Journal: IT & People

Volume 24, Issue 1

10 -- 25Daniel Ashton. Playstations and workstations: identifying and negotiating digital games work
26 -- 45Bridget Blodgett, Andrea H. Tapia. Do avatars dream of electronic picket lines?: The blurring of work and play in virtual environments
46 -- 63Bidit Lal Dey, David Newman, Renee Prendergast. Analysing appropriation and usability in social and occupational lives: An investigation of Bangladeshi farmers use of mobile telephony
64 -- 77Jenny Kidd. Enacting engagement online: framing social media use for the museum
78 -- 100Patrick J. Bateman, Jacqueline Pike, Brian S. Butler. To disclose or not: publicness in social networking sites