Journal: Interactions

Volume 1, Issue 4

11 -- 13Lon Barfield. Usability: the final frontier
15 -- 18Robert Haimes. Document interface
19 -- 24Jakob Nielsen. As they may work
26 -- 38Barry Fenn, Hermann A. Maurer. Harmony... on an expanding net
39 -- 45Karen A. Frenkel. A conversation with Fred Brooks
46 -- 57Leila Johannesen. The interactions of Alicyn in Cyberland
58 -- 66Alan Wexelblat. Explicitly modal interfaces for business professionals
67 -- 71Scott M. Stevens, Michael Christen, Howard D. Wactlar. Informedia: improving access to digital video

Volume 1, Issue 3

11 -- 16Jef Raskin. Holes in history: a personal perspective on how and why the early history of today s major interface paradigm has been so often misreported
17 -- 20Karen Holtzblatt. If we re a team why don t we act like one?
21 -- 25Monty L. Hammontree, Paul Weiler, Nandini P. Nayak. Remote usability testing
28 -- 40Susan E. Metros. The graphic designer s role
43 -- 52Karen A. Frenkel. A conversation with Bob Galvin
54 -- 64Michael Sellers. Designing for demanding users
65 -- 71Karen H. Kvavik, Shifteh Karimi, Allen Cypher, Deborah J. Mayhew. User-centered processes and evaluation in product development
79 -- 80John Rheinfrank, Bill Hefley. Innovation and design: the emerging boundary conditions

Volume 1, Issue 2

7 -- 9Terry Winograd. Designing a language for interactions
13 -- 22Karen A. Frenkel. A conversation with Alan Kay
25 -- 35Daniel Boyarski, Richard Buchanan. Computers and communication design: exploring the rhetoric of HCI
36 -- 48Elliot Soloway, Mark Guzdial, Kenneth E. Hay. Learner-centered design: the challenge for HCI in the 21st century
49 -- 54Hal Berghel. New wave prototyping: use and abuse of vacuous prototypes
55 -- 58Jakob Nielsen. Why GUI panic is good panic
61 -- 72Anne Garrison, S. Joy Mountford, Greg Thomas. Designing computers with people in mind
73 -- 79Jennifer Bruer. Book previews

Volume 1, Issue 1

7 -- 8Mark Weiser. The world is not a desktop
11 -- 20Lauralee Alben, Jim Faris, Harry J. Saddler. Making it Macintosh: designing the message when the message is design
22 -- 34Bill Curtis, Bill Hefley. A wimp no more: the maturing of user interface engineering
35 -- 40James R. Rudd, Scott Isensee. Twenty-two tips for a happier, healthier prototype
41 -- 43Aaron Marcus. Metaphor mayhem: mismanaging expectation and surprise
44 -- 53Karen A. Frenkel. A conversation with Brenda Laurel
55 -- 65Peter J. Denning, Pamela A. Dargan. A discipline of software architecture
73 -- 83Brad A. Myers. Challenges of HCI design and implementation