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Journal: Interactions
Home
Index
Info
Volume
Volume
3
, Issue
6
16
--
23
Batya Friedman
.
Value-sensitive design
24
--
30
Arnold M. Lund
.
Are we having fun yet?
32
--
43
Nicole Yankelovich
.
How do users know what to say?
44
--
50
Hugh R. Beyer
,
Karen Holtzblatt
.
Contextual techniques starter kit
52
--
69
Scott Lewis
,
Michael Mateas
,
Susan Palmiter
,
Gene Lynch
.
Ethnographic data for product development: a collaborative process
70
--
76
Jef Raskin
.
Wanted for crimes against the interface: thoughts on an HCI poster
78
--
85
Dan Shapiro
,
Michael J. Tauber
,
Roland Traunmüller
.
Book preview: The design of computer supported cooperative work and groupware systems
92
--
95
F. Kenton Musgrave
.
Fractal landscapes in context
Volume
3
, Issue
5
10
--
20
Allison Druin
.
CHIkid voices: it s too bad they don t let you be a kid!
21
--
26
Elizabeth Rosenzweig
.
Design guidelines for software products: a common look and feel or a fantasy?
27
--
34
Bruce Damer
.
Inhabited virtual worlds: a new frontier for interaction design
35
--
39
Daniel Lafrenière
.
CUTA: a simple, practical, low-cost approach to task analysis
40
--
50
Mitchel Resnick
,
Amy Bruckman
,
Fred Martin
.
Pianos not stereos: creating computational construction kits
51
--
57
Carolyn Milligan
,
Max Murdock
.
Testing with kids & teens at IOMEGA
58
--
67
David Canfield Smith
,
Allen Cypher
,
Kurt J. Schmucker
.
Making programming easier for children
68
--
73
Karen G. Schneider
.
Children and information visualization technologies
75
--
81
Jennifer Bruer
.
Book previews
Volume
3
, Issue
4
6
--
10
Jennifer Bruer
.
Letters and updates
18
--
20
John Karat
.
User centered design: quality or quackery?
21
--
23
Rosemary Michelle Simpson
.
Common ground: hypermedia, human augmentation, and the Web
24
--
29
John F. Brock
.
Whose metaphor?
30
--
35
Thomas Erickson
.
Design as storytelling
36
--
48
Hal Shubin
,
Deborah Falck
,
Ati Gropius Johansen
.
Exploring color in interface design
50
--
61
Michael D. Levi
,
Frederick G. Conrad
.
A heuristic evaluation of a World Wide Web prototype
62
--
76
Saul Greenberg
.
Teaching human computer interaction to programmers
Volume
3
, Issue
3
5
--
8
Marc Rettig
.
Preamble
9
--
10
Beth M. Lange
,
Mark A. Jones
.
Reflections on the judging process
11
--
15
Lauralee Alben
.
Quality of experience: defining the criteria for effective interaction design
18
--
25
Charles Mauro
.
New York Stock Exchange hand-held device
38
--
39
Ron Avitzur
.
Graphing calculator
40
--
41
Oliver Bayley
.
Nokia Feature Stereo TV
42
--
43
John Baker
.
Meeting manager
45
--
52
Harry J. Saddler
.
Seeing the light go on: the Apple design project
53
--
55
Pelle Ehn
,
Jonas Lüwgren
.
The Qualiteque: systems at an exhibition
56
--
59
Austin Henderson
.
What s next? - growing the notion of quality
60
--
61
Donald A. Chartier
.
The Andersen commitment to interaction design
64
--
0
Marc Rettig
.
Reflections on awards criteria
Volume
3
, Issue
2
11
--
14
Max Murdock
.
Software design teams at Iomega
15
--
18
Susan M. Dray
.
Designing for the rest of the world: a consultant s observation
19
--
23
Hagan Heller
,
David Rivers
.
So you wanna design for the Web
25
--
34
Carolanne Fisher
,
Penelope Sanderson
.
Exploratory sequential data analysis: exploring continuous observational data
35
--
46
Vannevar Bush
.
As we may think (Reprint)
47
--
67
Rosemary Michelle Simpson
,
Allen Renear
,
Elli Mylonas
,
Andries van Dam
.
50 years after As we may think : the Brown/MIT Vannevar Bush symposium
68
--
77
Pamela Mead
,
Christopher Pacione
.
Time and space
Volume
3
, Issue
1
11
--
13
Chris Law
.
Amulet user interface development environment
15
--
16
Michael G. Paciello
.
Designing for people with disabilities
17
--
22
Allison Druin
.
A place called childhood
23
--
30
Mary Beth Butler
.
Getting to know your users: usability roundtables at Lotus Development
58
--
75
Keith A. Butler
.
Usability engineering turns 10
76
--
85
James R. Rudd
,
Kenneth R. Stern
,
Scott Isensee
.
Low vs. high-fidelity prototyping debate