Journal: Interactions

Volume 15, Issue 6

5 -- 0Richard Anderson, Jon Kolko. Welcome - ::::Interactions::::: having an impact
6 -- 12Sus Lundgren. Cover Story - Designing games: why and how
13 -- 17Liz Sanders. On Modeling - An evolving map of design practice and design research
18 -- 19Donald A. Norman. The way I see it - Signifiers, not affordances
20 -- 22Mike Kuniavsky. Feature - User experience design for ubiquitous computing
23 -- 25Christine Satchell. Feature - Cultural theory and design: identifying trends by looking at the action in the periphery
26 -- 29Janet C. Read, Panos Markopoulos. Lifelong Interactions - Understanding children s interactions: evaluating children s interactive products
30 -- 32Richard W. Pew. Timelines - An exciting interface foray into early digital music: the Kurzweil 250
33 -- 34Steve Portigal. True Tales - Some different approaches to making stuff
35 -- 41Nathan Shedroff. Feature - Design: a better path to innovation
42 -- 45Bill Tomlinson. Sustainably Ours - A call for pro-environmental conspicuous consumption in the online world
46 -- 49Elizabeth F. Churchill. Ps and Qs - Of candied herbs and happy babies: seeking and searching on your own terms
50 -- 54Benjamin B. Bederson. Feature - Experiencing the International Children s Digital Library
55 -- 58Rich Ling. Feature - Taken for granted: the infusion of the mobile phone in society
61 -- 64David M. Frohlich, Matt Jones. Under Development - Audiophoto narratives for semi-literate communities
65 -- 68Karen Renaud, Judith Ramsay, Mario Hair. Feature - Think before you link: controlling ubiquitous availability
70 -- 71Fred Sampson, Keith Instone. (P)Review - HCI, life and death, and Randy Pausch
72 -- 0Richard Anderson, Jon Koike. Interactions Cafe - On mobile communication, cultural norms..

Volume 15, Issue 5

5 -- 0Richard Anderson, Jon Kolko. Editorial - Interactions: we re not in Kansas anymore
6 -- 10Uday Gajendar. Feature - Experiential aesthetics: a framework for beautiful experience
11 -- 15Jeffrey Bardzell, Shaowen Bardzell. Feature - Intimate interactions: online representation and software of the self
16 -- 20William Odom, Eli Blevis, Erik Stolterman. Sustainably ours - Personal inventories in the context of sustainability and interaction design
21 -- 23Mike Wu. Lifelong Interactions - Memory impairment is a family affair
24 -- 27Christopher A. Le Dantec. Feature - Life at the margins: assessing the role of technology for the urban homeless
35 -- 41Hugh Dubberly. On Modeling - Design in the age of biology: shifting from a mechanical-object ethos to an organic-systems ethos
42 -- 44Elizabeth F. Churchill, Mark Vanderbeeken. Ps and Qs - Open, closed, or ajar?: Content access and ::::interactions::::
45 -- 46Donald A. Norman. The way I see it - Simplicity is not the answer
46 -- 0Tom Chi, Kevin Cheng. OK/Cancel - Applied science
47 -- 49Matti Tedre. Feature - What should be automated?
50 -- 51Steve Portigal. True Tales - Living in the overlap
52 -- 57Harold W. Thimbleby. Feature - Ignorance of interaction programming is killing people
58 -- 64Charles Hannon. Feature - Mental and conceptual models, and the problem of contingency
65 -- 67Jonathan Grudin. Timelines - Why Engelbart wasn t given the keys to Fort Knox: revisiting three HCI landmarks
68 -- 72Gretchen Anderson. Feature - Let s get physical
74 -- 78Rob Tannen. Feature - The researcher-tool mismatch: improving the fit between user researchers and technology
80 -- 0Richard Anderson, Jon Kolko. On addressing wicked problems..

Volume 15, Issue 4

5 -- 0Richard Anderson, Jon Kolko. ::::Interactions::::: a quiet call to arms
6 -- 12James Pierce, David Roedl. Cover Story - Changing energy use through design
13 -- 16Hugh Dubberly. On Modeling - Learning curves for design
17 -- 21Conor Brady. Feature - Organic digital marketing 2.0
32 -- 33Steve Portigal. True Tales - Hold your horses
34 -- 39Apala Lahiri Chavan, Douglas Gorney. Feature - The dilemma of the shared mobile phone---culture strain and product design in emerging economies
40 -- 43Elizabeth F. Churchill. Ps and Qs - Maps and moralities, blanks and beasties
44 -- 46Bo Xie. Lifelong Interactions - Older adults, health information, and the internet
47 -- 48Donald A. Norman. The way I see IT - Workarounds and hacks: the leading edge of innovation
49 -- 52Fernanda B. Viégas, Martin Wattenberg. Timelines - Tag clouds and the case for vernacular visualization
54 -- 57Gilbert Cockton. Feature - Designing worth---connecting preferred means to desired ends
58 -- 60Matthew Kam. Under Development - Involving local undergraduates in fieldwork
61 -- 63David Bishop. Feature - The theory of conservation of complexity
68 -- 70D. Philip Haine. (P)review - Web form design: filling in the blanks
70 -- 0Tom Chi, Kevin Cheng. OK/Cancel - Top 10
71 -- 74Claude Y. Knaus. Feature - Interaction design for software engineering: boost into programming future
76 -- 77Santosh Mathan. Feature - Image search at the speed of thought
80 -- 0Richard Anderson, Jon Kolko. On marketing, sustainability, and pessimism..

Volume 15, Issue 3

5 -- 0Richard Anderson, Jon Kolko. Editorial: ::::Interactions::::: a new renaissance of worlds colliding
11 -- 15Hugh Dubberly, Shelley Evenson. On modeling - The experience cycle
16 -- 19Tuck Wah Leong, Steve Howard, Frank Vetere. Feature - Take a chance on me: using randomness for the design of digital devices
27 -- 29Eli Blevis, Shunying Blevis. Sustainably ours - Images of sustainable interactions: seeing with the lens of sustainability
30 -- 33Jonathan Grudin. Timelines - Travel back in time: design methods of two billionaire industrialists
35 -- 0Richard Anderson, Jon Kolko. Crossword Puzzle: Clues and solutions
36 -- 37Donald A. Norman. The way I see it - Waiting: a necessary part of life
38 -- 41Elizabeth F. Churchill. Ps and Qs - Keep your hair on: designed and emergent interactions for graphical virtual worlds
42 -- 44Allison Druin. Lifelong Interactions - Designing online interactions: what kids want and what designers know
44 -- 0Tom Chi, Kevin Cheng. OK/Cancel - Parents just don t understand
45 -- 47John Hopson. That s Entertainment - HCI impact and uncitedness
48 -- 50Steve Portigal. True Tales - The journey is the reward
52 -- 54Richard Seymour. Cover Story - Optimistic futurism
55 -- 59Scott Palmer, Sita Popat. Feature - Dancing in the streets
61 -- 66Allison Arieff, Valerie Casey. (P)review - Merging design, business, and sustainability: the designers accord
68 -- 70Zhengjie Liu, Zhiwei Guo, Kai Qian, Huiling Wei, Ning Zhang. Under Development - UCD in Chinese IT enterprises
72 -- 78David Cronin. Feature - Into the groove: lessons from the desktop music revolution
80 -- 0Richard Anderson, Jon Kolko. On the experience ecosystem, drama, choreography..

Volume 15, Issue 2

4 -- 5Richard Anderson, Jon Kolko. ::::Interactions::::: bridging communities
6 -- 9Antti Oulasvirta. Feature - When users do the Ubicomp
10 -- 13Elizabeth F. Churchill, Jeff Ubois. Ps and Qs - Designing for digital archives
14 -- 15Donald A. Norman. The way I see it - A fetish for numbers
16 -- 19Elaine M. Huang, Khai N. Truong. Sustainably ours - Situated sustainability for mobile phones
20 -- 21Steve Portigal. True Tales - Everybody s talkin at me
22 -- 27Ronald M. Baecker. Timelines - Themes in the early history of HCI---some unanswered questions
28 -- 36Mark Baskinger. Cover Story - Pencils before pixels: a primer in hand-generated sketching
38 -- 41Kevin Conlon. Feature - The future of interaction design as an academic program of study
42 -- 45Tracy Fullerton. That s Entertainment - Playcentric design
45 -- 0Tom Chi, Kevin Cheng. OK/Cancel - Failed games
46 -- 49Carla Diana. Feature - How I learned to stop worrying and love the hackers
50 -- 53Andrés Monroy-Hernández, Mitchel Resnick. Feature - Empowering kids to create and share programmable media
54 -- 56Neema Moraveji, Zhengjie Liu. (P)Review - UIGarden.net: a cross-cultural review
57 -- 61Hugh Dubberly, Shelley Evenson. On modeling - The analysis-systhesis bridge model
62 -- 66Jan Borchers. Feature - An ode to TomTom: sweet spots and baroque phases of interactive technology lifecycles
67 -- 69Aaron Powers. Feature - What robotics can learn from HCI
70 -- 71Gerard Torenvliet. (P)review - The design of future things
72 -- 75Mark Baskinger. Lifelong Interactions - Designed to include
76 -- 79Sheetal K. Agarwal, Arun Kumar, Sougata Mukherjea, Amit Anil Nanavati, Nitendra Rajput. Under Development - Raising a billion voices
80 -- 0Richard Anderson, Jon Kolko. On logic, research, design synthesis..

Volume 15, Issue 1

4 -- 5Richard Anderson, Jon Kolko. Interactions: experiences, people, technology
6 -- 10Elizabeth F. Churchill. Ps and Qs - What s in a name?: idioms, metaphors, and design
9 -- 0Tom Chi, Kevin Cheng. OK/Cancel - Being popular
11 -- 12Alex Wright. Feature - Primal interactions
13 -- 14Fred Sampson. (P)review - Glut: mastering information through the ages
15 -- 18Peter Fröhlich, Lynne Baillie, Rainer Simon. Feature - Realizing the vision of mobile spatial interaction
23 -- 27Stefana Broadbent, Valerie Bauwens. Feature - Understanding convergence
28 -- 36Hugh Dubberly. Cover Story - Toward a model of innovation
44 -- 45Terry Winograd. (P)review - Design education for business and engineering management students: a new approach
46 -- 51Paul Burke. Feature - Designing for disagreement
52 -- 55Dennis R. Wixon, Randy J. Pagulayan. That s Entertainmnt - Halo 3: the theory and practice of a research-design partnership
59 -- 60Gary Marsden. Under Development - New users, new paradigms, new challenges
61 -- 66Eli Blevis. Sustainably ours - Two digital divides and four perspectives
67 -- 68Allison Druin. Lifelong Interactions - My father s kitchen table
70 -- 71Donald A. Norman. The way I see it - Filling much-needed holes
72 -- 73Steve Portigal. True Tales - Persona non grata
74 -- 78Glenn Kowack. Time Lines - Unanticipated and contingent influences on the evolution of the internet
80 -- 0Richard Anderson, Jon Kolko. On innovation, appropriateness, intervention design..