Journal: Library Trends

Volume 61, Issue 4

751 -- 754Scott Nicholson. Introduction
755 -- 778Ron T. Brown, Tamara Kasper. The Fusion of Literacy and Games: A Case Study in Assessing the Goals of a Library Video Game Program
779 -- 789Thomas Maluck. Play It Loud
790 -- 801Kat Werner. Bringing Them In: Developing a Gaming Program for the Library
802 -- 813Angela M. Vanden Elzen, Jacob Roush. Brawling in the Library: Gaming Programs for Impactful Outreach and Instruction at an Academic Library
814 -- 824Mary J. Snyder Broussard. No Muggles in the Library Tonight! Harry Potter Night at an Academic Library
825 -- 835Teresa Copeland, Brenda Henderson, Brian Mayer, Scott Nicholson. Three Different Paths for Tabletop Gaming in School Libraries
836 -- 848Annmarie Powell. Get in the Game: Encouraging Play and Game Creation to Develop New Literacies in the Library