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- Pericles 'Asher' Rospigliosi. Ethics matters: roles and responsibilities at Interactive Learning Environments. Interactive Learning Environments, 34(1):1-3, January 2026.
- Cheng-Yueh Jao, Jo Shan Fu, Hui-Chin Yeh. Exploring students' perceived benefits of multimodal content creation with social robots in language learning. Interactive Learning Environments, 34(1):360-373, January 2026.
- I-Jui Lee, Pei-Hung Liao, Hsu-Wen Hung. Utilizing VR technology with remote medical guidance for distant collaborative emergency medical training in advanced cardiac life support. Interactive Learning Environments, 34(1):374-391, January 2026.
- Zhen Wang, Haoli Zhao, Jiameng Yang, Yulu Xu, Xiaoge Chen. Enhancing video-based instruction: the impact of affective pedagogical agents and cognitive prompts. Interactive Learning Environments, 34(1):244-257, January 2026.
- Isha DeCoito, Lisa K. Briona. Catch the Bus©: using a gamified application to introduce travel training for students with exceptionalities. Interactive Learning Environments, 34(1):200-217, January 2026.
- Mina Mani, Måns Gezelius, Jonas Löwgren, Gunnar E. Höst, Marta Koc-Januchta, Lena A. E. Tibell, Konrad J. Schönborn. Designing with multiple perspectives: an interactive learning environment for developing systems thinking in a carbon cycle context. Interactive Learning Environments, 34(1):218-243, January 2026.
- Liyin Zhang, Ning Zhang, Jiajia He, Mingyue Guo, Fan Ouyang. The influences of three types of peer-questioning scaffoldings on online peer learning in a virtual museum environment. Interactive Learning Environments, 34(1):98-118, January 2026.
- I-Fan Liu, Hui-Chun Hung. Enhancing self-regulated learning through intelligent campus information systems with learning navigation mechanism. Interactive Learning Environments, 34(1):182-199, January 2026.
- Mariam A. Bahameish, Kamran Khowaja, Yasmin Abdelaal, Dena Al-Thani. Pathways to learning: exploring the impact of augmented reality on vocabulary development in children with autism spectrum disorder. Interactive Learning Environments, 34(1):4-27, January 2026.