0 | -- | 0 | Manuel Ninaus, Korbinian Moeller, Jake McMullen, Kristian Kiili. Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience |
0 | -- | 0 | Rosa Maria Bottino, Johan Jeuring. Guest editorial |
0 | -- | 0 | Yasmin B. Kafai. Connected Gaming: An Inclusive Perspective for Serious Gaming |
0 | -- | 0 | Samantha Clarke, Daryl J. Peel, Sylvester Arnab, Luca Morini, Helen Keegan, Oliver Wood. EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education |
0 | -- | 0 | Krassen Stefanov, Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Wim Westera, Rui Prada, Paul Hollins, Pablo Moreno-Ger, Enkhbold Nyamsuren, Kiavash Bahreini. The RAGE Game Software Components Repository for Supporting Applied Game Development |
0 | -- | 0 | Alessandro De Gloria. Editorial |
0 | -- | 0 | Laura Freina, Rosa Bottino, Mauro Tavella, Carlo Chiorri. Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion |
0 | -- | 0 | Silvia Erika Kober, Johanna Louise Reichert, Daniela Schweiger, Christa Neuper, Guilherme Wood. Does Feedback Design Matter? A Neurofeedback Study Comparing Immersive Virtual Reality and Traditional Training Screens in Elderly |