391 | -- | 437 | Özlem Özmen Garibay, Brent Winslow, Salvatore Andolina, Margherita Antona, Anja Bodenschatz, Constantinos Coursaris, Gregory Falco, Stephen M. Fiore, Ivan Garibay, Keri Grieman, John C. Havens, Marina Jirotka, Hernisa Kacorri, Waldemar Karwowski, Joseph T. Kider Jr., Joseph A. Konstan, Sean Koon, Monica Lopez-Gonzalez, Iliana Maifeld-Carucci, Sean McGregor, Gavriel Salvendy, Ben Shneiderman, Constantine Stephanidis, Christina Strobel, Carolyn Ten Holter, Wei Xu. Six Human-Centered Artificial Intelligence Grand Challenges |
438 | -- | 448 | Naveen Madapana, Daniela Chanci, Glebys T. Gonzalez, Lingsong Zhang, Juan P. Wachs. Touchless Interfaces in the Operating Room: A Study in Gesture Preferences |
449 | -- | 463 | Li Zhang 0070, Weiping He, Zhiwei Cao, Shuxia Wang, Huidong Bai, Mark Billinghurst. HapticProxy: Providing Positional Vibrotactile Feedback on a Physical Proxy for Virtual-Real Interaction in Augmented Reality |
464 | -- | 475 | Inyoung Park, Young June Sah, Suhyun Lee, Daeho Lee. Avatar-Mediated Communication in Video Conferencing: Effect of Self-Affirmation on Debating Participation Focusing on Moderation Effect of Avatar |
476 | -- | 493 | Yuen C. Law, Wilken Wehrt, Sabine Sonnentag, Benjamin Weyers. Obtaining Semi-Formal Models from Qualitative Data: From Interviews Into BPMN Models in User-Centered Design Processes |
494 | -- | 518 | Wei Xu, Marvin J. Dainoff, Liezhong Ge, Zaifeng Gao. Transitioning to Human Interaction with AI Systems: New Challenges and Opportunities for HCI Professionals to Enable Human-Centered AI |
519 | -- | 528 | Yu-Chu Yeh, Jui-Yen Chang, Yu-Shan Ting. Engaging Elementary School Children in Mindful Learning Through Story-Based Creativity Games Facilitates Their Growth Mindset |
529 | -- | 545 | Kevin Beltran, Cody Rowland, Nicki Hashemi, Anh Nguyen, Lane Harrison, Sophie Engle, Beste F. Yuksel. Using a Virtual Workplace Environment to Reduce Implicit Gender Bias |
546 | -- | 561 | Zilong Wang, Jian Wang 0081. Do the Emotions Evoked by Interface Design Factors Affect the User's Intention to Continue Using the Smartwatch? The Mediating Role of Quality Perceptions |
562 | -- | 574 | Sonia Bakhshian, Young-A. Lee. Influence of Extrinsic and Intrinsic Attributes on Consumers' Attitude and Intention of Using Wearable Technology |
575 | -- | 586 | Mustafa Fidan, Murat Debbag. Comparing the Effectiveness of Instructional Video Types: An In-Depth Analysis on Pre-Service Teachers for Online Learning |
587 | -- | 600 | Hermes J. Mora, Esteban J. Pino. Simplified Prediction Method for Detecting the Emergency Braking Intention Using EEG and a CNN Trained with a 2D Matrices Tensor Arrangement |
601 | -- | 611 | Yumei Dong, Hua Dong. Design Empowering Active Aging: A Resource-Based Design Toolkit |
612 | -- | 627 | Athanasios Mazarakis, Paula Bräuer. Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements |
628 | -- | 642 | Bong Shik Lee, Erin Cho. The Relative Effects of Trust and Distrust on Information Acceptance from Mobile Word-of-Mouth and the Moderating Role of Event Significance and the Aggregate Preference |
643 | -- | 658 | Gang Zhao 0004, Lina Zhang, Jie Chu, Wenjuan Zhu, Hu Biling, Hui He, Yang Li. An Augmented Reality Based Mobile Photography Application to Improve Learning Gain, Decrease Cognitive Load, and Achieve Better Emotional State |
659 | -- | 666 | Meenakshi Nagarajan, Subhashini Ganapathy, Michelle Cheatham. Model-Based Decision Support System for Improving Emergency Response |
667 | -- | 689 | Nasser M. Sabah. The Impact of Social Media-Based Collaborative Learning Environments on Students' Use Outcomes in Higher Education |