Journal: PACMCGIT

Volume 8, Issue 1

0 -- 0Pawel Kazmierczyk, SungYe Kim, Wojciech Uss, Wojciech Kalinski, Tomasz Galaj, Mateusz Maciejewski, Rama Harihara. Joint Denoising and Upscaling via Multi-branch and Multi-scale Feature Network
0 -- 0Han Bi, Ge Yu, Yu He, Wenzhuo Liu, Zijie Zheng. VM-BHINet:Vision Mamba Bimanual Hand Interaction Network for 3D Interacting Hand Mesh Recovery From a Single RGB Image
0 -- 0Yaohui Fang, Xingce Wang. Non-uniform Point Cloud Upsampling via Local Manifold Distribution
0 -- 0Tianyi Wang, Shiguang Liu. Hierarchical Neural Skinning Deformation with Self-supervised Training for Character Animation
0 -- 0Bartlomiej Wronski, Matt Pharr, Tomas Akenine-Möller. Improved Stochastic Texture Filtering Through Sample Reuse
0 -- 0Huanbo Zhou, Zhenyu Xu, Xijun Liu, Xinyu Zhang 0002. A Robust and Generalized Gauss-Seidel Solver for Physically-Correct Simultaneous Collisions
0 -- 0Bilas Talukdar, Tomer Weiss 0001. Generalized, Dynamic Multi-agent Torso Crowds
0 -- 0Lucas Domingo Alber, Johannes Hanika, Carsten Dachsbacher. Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering
0 -- 0Mathijs Molenaar, Elmar Eisemann. Transform-Aware Sparse Voxel Directed Acyclic Graphs
0 -- 0Florin-Vladimir Stancu, Tomer Weiss 0001, Rafael Kuffner dos Anjos. Foveated Animations for Efficient Crowd Simulation
0 -- 0Aarya Patel, Hamid Laga, Ojaswa Sharma. Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction
0 -- 0Linus Franke, Laura Fink, Marc Stamminger. VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
0 -- 0Anna Kozlowska, Mikolaj Wójcik, Maciej Spychala, Joanna Porter-Sobieraj, Jakub Ciecierski. Enhancing the Precision of a User's Hand When Sliding on Objects in VR
0 -- 0Shiguang Liu, Maolin Wu, Chenfanfu Jiang, Yisheng Zhang. An Incompressible Crack Model for Volume Preserving MPM Fracture
0 -- 0Huiqi Wu, Li Yao 0003, Jianbo Mei, Yingjie Huang, Yining Xu, Jingjiao You, Yilong Liu. ESCT3D: Efficient and Selectively Controllable Text-Driven 3D Content Generation with Gaussian Splatting
0 -- 0Shin Fujieda, Chih-Chen Kao, Takahiro Harada. LSNIF: Locally-Subdivided Neural Intersection Function
0 -- 0Xuechang Tu, Lukas Radl, Michael Steiner 0011, Markus Steinberger, Bernhard Kerbl, Fernando De la Torre. VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
0 -- 0Yue Hu, Rong Liu, Meida Chen, Peter A. Beerel, Andrew Feng. SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting
0 -- 0Yingrong Fang, Qitong Wang 0003, Wei Wang 0009. Aokana: A GPU-Driven Voxel Rendering Framework for Open World Games
0 -- 0Tianchen Hao, Jinxian Pan, Yangcheng Xiang, XiangDa Shen, Xinsheng Li, Yanci Zhang. Thunderscapes: Simulating the Dynamics of Mesoscale Convective System