Journal: PACMCGIT

Volume 7, Issue 1

0 -- 0Tianxing Li 0002, Rui Shi, Zihui Li, Takashi Kanai, Qing Zhu. Efficient Deformation Learning of Varied Garments with a Structure-Preserving Multilevel Framework
0 -- 0Thomas Roughton, Peter-Pike Sloan, Ari Silvennoinen, Michal Iwanicki, Peter Shirley. ZH3: Quadratic Zonal Harmonics
0 -- 0Cem Yuksel. Skill-Based Matchmaking for Competitive Two-Player Games
0 -- 0Bilas Talukdar, Yunhao Zhang, Tomer Weiss 0001. Learning Crowd Motion Dynamics with Crowds
0 -- 0Siqi Guo, Minsoo Choi, Dominic Kao, Christos Mousas. Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task
0 -- 0Thomas Deliot, Eric Heitz, Laurent Belcour. Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation
0 -- 0Yuki Nishidate, Issei Fujishiro. Efficient Particle-Based Fluid Surface Reconstruction Using Mesh Shaders and Bidirectional Two-Level Grids
0 -- 0William Donnelly, Alan Wolfe, Judith Bütepage, Jon Valdés. FAST: Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering
0 -- 0Binglun Wang, Niladri Shekhar Dutt, Niloy J. Mitra. ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context
0 -- 0Ajinkya Gavane, Benjamin Watson 0001. Light Field Display Point Rendering
0 -- 0Zhi Ying, Nicholas Edwards, Mikhail Kutuzov. Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fields
0 -- 0Matt Pharr, Bartlomiej Wronski, Marco Salvi, Marcos Fajardo. Filtering After Shading With Stochastic Texture Filtering
0 -- 0Zitan Liu, Yikai Huang, Ligang Liu. ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor
0 -- 0Safa C. Medin, Gengyan Li, Ruofei Du, Stephan Garbin, Philip Davidson, Gregory W. Wornell, Thabo Beeler, Abhimitra Meka. FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
0 -- 0Wenbo Chen, Ligang Liu. Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images
0 -- 0Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, George Drettakis. Reducing the Memory Footprint of 3D Gaussian Splatting
0 -- 0Yusuke Tokuyoshi, Kenta Eto. Bounded VNDF Sampling for the Smith-GGX BRDF
0 -- 0Nicolas Rosset, Régis Duvigneau, Adrien Bousseau, Guillaume Cordonnier. Windblown sand around obstacles - simulation and validation of deposition patterns
0 -- 0Boyuan Chen 0005, Xinan Yan, Xuning Hu, Dominic Kao, Hai-Ning Liang. Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games
0 -- 0Markus Schütz, Lukas Herzberger, Michael Wimmer 0001. SimLOD: Simultaneous LOD Generation and Rendering for Point Clouds
0 -- 0Reiner Dolp, Johannes Hanika, Carsten Dachsbacher. A Fast GPU Schedule For À-Trous Wavelet-Based Denoisers
0 -- 0Martin Dinkov, Sumanta Pattanaik, Ryan P. McMahan. Perceptions of Hybrid Lighting for Virtual Reality
0 -- 0Ana Granizo-Hidalgo, Nicolas Holzschuch. Interactive Rendering of Caustics using Dimension Reduction for Manifold Next-Event Estimation