- M. Elizabeth Haywood. Teaching Case: Making the Grade: Using COBIT to Study Computer Crime at Bucks County Community College (Pennsylvania). JISE, 32(2):115-118, 2021.
- Michael V. Mannino, Mohammed Khojah, Dawn G. Gregg. Teaching Tip: Emerge2Maturity: A Simulation Game for Data Warehouse Maturity Concepts. JISE, 32(2):77-91, 2021.
- Melissa Gross, Shuyuan Mary Ho. Collective Learning for Developing Cyber Defense Consciousness: An Activity System Analysis. JISE, 32(1):65-76, 2021.
- Chamikorn Hiranrat, Atichart Harncharnchai, Chompunoot Duangjan. Theory of Planned Behavior and the Influence of Communication Self-Efficacy on Intention to Pursue a Software Development Career. JISE, 32(1):40-52, 2021.
- Kingsley Ofosu-Ampong, Richard Boateng, Emmanuel Awuni Kolog, Thomas Anning-Dorson. Motivation in Gamified Social Media Learning: A Psychological Need Perspective. JISE, 32(3):199-212, 2021.
- Biswadip Ghosh. Teaching Case: GlobePort Faces Challenges in its Technology Transformation. JISE, 32(2):106-114, 2021.
- Brian K. Payne, Wu He, Cong Wang, D. E. Wittkower, Hongyi Wu. Cybersecurity, Technology, and Society: Developing an Interdisciplinary, Open, General Education Cybersecurity Course. JISE, 32(2):134-149, 2021.
- Dana Schwieger, Christine Ladwig. Using a Modified Understanding by Design® Framework to Incorporate Social Media Tools in the Management Information Systems Curriculum for Generation Y and Z Students. JISE, 32(3):166-175, 2021.
- Mairéad Hogan, Karen Young. Designing Group Assignments to Develop Groupwork Skills. JISE, 32(4):274-282, 2021.
- Chen Ye. Antecedents and Consequences of Perceived Fit of an Interactive Digital Textbook. JISE, 32(1):27-39, 2021.