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2048 | -- | 2060 | Thi-Kim-Hien Le, Manh Tuan Nguyen, Sheng-Tun Li. Does Computer-Mediated Communication Competence Enrich Social Capital? The Mediating Role of Social Networks Sites |
2061 | -- | 2075 | Muhammad Johan Alibasa, Rafael A. Calvo, Kalina Yacef. Predicting Mood from Digital Footprints Using Frequent Sequential Context Patterns Features |
2076 | -- | 2089 | Hyung-Min Kim, Inje Cho, Minseong Kim. Gamification Aspects of Fitness Apps: Implications of mHealth for Physical Activities |
2090 | -- | 2101 | Afnen Gam, Nedra Bahri-Ammari, Mohammad Soliman. Intelligent Customer Experience and Behavioral Brand Loyalty: Empirical Evidence from the Commerce Environment |
2102 | -- | 2114 | Hyung-Min Kim, Minseong Kim. Viewership Motivations of Live Game Streaming Via Over-the-Top Apps: Measurement Scale Development and Validation |
2115 | -- | 2141 | Mohammad Amin Kuhail, Haseena Al Katheeri, Joao Negreiros, Ahmed Seffah, Omar Alfandi. Engaging Students With a Chatbot-Based Academic Advising System |
2142 | -- | 2154 | Fulya Acikgoz, Raffaele Filieri, Min Yan. Psychological Predictors of Intention to Use Fitness Apps: The Role of Subjective Knowledge and Innovativeness |
2155 | -- | 2173 | Emmelyn A. J. Croes, Marjolijn L. Antheunis, Martijn B. Goudbeek, Nathan W. Wildman. "I Am in Your Computer While We Talk to Each Other" a Content Analysis on the Use of Language-Based Strategies by Humans and a Social Chatbot in Initial Human-Chatbot Interactions |