Journal: IJGCMS

Volume 9, Issue 4

1 -- 18Liz Owens Boltz. "Like Hearing From Them in the Past": The Cognitive-Affective Model of Historical Empathy in Videogame Play
19 -- 43Tihana Brkljacic, Lana Lucic, Ines Sucic. Well-Being, Motives and Experiences in Live and Online Game Settings: Case of Contract Bridge
44 -- 61Nicolaas VanMeerten, Keisha Varma. Exploring Student Engagement in an Augmented Reality Learning Game
62 -- 88Ondrej Hrabec. Categorizing Play Styles in Competitive Gaming

Volume 9, Issue 3

1 -- 40Mario Martinez-Garza, Douglas B. Clark. Investigating Epistemic Stances in Game Play with Data Mining
41 -- 66Matthew W. Easterday, Yanna Krupnikov, Colin Fitzpatrick, Salwa Barhumi, Alexis Hope. Political Agenda: Designing a Cognitive Game for Political Perspective Taking
67 -- 95Satyugjit S. Virk, Douglas B. Clark, Pratim Sengupta. The Design of Disciplinarily-Integrated Games as Multirepresentational Systems
96 -- 113Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester. Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education

Volume 9, Issue 2

1 -- 21Daniel Himmelstein, Yitong Liu, Jamie L. Shapiro. An Exploration of Mental Skills Among Competitive League of Legend Players
22 -- 32Markus Salo. Career Transitions of eSports Athletes: A Proposal for a Research Framework
33 -- 46Myriam Davidovici-Nora. e-Sport as Leverage for Growth Strategy: The Example of League of Legends
47 -- 62Tobias M. Scholz, Volker Stein. Going Beyond Ambidexterity in the Media Industry: eSports as Pioneer of Ultradexterity

Volume 9, Issue 1

1 -- 27Bernardinus Harnadi. An Investigation of the Adoption of Online Game Technologies in Indonesia
28 -- 44Panagiotis Zaharias, Ioanna Chatzeparaskevaidou, Fani Karaoli. Learning Geography Through Serious Games: The Effects of 2-Dimensional and 3-Dimensional Games on Learning Effectiveness, Motivation to Learn and User Experience
45 -- 60Bob De Schutter. Gerontoludic Design: Extending the MDA Framework to Facilitate Meaningful Play for Older Adults
61 -- 76Sinem Siyahhan, Adam Ingram-Goble, Sasha A. Barab, Maria Solomou. Educational Games to Support Caring and Compassion Among Youth: A Design Narrative