Journal: PACMCGIT

Volume 8, Issue 4

0 -- 0Daoming Liu, Jonathan Klein, Florian Rist 0001, Wojciech Palubicki, Sören Pirk, Dominik L. Michels. FLAMEFORGE: Combustion Simulation of Wooden Structures
0 -- 0Davide Corigliano, Daniel Peter, Niko Benjamin Huber, Bernhard Thomaszewski, Barbara Solenthaler. NeuRiPhy: Neural Baking of Physics-Based Deformations for Facial Rigs
0 -- 0Nicholas Ioannidis, Daniele Reda, Setareh Cohan, Michiel van de Panne. Diffusion-based Planning with Learned Viability Filters
0 -- 0Joël Pelletier-Guénette, Alexandre Mercier-Aubin, Sheldon Andrews. Real-Time Triangle-SDF Continuous Collision Detection
0 -- 0Matthew Loges, Tomer Weiss 0001. Simulating Ant Swarm Aggregations Dynamics
0 -- 0Yitong Dai, Mykhailo Potomkin, Tamar Shinar. Singularity-free Twist Limit Constraints for the Ball Joint
0 -- 0Julien Fischer, Stefan Gumhold. Fast and Accurate Parameter Conversion for Parametric Human Body Models
0 -- 0Hsiao-yu Chen, Egor Larionov, Ladislav Kavan, Gene Wei-Chin Lin, Doug Roble, Olga Sorkine-Hornung, Tuur Stuyck. Dress Anyone : Automatic Physically-Based Garment Pattern Refitting
0 -- 0Melissa Katz, Paul G. Kry, Sheldon Andrews. Rig My Ride: Automatic Rigging of Physics-based Vehicles for Games
0 -- 0Yue Li, Gene Wei-Chin Lin, Egor Larionov, Aljaz Bozic, Doug Roble, Ladislav Kavan, Stelian Coros, Bernhard Thomaszewski, Tuur Stuyck, Hsiao-yu Chen. Self-supervised Learning of Latent Space Dynamics
0 -- 0Luis Carranza, Oscar Argudo, Carlos Andújar. PHA: Part-wise Heterogeneous Agents with Reusable Policy Priors for Physics-Based Motion Synthesis
0 -- 0Tiffany Matthé, Nicholas Ioannidis, Michiel van de Panne. Walk This Way: Imitation-free Reinforcement Learning of Flexibly-Constrained Walking Controllers
0 -- 0José Antonio Fernández-Fernández, Ryan Goldade, Ladislav Kavan, Jan Bender, Philipp Herholz. Interactive Facial Animation: Enhancing Facial Rigs With Real-Time Shell And Contact Simulation
0 -- 0Xingyu Ni, Jingrui Xing, Xingqiao Li, Bin Wang 0069, Baoquan Chen. Representing Flow Fields with Divergence-Free Kernels for Reconstruction
0 -- 0Leo Ho, Yinghao Huang, Dafei Qin, Mingyi Shi, Wangpok Tse, Wei Liu, Junichi Yamagishi, Taku Komura. InterAct: A Large-Scale Dataset of Dynamic, Expressive and Interactive Activities between Two People in Daily Scenarios
0 -- 0Ziyan Xiong, Andrew Leach, Griffith Thomas, Shinjiro Sueda. Two-Pass Shock Propagation for Stable Stacking with Gauss-Seidel
0 -- 0Chen Zhao, Tamar Shinar, Craig A. Schroeder. Fast reconstruction of implicit surfaces using convolutional neural networks
0 -- 0Michele Rocca, Sheldon Andrews, Kenny Erleben. Policy-space Interpolation for Physics-based Characters

Volume 8, Issue 3

0 -- 0Avital Meshi, Adam Wright. in(A)n(I)mate - AI-Mediated Conversations with Inanimate Objects
0 -- 0Richard Wright. The Posthumous World: Our selves, Our Bodies and a World that Will Continue Without Us
0 -- 0Mingyong Cheng, Sophia Huiwen Sun, Han Zhang, Yuemeng Gu. Learning to Move, Learning to Play, Learning to Animate: a Multimedia Exploration of the More-than-human Intelligence
0 -- 0Isaac Joseph Clarke, Raul Masu, Theodoros Papatheodorou. Speculative AI Re-enactment of the Figurists' Encounters with the I Ching
0 -- 0Szu-Han Lu, Hsiao-Ching Chou. Digital Crazing: Applying Quadtree Structures to Simulate Time and Human Intervention
0 -- 0Baoyang Chen, Xian Xu, Huamin Qu. Multi Layered Autonomy and AI Ecologies in Robotic Art Installations
0 -- 0Tatsuki Hayama, Kotaro Uchibe. wave2weave: A Procedural Weave Data Generation
0 -- 0Jia Sun, Zheng Wei, Pan Hui 0001. Algorithmic Miner: Humanity in Service - An AI-Driven VR Journey into Machine Logic
0 -- 0Yihua Li, HongYue Chen, Yiqing Li, Yetong Xin. PoeSpin: A Human-AI Dance to Poetry System for Movement-Based Verse Generation
0 -- 0Troy TianYu Lin, Boyan Zheng, Haichuan Lin, Wen You, Kang Zhang 0001, Chen Liang. Floating Strokes: A Spatial Interpretation and Modeling Method of Chinese Calligraphy
0 -- 0John Desnoyers-Stewart, Noah Miller, Bernhard E. Riecke. Synedelica: Mixed Reality Reimagined
0 -- 0Yuqian Sun, Chenhang Cheng, Chuyan Xu, Chang Hee Lee, Ali Asadipour 0001. Hyborg Agency: Fostering AI Agents through Community Conversations in a Digital Forest
0 -- 0Xinyu Ma, Hengyu Meng, Ziwei Wu, Zeyu Wang 0003, Clea T. von Chamier-Waite. Becoming Space: Exploring Agential Materiality through AI-Generated Metamorphosis in Artistic Practice
0 -- 0Karen Furuta, Jingjing Li, Tatsuki Fushimi, Yoichi Ochiai. Discipline Together with the Self in Kendo: Exploring "Qi" through Mixed Reality and Autoethnography
0 -- 0Tongge Yu, Fan Xiang. Talking to the Midnight Broadcast: Reviving 1990s City Memories with AI
0 -- 0Néill O'Dwyer, Enda Bates, Nicholas Johnson 0002. Not I in Virtual Reality: The MetaHuman as a Digital Double of the Actor
0 -- 0Ana María Zapata Guzmán, Ludovica Schaerf, Dario Negueruela del Castillo, Iacopo Neri. Digital F(r)ictions: Reimagining Colombian Art and its Territory

Volume 8, Issue 2

0 -- 0Vishnuvardhan Purma, Vignan Gummadi, Ashwini Kundranda Poovaiah, L. R. D. Murthy. S3PL : Self-Supervised Segmentation for Robust Pupil Localization
0 -- 0Mengdi Wang, Efe Bozkir, Enkelejda Kasneci. Iris Style Transfer: Enhancing Iris Recognition with Style Features and Privacy Preservation through Neural Style Transfer
0 -- 0Izaskun Cia, Amaia Elizaran Mendarte, Gonzalo Garde, Rafael Cabeza, Eva Almiron-Roig, Arantxa Villanueva. A Portable, Low-Cost Eye Tracking System for Predicting Visual Attention During Meal Ingestion
0 -- 0Candy Veronica Tenorio Gonzales, Carlos H. Morimoto. XTar: entropy-based target expansion for high density gaze-based interfaces
0 -- 0Virmarie Maquiling, Sean Anthony Byrne, Diederick C. Niehorster, Marco Carminati, Enkelejda Kasneci. Zero-Shot Pupil Segmentation with SAM 2: A Case Study of Over 14 Million Images
0 -- 0Gancheng Zhu, Xiaoting Duan, Zehao Huang, Rong Wang, Shuai Zhang 0027, Zhiguo Wang. GazeFollower: An open-source system for deep learning-based gaze tracking with web cameras
0 -- 0Catarina Moreira, Jeffrey Cockburn, Monica S. Castelhano. A Framework for Leveraging LLMs for Scene Analysis and Cognitive Processing
0 -- 0Shupeng Wang, Yizi Chen, Sidi Wu, Peter Kiefer, Martin Raubal. Leveraging Temporal Gaze Patterns for Intelligent Segmentation in Mobile Eye-Tracking

Volume 8, Issue 1

0 -- 0Pawel Kazmierczyk, SungYe Kim, Wojciech Uss, Wojciech Kalinski, Tomasz Galaj, Mateusz Maciejewski, Rama Harihara. Joint Denoising and Upscaling via Multi-branch and Multi-scale Feature Network
0 -- 0Han Bi, Ge Yu, Yu He, Wenzhuo Liu, Zijie Zheng. VM-BHINet:Vision Mamba Bimanual Hand Interaction Network for 3D Interacting Hand Mesh Recovery From a Single RGB Image
0 -- 0Yaohui Fang, Xingce Wang. Non-uniform Point Cloud Upsampling via Local Manifold Distribution
0 -- 0Tianyi Wang, Shiguang Liu. Hierarchical Neural Skinning Deformation with Self-supervised Training for Character Animation
0 -- 0Bartlomiej Wronski, Matt Pharr, Tomas Akenine-Möller. Improved Stochastic Texture Filtering Through Sample Reuse
0 -- 0Huanbo Zhou, Zhenyu Xu, Xijun Liu, Xinyu Zhang 0002. A Robust and Generalized Gauss-Seidel Solver for Physically-Correct Simultaneous Collisions
0 -- 0Bilas Talukdar, Tomer Weiss 0001. Generalized, Dynamic Multi-agent Torso Crowds
0 -- 0Lucas Domingo Alber, Johannes Hanika, Carsten Dachsbacher. Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering
0 -- 0Mathijs Molenaar, Elmar Eisemann. Transform-Aware Sparse Voxel Directed Acyclic Graphs
0 -- 0Florin-Vladimir Stancu, Tomer Weiss 0001, Rafael Kuffner dos Anjos. Foveated Animations for Efficient Crowd Simulation
0 -- 0Aarya Patel, Hamid Laga, Ojaswa Sharma. Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction
0 -- 0Linus Franke, Laura Fink, Marc Stamminger. VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
0 -- 0Anna Kozlowska, Mikolaj Wójcik, Maciej Spychala, Joanna Porter-Sobieraj, Jakub Ciecierski. Enhancing the Precision of a User's Hand When Sliding on Objects in VR
0 -- 0Shiguang Liu, Maolin Wu, Chenfanfu Jiang, Yisheng Zhang. An Incompressible Crack Model for Volume Preserving MPM Fracture
0 -- 0Huiqi Wu, Li Yao 0003, Jianbo Mei, Yingjie Huang, Yining Xu, Jingjiao You, Yilong Liu. ESCT3D: Efficient and Selectively Controllable Text-Driven 3D Content Generation with Gaussian Splatting
0 -- 0Shin Fujieda, Chih-Chen Kao, Takahiro Harada. LSNIF: Locally-Subdivided Neural Intersection Function
0 -- 0Xuechang Tu, Lukas Radl, Michael Steiner 0011, Markus Steinberger, Bernhard Kerbl, Fernando De la Torre. VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
0 -- 0Yue Hu, Rong Liu, Meida Chen, Peter A. Beerel, Andrew Feng. SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting
0 -- 0Yingrong Fang, Qitong Wang 0003, Wei Wang 0009. Aokana: A GPU-Driven Voxel Rendering Framework for Open World Games
0 -- 0Tianchen Hao, Jinxian Pan, Yangcheng Xiang, XiangDa Shen, Xinsheng Li, Yanci Zhang. Thunderscapes: Simulating the Dynamics of Mesoscale Convective System