Journal: IJVPLE

Volume 1, Issue 4

1 -- 17Ifeyinwa E. Achumba, Djamel Azzi, James Stocker. Low-Cost Virtual Laboratory Workbench for Electronic Engineering
18 -- 30Bolanle A. Olaniran. Challenges Facing the Semantic Web and Social Software as Communication Technology Agents in E-Learning Environments
31 -- 51John Paul Loucky, Frank Tuzi. Comparing Foreign Language Learners' Use of Online Glossing Programs
66 -- 85Mohamed Amine Chatti, Mohammad Ridwan Agustiawan, Matthias Jarke, Marcus Specht. Toward a Personal Learning Environment Framework

Volume 1, Issue 3

1 -- 16Diane Nahl. Affective Load and Engagement in Second Life: Experiencing Urgent, Persistent, and Long-Term Information Needs
17 -- 35Riley Triggs, Leslie Jarmon, Tracy A. Villareal. An Interdisciplinary Design Project in Second Life: Creating a Virtual Marine Science Learning Environment
36 -- 54Sandra Sutton Andrews, Mary Stokrocki, Angel Jannasch-Pennell, Samuel A. DiGangi. The Development of a Personal Learning Environment in Second Life
55 -- 70Sheila Webber. Investigating Modes of Student Inquiry in Second Life as Part of a Blended Approach

Volume 1, Issue 2

1 -- 15Lorri Mon. Communication and Education in a Virtual World: Avatar-Mediated Teaching and Learning in Second Life
16 -- 30Michael N. DeMers. Second Life as a Surrogate for Experiential Learning
31 -- 44Kelly Black. Mechanics Simulations in Second Life

Volume 1, Issue 1

1 -- 9Martin Weller. The Centralisation Dilemma in Educational IT
10 -- 19Niall Sclater. eLearning in the Cloud
20 -- 37Michael Vallance, Stewart Martin, Charles Wiz, Paul van Schaik. Designing Effective Spaces, Tasks and Metrics for Communication in Second Life Within the Context of Programming LEGO NXT Mindstorms:::TM::: Robots
38 -- 56Leslie Jarmon. Homo Virtualis: Virtual Worlds, Learning, and an Ecology of Embodied Interaction
57 -- 71Thomas Hainey, Thomas M. Connolly. Evaluating Games-Based Learning