4 | -- | 6 | Anne-Marie Kermarrec. Computer Science: Too Young to Fall into the Gender Gap |
8 | -- | 11 | Mark Claypool, Grenville Armitage, M. Brian Blake. Networked Games in the Midst of the Clouds [Guest editors' introduction] |
12 | -- | 18 | Wei Cai, Min Chen, Victor C. M. Leung. Toward Gaming as a Service |
20 | -- | 27 | Debadatta Mishra, Magda El Zarki, Aiman Erbad, Cheng-Hsin Hsu, Nalini Venkatasubramanian. Clouds + Games: A Multifaceted Approach |
28 | -- | 35 | Helmut Prendinger, Joao Oliveira, Joao Catarino, Marconi Madruga Filho, Rui Prada. iCO2: A Networked Game for Collecting Large-Scale Eco-Driving Behavior Data |
36 | -- | 44 | Alexandru Iosup, Ruud van de Bovenkamp, Siqi Shen, Adele Lu Jia, Fernando A. Kuipers. Analyzing Implicit Social Networks in Multiplayer Online Games |
46 | -- | 54 | Pankaj R. Telang, Anup K. Kalia, Munindar P. Singh. Engineering Service Engagements via Commitments |
55 | -- | 63 | Paolo Bellavista, Carlo Giannelli, Luca Iannario, Laurent-Walter Goix, Claudio Venezia. Peer-to-Peer Content Sharing Based on Social Identities and Relationships |
64 | -- | 72 | Kejiang Ye, Zhaohui Wu, Bing Bing Zhou, Xiaohong Jiang, Chen Wang, Albert Y. Zomaya. Virt-B: Towards Performance Benchmarking of Virtual Machine Systems |
73 | -- | 77 | Emiliano Miluzzo. I'm Cloud 2.0, and I'm Not Just a Data Center |
78 | -- | 83 | Wei-Tek Tsai, Wenjun Wu 0001, Michael N. Huhns. Cloud-Based Software Crowdsourcing |
84 | -- | 88 | Yong Cui, Qi Sun, Ke Xu, Wendong Wang, Ted Lemon. Configuring IPv4 over IPv6 Networks: Transitioning with DHCP |
90 | -- | 94 | Hilarie Orman. Co-Evolution with Social Networks: Deception is Protection |
96 | -- | 0 | Vinton G. Cerf, Nii Quaynor. The Internet of Everyone |