Journal: PACMCGIT

Volume 7, Issue 4

0 -- 0Sharan R. Elran, Amit R. Zoran. Probabilistic Craft- Materialization of generated images using digital and traditional craft
0 -- 0Nick Fox-Gieg. Lightning Artist Toolkit: A Hand-Drawn Volumetric Animation Pipeline
0 -- 0Tak-Cheung Hui, Yu-Chia Kuo. A Concert in a Vanished Church: Contextualizing Peace Island's Auditory History with Modern Technology
0 -- 0Jiayang Huang, Yue Huang, David Yip, Varvara Guljajeva. Ephemera: Language as a Virus - AI-driven Interactive and Immersive Art Installation
0 -- 0Florian Bruggisser, Chris Elvis Leisi, Pascal Lund-Jensen, Martin Fröhlich, Christopher Lloyd Salter. reconFIGURE: Confronting Audiences with Digital Doppelgängers
0 -- 0Ka Chi Chan. 'Sisyphus': A Robotic Vignette of Systemic Conflict and Democratic Endeavors
0 -- 0Ebru Kurbak. Handcrafting in Zero Gravity: Reinventing the Spindle as An Artistic Intervention in Space Research
0 -- 0Daniel Temkin. The Olympus Programming Language
0 -- 0Rem RunGu Lin, Botao Amber Hu, Koo Yongen Ke, Wei Wu, Kang Zhang 0001. Cell Space: Augmented Awareness of Intercorporeality
0 -- 0Tengchao Zhou. Southern Wind Algorist: Merging Nine Algorithms with Nine Gay Stories Written in Classical Chinese
0 -- 0Avital Meshi. GPT-ME: A Human-AI Cognitive Assemblage
0 -- 0Takumi Yokoyama, Kazuya Izumi, Tatsuki Fushimi, Yoichi Ochiai. Floating on the Boundary: Perceptions of Reality in a Half-Digital Half-Physical Bunny
0 -- 0Weidi Zhang, Lijiaozi Cheng, Jieliang Luo. ReCollection: Creating synthetic memories with AI in an interactive art installation
0 -- 0Gaëtan Robillard, Jérôme Nika. Critical Climate Machine: A Visual and Musical Exploration of Climate Misinformation through Machine Learning
0 -- 0Arshia Sobhan, Philippe Pasquier, Adam R. Tindale. Unveiling New Artistic Dimensions in Calligraphic Arabic Script with Generative Adversarial Networks

Volume 7, Issue 3

0 -- 0Fei Lee, Jia-Wun Jhang, Chun-Fa Chang. Photon-Driven Manifold Sampling
0 -- 0Martin Kácerik, Jirí Bittner. SAH-Optimized k-DOP Hierarchies for Ray Tracing
0 -- 0Bastian Kuth, Max Oberberger, Carsten Faber, Dominik Baumeister, Matthäus G. Chajdas, Quirin Meyer. Real-Time Procedural Generation with GPU Work Graphs
0 -- 0Wolfgang Tatzgern, Alexander Weinrauch, Pascal Stadlbauer, Joerg H. Mueller, Martin Winter, Markus Steinberger. Radiance Caching with On-Surface Caches for Real-Time Global Illumination
0 -- 0Carsten Benthin, Daniel Meister 0002, Joshua Barczak, Rohan Mehalwal, John A. Tsakok, Andrew Kensler. H-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
0 -- 0Lukas Kandlbinder, Addis Dittebrandt, Alexander Schipek, Carsten Dachsbacher. Optimizing Path Termination for Radiance Caching Through Explicit Variance Trading
0 -- 0Rahul Goel, Markus Schütz, P. J. Narayanan, Bernhard Kerbl. Real-Time Decompression and Rasterization of Massive Point Clouds
0 -- 0Jan Kelling, Daniel Ströter, Arjan Kuijper. Light Path Guided Culling for Hybrid Real-Time Path Tracing
0 -- 0Gustaf Waldemarson, Michael C. Doggett. Succinct Opacity Micromaps
0 -- 0Thibault Tricard. Interval Shading: using Mesh Shaders to generate shading intervals for volume rendering
0 -- 0Elena Denisova, Leonardo Bocchi. Converging Algorithm-Agnostic Denoising for Monte Carlo Rendering
0 -- 0Simon Andreasson, Linus Östergaard, Prashant Goswami. Parallel spatiotemporally adaptive DEM-based snow simulation
0 -- 0Michael Steiner 0011, Thomas Köhler, Lukas Radl, Markus Steinberger. Frustum Volume Caching for Accelerated NeRF Rendering
0 -- 0Antoine Richermoz, Fabrice Neyret. GigaVoxels DP: Starvation-Less Render and Production for Large and Detailed Volumetric Worlds Walkthrough
0 -- 0Mirco Werner, Vincent Schüßler, Carsten Dachsbacher. ReSTIR Subsurface Scattering for Real-Time Path Tracing
0 -- 0Shu-Ho Fan, Kai-Wen Hsiao, Kai Yi Tan, Chih-Yuan Yao, Hung-Kuo Chu. Aliasing Detection in Rendered Images via a Multi-Task Learning
0 -- 0Daniel Meister 0002, Paritosh Kulkarni, Aaryaman Vasishta, Takahiro Harada. HIPRT: A Ray Tracing Framework in HIP
0 -- 0Anis Benyoub, Jonathan Dupuy. Concurrent Binary Trees for Large-Scale Game Components
0 -- 0Joshua Barczak, Carsten Benthin, David McAllister. DGF: A Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets with Arbitrary Topologies
0 -- 0Nicolas Lutz, Arnaud Schoentgen, Guillaume Gilet. Fast orientable aperiodic ocean synthesis using tiling and blending
0 -- 0Raph Levien, Arman Uguray. GPU-friendly Stroke Expansion

Volume 7, Issue 2

0 -- 0Kateryna Melnyk, Lee Friedman, Dmytro Katrychuk, Oleg Komogortsev. Per-Subject Oculomotor Plant Mathematical Models and the Reliability of Their Parameters
0 -- 0Viet-Dung Nguyen, Reynold Bailey, Gabriel J. Diaz, Chengyi Ma, Alexander Fix, Alexander Ororbia. Deep Domain Adaptation: A Sim2Real Neural Approach for Improving Eye-Tracking Systems
0 -- 0Derek C. W. Tong, Xuet Ying Tan, Alex Q. Chen. Eye Strokes: An Eye-gaze Drawing System for Mandarin Characters
0 -- 0Virmarie Maquiling, Sean Anthony Byrne, Diederick C. Niehorster, Marcus Nyström, Enkelejda Kasneci. Zero-Shot Segmentation of Eye Features Using the Segment Anything Model (SAM)
0 -- 0Nerea Aranjuelo, Siyu Huang, Ignacio Arganda-Carreras, Luis Unzueta, Oihana Otaegui, Hanspeter Pfister, Donglai Wei 0001. Learning Gaze-aware Compositional GAN from Limited Annotations
0 -- 0Kevin Barkevich, Reynold Bailey, Gabriel J. Diaz. Using Deep Learning to Increase Eye-Tracking Robustness, Accuracy, and Precision in Virtual Reality

Volume 7, Issue 1

0 -- 0Tianxing Li 0002, Rui Shi, Zihui Li, Takashi Kanai, Qing Zhu. Efficient Deformation Learning of Varied Garments with a Structure-Preserving Multilevel Framework
0 -- 0Thomas Roughton, Peter-Pike Sloan, Ari Silvennoinen, Michal Iwanicki, Peter Shirley. ZH3: Quadratic Zonal Harmonics
0 -- 0Cem Yuksel. Skill-Based Matchmaking for Competitive Two-Player Games
0 -- 0Bilas Talukdar, Yunhao Zhang, Tomer Weiss 0001. Learning Crowd Motion Dynamics with Crowds
0 -- 0Siqi Guo, Minsoo Choi, Dominic Kao, Christos Mousas. Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task
0 -- 0Thomas Deliot, Eric Heitz, Laurent Belcour. Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation
0 -- 0Yuki Nishidate, Issei Fujishiro. Efficient Particle-Based Fluid Surface Reconstruction Using Mesh Shaders and Bidirectional Two-Level Grids
0 -- 0William Donnelly, Alan Wolfe, Judith Bütepage, Jon Valdés. FAST: Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering
0 -- 0Binglun Wang, Niladri Shekhar Dutt, Niloy J. Mitra. ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context
0 -- 0Ajinkya Gavane, Benjamin Watson 0001. Light Field Display Point Rendering
0 -- 0Zhi Ying, Nicholas Edwards, Mikhail Kutuzov. Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fields
0 -- 0Matt Pharr, Bartlomiej Wronski, Marco Salvi, Marcos Fajardo. Filtering After Shading With Stochastic Texture Filtering
0 -- 0Zitan Liu, Yikai Huang, Ligang Liu. ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor
0 -- 0Safa C. Medin, Gengyan Li, Ruofei Du, Stephan Garbin, Philip Davidson, Gregory W. Wornell, Thabo Beeler, Abhimitra Meka. FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
0 -- 0Wenbo Chen, Ligang Liu. Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images
0 -- 0Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, George Drettakis. Reducing the Memory Footprint of 3D Gaussian Splatting
0 -- 0Yusuke Tokuyoshi, Kenta Eto. Bounded VNDF Sampling for the Smith-GGX BRDF
0 -- 0Nicolas Rosset, Régis Duvigneau, Adrien Bousseau, Guillaume Cordonnier. Windblown sand around obstacles - simulation and validation of deposition patterns
0 -- 0Boyuan Chen 0005, Xinan Yan, Xuning Hu, Dominic Kao, Hai-Ning Liang. Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games
0 -- 0Markus Schütz, Lukas Herzberger, Michael Wimmer 0001. SimLOD: Simultaneous LOD Generation and Rendering for Point Clouds
0 -- 0Reiner Dolp, Johannes Hanika, Carsten Dachsbacher. A Fast GPU Schedule For À-Trous Wavelet-Based Denoisers
0 -- 0Martin Dinkov, Sumanta Pattanaik, Ryan P. McMahan. Perceptions of Hybrid Lighting for Virtual Reality
0 -- 0Ana Granizo-Hidalgo, Nicolas Holzschuch. Interactive Rendering of Caustics using Dimension Reduction for Manifold Next-Event Estimation