Journal: Interactions

Volume 3, Issue 6

16 -- 23Batya Friedman. Value-sensitive design
24 -- 30Arnold M. Lund. Are we having fun yet?
32 -- 43Nicole Yankelovich. How do users know what to say?
44 -- 50Hugh R. Beyer, Karen Holtzblatt. Contextual techniques starter kit
52 -- 69Scott Lewis, Michael Mateas, Susan Palmiter, Gene Lynch. Ethnographic data for product development: a collaborative process
70 -- 76Jef Raskin. Wanted for crimes against the interface: thoughts on an HCI poster
78 -- 85Dan Shapiro, Michael J. Tauber, Roland Traunmüller. Book preview: The design of computer supported cooperative work and groupware systems
92 -- 95F. Kenton Musgrave. Fractal landscapes in context

Volume 3, Issue 5

10 -- 20Allison Druin. CHIkid voices: it s too bad they don t let you be a kid!
21 -- 26Elizabeth Rosenzweig. Design guidelines for software products: a common look and feel or a fantasy?
27 -- 34Bruce Damer. Inhabited virtual worlds: a new frontier for interaction design
35 -- 39Daniel Lafrenière. CUTA: a simple, practical, low-cost approach to task analysis
40 -- 50Mitchel Resnick, Amy Bruckman, Fred Martin. Pianos not stereos: creating computational construction kits
51 -- 57Carolyn Milligan, Max Murdock. Testing with kids & teens at IOMEGA
58 -- 67David Canfield Smith, Allen Cypher, Kurt J. Schmucker. Making programming easier for children
68 -- 73Karen G. Schneider. Children and information visualization technologies
75 -- 81Jennifer Bruer. Book previews

Volume 3, Issue 4

6 -- 10Jennifer Bruer. Letters and updates
18 -- 20John Karat. User centered design: quality or quackery?
21 -- 23Rosemary Michelle Simpson. Common ground: hypermedia, human augmentation, and the Web
24 -- 29John F. Brock. Whose metaphor?
30 -- 35Thomas Erickson. Design as storytelling
36 -- 48Hal Shubin, Deborah Falck, Ati Gropius Johansen. Exploring color in interface design
50 -- 61Michael D. Levi, Frederick G. Conrad. A heuristic evaluation of a World Wide Web prototype
62 -- 76Saul Greenberg. Teaching human computer interaction to programmers

Volume 3, Issue 3

5 -- 8Marc Rettig. Preamble
9 -- 10Beth M. Lange, Mark A. Jones. Reflections on the judging process
11 -- 15Lauralee Alben. Quality of experience: defining the criteria for effective interaction design
18 -- 25Charles Mauro. New York Stock Exchange hand-held device
38 -- 39Ron Avitzur. Graphing calculator
40 -- 41Oliver Bayley. Nokia Feature Stereo TV
42 -- 43John Baker. Meeting manager
45 -- 52Harry J. Saddler. Seeing the light go on: the Apple design project
53 -- 55Pelle Ehn, Jonas Lüwgren. The Qualiteque: systems at an exhibition
56 -- 59Austin Henderson. What s next? - growing the notion of quality
60 -- 61Donald A. Chartier. The Andersen commitment to interaction design
64 -- 0Marc Rettig. Reflections on awards criteria

Volume 3, Issue 2

11 -- 14Max Murdock. Software design teams at Iomega
15 -- 18Susan M. Dray. Designing for the rest of the world: a consultant s observation
19 -- 23Hagan Heller, David Rivers. So you wanna design for the Web
25 -- 34Carolanne Fisher, Penelope Sanderson. Exploratory sequential data analysis: exploring continuous observational data
35 -- 46Vannevar Bush. As we may think (Reprint)
47 -- 67Rosemary Michelle Simpson, Allen Renear, Elli Mylonas, Andries van Dam. 50 years after As we may think : the Brown/MIT Vannevar Bush symposium
68 -- 77Pamela Mead, Christopher Pacione. Time and space

Volume 3, Issue 1

11 -- 13Chris Law. Amulet user interface development environment
15 -- 16Michael G. Paciello. Designing for people with disabilities
17 -- 22Allison Druin. A place called childhood
23 -- 30Mary Beth Butler. Getting to know your users: usability roundtables at Lotus Development
58 -- 75Keith A. Butler. Usability engineering turns 10
76 -- 85James R. Rudd, Kenneth R. Stern, Scott Isensee. Low vs. high-fidelity prototyping debate