261 | -- | 262 | Péter Baranyi, Hassan Charaf, Anna Esposito, Péter Földesi, Helen Meng. Preface |
263 | -- | 273 | Jan Balata, Zdenek Mikovec, Tomas Slavicek. KoalaPhone: touchscreen mobile phone UI for active seniors |
275 | -- | 286 | Ádám Csapó, György Wersényi, Hunor Nagy, Tony Stockman. A survey of assistive technologies and applications for blind users on mobile platforms: a review and foundation for research |
287 | -- | 297 | Bálint Sövény, Gábor Kovács, Zsolt Tivadar Kardkovács. Blind guide |
299 | -- | 311 | Antonín Posusta, Adam J. Sporka, Ondrej Polácek, Simon Rudolf, Jakub Otáhal. Control of word processing environment using myoelectric signals |
313 | -- | 322 | László Kundra, Péter Ekler, Hassan Charaf. Orientation estimation in modern wearables with visual feature tracking |
323 | -- | 331 | Ágoston Török, Daniel Mestre, Ferenc Honbolygo, Pierre Mallet, Jean-Marie Pergandi, Valéria Csépe. It sounds real when you see it. Realistic sound source simulation in multimodal virtual environments |
333 | -- | 339 | Idan Almog, Helene S. Wallach, Moshe Almagor, Yehezkel Waisman, Shai Linn. Mediated telemedicine vs. face-to-face medicine: efficiency in distress reduction |
341 | -- | 351 | Stefano Mottura, Luca Fontana, Sara Arlati, Andrea Zangiacomi, Claudia Redaelli, Marco Sacco. A virtual reality system for strengthening awareness and participation in rehabilitation for post-stroke patients |
353 | -- | 376 | Merijn Bruijnes, Rieks op den Akker, Sophie Spitters, Merijn Sanders, Quihua Fu. The recognition of acted interpersonal stance in police interrogations and the influence of actor proficiency |
377 | -- | 385 | László Lengyel, Hassan Charaf. Open issues in model transformations for multimodal applications |
387 | -- | 394 | Spyros Raptis, Sotiris Karabetsos, Aimilios Chalamandaris, Pirros Tsiakoulis. A framework towards expressive speech analysis and synthesis with preliminary results |
395 | -- | 401 | Luca Szegletes, Máté Köles, Bertalan Forstner. Socio-cognitive gamification: general framework for educational games |
403 | -- | 411 | Akihito Nakai, Aung Pyae, Mika Luimula, Satoshi Hongo, Hannu Vuola, Jouni Smed. Investigating the effects of motion-based Kinect game system on user cognition |