Journal: Int. J. Serious Games

Volume 4, Issue 4

0 -- 0Benjamin Ultan Cowley, Chris Bateman. Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change
0 -- 0Aung Pyae, Tapani N. Joelsson, Teppo Saarenpää, Mika Luimula, Christina Kattimeri, Paula Pitkäkangas, Patric Granholm, Jouni Smed. Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan
0 -- 0Adam Atkins, Vanissa Wanick, Gary Wills. Metrics Feedback Cycle: measuring and improving user engagement in gamified eLearning systems
0 -- 0Sotiris Kirginas, Dimitris Gouscos. Exploring the impact of freeform gameplay on players' experience: an experiment with maze games at varying levels of freedom of movement
0 -- 0Eleftheria Christopoulou, Stelios Xinogalos. Overview and Comparative Analysis of Game Engines for Desktop and Mobile Devices
0 -- 0Alessandro De Gloria. Editorial

Volume 4, Issue 3

0 -- 0Manuel Ninaus, Korbinian Moeller, Jake McMullen, Kristian Kiili. Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience
0 -- 0Rosa Maria Bottino, Johan Jeuring. Guest editorial
0 -- 0Yasmin B. Kafai. Connected Gaming: An Inclusive Perspective for Serious Gaming
0 -- 0Samantha Clarke, Daryl J. Peel, Sylvester Arnab, Luca Morini, Helen Keegan, Oliver Wood. EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education
0 -- 0Krassen Stefanov, Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Wim Westera, Rui Prada, Paul Hollins, Pablo Moreno-Ger, Enkhbold Nyamsuren, Kiavash Bahreini. The RAGE Game Software Components Repository for Supporting Applied Game Development
0 -- 0Alessandro De Gloria. Editorial
0 -- 0Laura Freina, Rosa Bottino, Mauro Tavella, Carlo Chiorri. Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
0 -- 0Silvia Erika Kober, Johanna Louise Reichert, Daniela Schweiger, Christa Neuper, Guilherme Wood. Does Feedback Design Matter? A Neurofeedback Study Comparing Immersive Virtual Reality and Traditional Training Screens in Elderly

Volume 4, Issue 2

0 -- 0Yurgos Politis, Nigel Robb, Anita Yakkundi, Karola Dillenburger, Nicola Herbertson, Beth Charlesworth, Lizbeth Goodman. People with Disabilities Leading the Design of Serious Games and Virtual Worlds
0 -- 0Werner Gaisbauer, Helmut Hlavacs. Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey
0 -- 0Jannicke Baalsrud Hauge. Guest Editorial
0 -- 0Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan. Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF)
0 -- 0Yoones A. Sekhavat, Poorya Nomani. A Comparison of Active and Passive Virtual Reality Exposure Scenarios to Elicit Social Anxiety
0 -- 0Alessandro De Gloria. Editorial
0 -- 0Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Putchong Uthayopas, Hajimu Iida. A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents
0 -- 0Konrad Peters, Fares Kayali, Marisa Silbernagl, Anita Lawitschka, Helmut Hlavacs. Interpreting Data of Serious Games for Health using Decision Support Systems

Volume 4, Issue 1

0 -- 0Michael D. Coovert, Jennifer Winner, Winston Bennett, David J. Howard. Serious Games are a Serious Tool for Team Research
0 -- 0Arttu Perttula, Kristian Kiili, Antero Lindstedt, Pauliina Tuomi. Flow experience in game based learning - a systematic literature review
0 -- 0Alessandro De Gloria. Editorial
0 -- 0Teresa de la Hera Conde-Pumpido. Persuasive Gaming: Identifying the different types of persuasion through games
0 -- 0Bruno Bonnechère, Bart Jansen, Lubos Omelina, Victor Sholukha, Serge L. Van Sint Jan. Patients' follow-up using biomechanical analysis of rehabilitation exercises
0 -- 0Nicholas Lytle, Mark Floryan, David Amin. Experience, Experiment, Evaluate: A Framework for Assessing Experiential Games