Journal: PACMCGIT

Volume 6, Issue 1

0 -- 0Kyu Beom Han, Olivia G. Odenthal, Woo-Jae Kim, Sung-Eui Yoon. Pixel-wise Guidance for Utilizing Auxiliary Features in Monte Carlo Denoising
0 -- 0Zihao Liu, Jing Huang, Allan Rocha, Jim Malmros, Jerry Zhang. Importance-Based Ray Strategies for Dynamic Diffuse Global Illumination
0 -- 0Dayu Wan, Xiaolei Guo, Jiahui Dong, Christos Mousas, Yingjie Victor Chen. ManiLoco: A VR-Based Locomotion Method for Concurrent Object Manipulation
0 -- 0Ajinkya Gavane, Benjamin Watson 0001. Eye-Based Point Rendering for Dynamic Multiview Effects
0 -- 0Xinwen Ding, Christopher Batty. Differentiable Curl-Noise: Boundary-Respecting Procedural Incompressible Flows Without Discontinuities
0 -- 0Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong. NeRFahedron: A Primitive for Animatable Neural Rendering with Interactive Speed
0 -- 0Yuming Zhao, Zhongke Wu, Xingce Wang, Xinyue Liu. G2 Blending Ball B-Spline Curve by B-Spline
0 -- 0Tomer Weiss 0001. Fast Position-based Multi-Agent Group Dynamics
0 -- 0Chih-Chia Li, I-Chen Lin. Unpaired Translation of 3D Point Clouds with Multi-part Shape Representation
0 -- 0Yusuke Tokuyoshi. Efficient Spatial Resampling Using the PDF Similarity
0 -- 0Atsushi Yoshimura, Takahiro Harada. Subspace Culling for Ray-Box Intersection
0 -- 0Nikolai Hofmann, Jon Hasselgren, Jacob Munkberg. Joint Neural Denoising of Surfaces and Volumes
0 -- 0Brennen Taylor, John Keyser. Real-Time Sand Dune Simulation
0 -- 0Clément Jambon, Bernhard Kerbl, Georgios Kopanas, Stavros Diolatzis, Thomas Leimkühler, George Drettakis. NeRFshop: Interactive Editing of Neural Radiance Fields
0 -- 0Ioannis Polykretis, Aditi Patil, Mridul Aanjaneya, Konstantinos P. Michmizos 0001. An Interactive Framework for Visually Realistic 3D Motion Synthesis using Evolutionarily-trained Spiking Neural Networks
0 -- 0Laura Fink, Svenja Strobel, Linus Franke, Marc Stamminger. Efficient Rendering for Light Field Displays using Tailored Projective Mappings