0 | -- | 0 | Thibaud Lambert, Pierre Bénard, Gaël Guennebaud. A View-Dependent Metric for Patch-Based LOD Generation 8 Selection |
0 | -- | 0 | Haebom Lee, Piotr Didyk. Real-time Apparent Resolution Enhancement for Head-mounted Displays |
0 | -- | 0 | Min Tang 0001, Zhongyuan Liu, Ruofeng Tong, Dinesh Manocha. PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs |
0 | -- | 0 | Nghia Truong, Cem Yuksel. A Narrow-Range Filter for Screen-Space Fluid Rendering |
0 | -- | 0 | Tomohiko Mukai. Sampling-based Rig Conversion into Non-rigid Helper Bones |
0 | -- | 0 | Wanchao Su, Dong Du, Xin Yang 0011, Shizhe Zhou, Hongbo Fu. Interactive Sketch-Based Normal Map Generation with Deep Neural Networks |
0 | -- | 0 | Anpei Chen, Minye Wu, Yingliang Zhang, Nianyi Li, Jie Lu, Shenghua Gao, Jingyi Yu. Deep Surface Light Fields |
0 | -- | 0 | Johanna Delanoy, Mathieu Aubry, Phillip Isola, Alexei A. Efros, Adrien Bousseau. 3D Sketching using Multi-View Deep Volumetric Prediction |
0 | -- | 0 | Ge Chen, Pedro V. Sander, Diego Nehab. The Replate |
0 | -- | 0 | Warren Hunt, Michael Mara, Alex Nankervis. Hierarchical Visibility for Virtual Reality |
0 | -- | 0 | Linus Franke, Nikolai Hofmann, Marc Stamminger, Kai Selgrad. Multi-Layer Depth of Field Rendering with Tiled Splatting |
0 | -- | 0 | Rajaditya Mukherjee, Longhua Wu, Huamin Wang. Interactive Two-Way Shape Design of Elastic Bodies |
0 | -- | 0 | Xiaokai Li, Sheldon Andrews, Ben Jones, Adam W. Bargteil. Energized Rigid Body Fracture |
0 | -- | 0 | Dan Casas, Miguel A. Otaduy. Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars |
0 | -- | 0 | Songfang Han, Ge Chen, Diego Nehab, Pedro V. Sander. In-Depth Buffers |
0 | -- | 0 | Cem Yuksel. Alpha Distribution for Alpha Testing |
0 | -- | 0 | Babis Koniaris, Maggie Kosek, David Sinclair, Kenny Mitchell. GPU-accelerated depth codec for real-time, high-quality light field reconstruction |
0 | -- | 0 | Xiaoxu Meng, Ruofei Du, Matthias Zwicker, Amitabh Varshney. Kernel Foveated Rendering |
0 | -- | 0 | Martin Komaritzan, Mario Botsch. Projective Skinning |
0 | -- | 0 | Xiaojun Bian, Li-Yi Wei, Sylvain Lefebvre 0001. Tile-based Pattern Design with Topology Control |
0 | -- | 0 | Cédric Zanni, Frédéric Claux, Sylvain Lefebvre 0001. HCSG: Hashing for real-time CSG modeling |
0 | -- | 0 | Jamorn Sriwasansak, Adrien Gruson, Toshiya Hachisuka. Efficient Energy-Compensated VPLs using Photon Splatting |
0 | -- | 0 | Cedrick Münstermann, Stefan Krumpen, Reinhard Klein, Christoph Peters 0002. Moment-Based Order-Independent Transparency |