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Journal: IJVPLE
Home
Index
Info
Volume
Volume
1
, Issue
4
1
--
17
Ifeyinwa E. Achumba
,
Djamel Azzi
,
James Stocker
.
Low-Cost Virtual Laboratory Workbench for Electronic Engineering
18
--
30
Bolanle A. Olaniran
.
Challenges Facing the Semantic Web and Social Software as Communication Technology Agents in E-Learning Environments
31
--
51
John Paul Loucky
,
Frank Tuzi
.
Comparing Foreign Language Learners' Use of Online Glossing Programs
66
--
85
Mohamed Amine Chatti
,
Mohammad Ridwan Agustiawan
,
Matthias Jarke
,
Marcus Specht
.
Toward a Personal Learning Environment Framework
Volume
1
, Issue
3
1
--
16
Diane Nahl
.
Affective Load and Engagement in Second Life: Experiencing Urgent, Persistent, and Long-Term Information Needs
17
--
35
Riley Triggs
,
Leslie Jarmon
,
Tracy A. Villareal
.
An Interdisciplinary Design Project in Second Life: Creating a Virtual Marine Science Learning Environment
36
--
54
Sandra Sutton Andrews
,
Mary Stokrocki
,
Angel Jannasch-Pennell
,
Samuel A. DiGangi
.
The Development of a Personal Learning Environment in Second Life
55
--
70
Sheila Webber
.
Investigating Modes of Student Inquiry in Second Life as Part of a Blended Approach
Volume
1
, Issue
2
1
--
15
Lorri Mon
.
Communication and Education in a Virtual World: Avatar-Mediated Teaching and Learning in Second Life
16
--
30
Michael N. DeMers
.
Second Life as a Surrogate for Experiential Learning
31
--
44
Kelly Black
.
Mechanics Simulations in Second Life
Volume
1
, Issue
1
1
--
9
Martin Weller
.
The Centralisation Dilemma in Educational IT
10
--
19
Niall Sclater
.
eLearning in the Cloud
20
--
37
Michael Vallance
,
Stewart Martin
,
Charles Wiz
,
Paul van Schaik
.
Designing Effective Spaces, Tasks and Metrics for Communication in Second Life Within the Context of Programming LEGO NXT Mindstorms:::TM::: Robots
38
--
56
Leslie Jarmon
.
Homo Virtualis: Virtual Worlds, Learning, and an Ecology of Embodied Interaction
57
--
71
Thomas Hainey
,
Thomas M. Connolly
.
Evaluating Games-Based Learning