Journal: J. Multimodal User Interfaces

Volume 9, Issue 4

261 -- 262Péter Baranyi, Hassan Charaf, Anna Esposito, Péter Földesi, Helen Meng. Preface
263 -- 273Jan Balata, Zdenek Mikovec, Tomas Slavicek. KoalaPhone: touchscreen mobile phone UI for active seniors
275 -- 286Ádám Csapó, György Wersényi, Hunor Nagy, Tony Stockman. A survey of assistive technologies and applications for blind users on mobile platforms: a review and foundation for research
287 -- 297Bálint Sövény, Gábor Kovács, Zsolt Tivadar Kardkovács. Blind guide
299 -- 311Antonín Posusta, Adam J. Sporka, Ondrej Polácek, Simon Rudolf, Jakub Otáhal. Control of word processing environment using myoelectric signals
313 -- 322László Kundra, Péter Ekler, Hassan Charaf. Orientation estimation in modern wearables with visual feature tracking
323 -- 331Ágoston Török, Daniel Mestre, Ferenc Honbolygo, Pierre Mallet, Jean-Marie Pergandi, Valéria Csépe. It sounds real when you see it. Realistic sound source simulation in multimodal virtual environments
333 -- 339Idan Almog, Helene S. Wallach, Moshe Almagor, Yehezkel Waisman, Shai Linn. Mediated telemedicine vs. face-to-face medicine: efficiency in distress reduction
341 -- 351Stefano Mottura, Luca Fontana, Sara Arlati, Andrea Zangiacomi, Claudia Redaelli, Marco Sacco. A virtual reality system for strengthening awareness and participation in rehabilitation for post-stroke patients
353 -- 376Merijn Bruijnes, Rieks op den Akker, Sophie Spitters, Merijn Sanders, Quihua Fu. The recognition of acted interpersonal stance in police interrogations and the influence of actor proficiency
377 -- 385László Lengyel, Hassan Charaf. Open issues in model transformations for multimodal applications
387 -- 394Spyros Raptis, Sotiris Karabetsos, Aimilios Chalamandaris, Pirros Tsiakoulis. A framework towards expressive speech analysis and synthesis with preliminary results
395 -- 401Luca Szegletes, Máté Köles, Bertalan Forstner. Socio-cognitive gamification: general framework for educational games
403 -- 411Akihito Nakai, Aung Pyae, Mika Luimula, Satoshi Hongo, Hannu Vuola, Jouni Smed. Investigating the effects of motion-based Kinect game system on user cognition

Volume 9, Issue 3

153 -- 172Héctor Olmedo-Rodríguez, David Escudero Mancebo, Valentín Cardeñoso-Payo. Multimodal interaction with virtual worlds XMMVR: eXtensible language for MultiModal interaction with virtual reality worlds
173 -- 181Byung-Kil Han, Kwangtaek Kim. Typing performance evaluation with multimodal soft keyboard completely integrated in commercial mobile devices
183 -- 193Bart Joosten, Eric O. Postma, Emiel Krahmer. Voice activity detection based on facial movement
195 -- 210Alaeddine Mihoub, Gérard Bailly, Christian Wolf 0001, Frédéric Elisei. Learning multimodal behavioral models for face-to-face social interaction
211 -- 221Tea Marasovic, Vladan Papic, Vlasta Zanchi. LMNN metric learning and fuzzy nearest neighbour classifier for hand gesture recognition
223 -- 229Joren Six, Marc Leman. Synchronizing multimodal recordings using audio-to-audio alignment
231 -- 252Augusto Celentano, Emmanuel Dubois. Evaluating metaphor reification in tangible interfaces
253 -- 260Adriana Peña Pérez Negrón, Nora Edith Rangel Bernal, Graciela Lara López. Nonverbal interaction contextualized in collaborative virtual environments

Volume 9, Issue 2

89 -- 104Qijie Zhao, Xinming Yuan, Dawei Tu, Jianxia Lu. Eye moving behaviors identification for gaze tracking interaction
105 -- 119Pedro Alves Nogueira, Luís Filipe Teófilo, Pedro Brandão Silva. Multi-modal natural interaction in game design: a comparative analysis of player experience in a large scale role-playing game
121 -- 139Raul A. Herrera Acuña, Vasileios Argyriou, Sergio A. Velastin. A Kinect-based 3D hand-gesture interface for 3D databases
141 -- 151Laura Montanini, Enea Cippitelli, Ennio Gambi, Susanna Spinsante. Low complexity head tracking on portable android devices for real time message composition

Volume 9, Issue 1

1 -- 2Mohammad Soleymani, Thierry Pun, Anton Nijholt. Best of affective computing and intelligent interaction 2013 in multimodal interactions
3 -- 15Christoffer Holmgård, Georgios N. Yannakakis, Hector P. Martinez, Karen-Inge Karstoft, Henrik Steen Andersen. Multimodal PTSD characterization via the StartleMart game
17 -- 29Giota Stratou, Stefan Scherer, Jonathan Gratch, Louis-Philippe Morency. Automatic nonverbal behavior indicators of depression and PTSD: the effect of gender
31 -- 42Avinash Parnandi, Ricardo Gutierrez-Osuna. A comparative study of game mechanics and control laws for an adaptive physiological game
43 -- 54Vanus Vachiratamporn, Roberto S. Legaspi, Koichi Moriyama, Ken-ichi Fukui, Masayuki Numao. An analysis of player affect transitions in survival horror games
55 -- 68Donald Glowinski, Floriane Dardard, Giorgio Gnecco, Stefano Piana, Antonio Camurri. Expressive non-verbal interaction in a string quartet: an analysis through head movements
69 -- 77Mohamed Yassine Tsalamlal, Nizar Ouarti, Jean-Claude Martin, Mehdi Ammi. Haptic communication of dimensions of emotions using air jet based tactile stimulation
79 -- 88Lazlo Ring, Lin Shi, Kathleen Totzke, Timothy W. Bickmore. Social support agents for older adults: longitudinal affective computing in the home