0 | -- | 0 | Ingo Wald, Nate Morrical, Stefan Zellmann, Lei Ma, Will Usher 0001, Tiejun Huang, Valerio Pascucci. Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types |
0 | -- | 0 | Kersten Schuster, Philip Trettner, Patric Schmitz, Leif Kobbelt. A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces |
0 | -- | 0 | Daqi Lin, Elena Vasiou, Cem Yuksel, Daniel Kopta, Erik Brunvand. Hardware-Accelerated Dual-Split Trees |
0 | -- | 0 | Tiantian Xie, Marc Olano, Brian Karis, Krzysztof Narkowicz. Real-time subsurface scattering with single pass variance-guided adaptive importance sampling |
0 | -- | 0 | Holger Grün, Carsten Benthin, Sven Woop. Sub-triangle opacity masks for faster ray tracing of transparent objects |
0 | -- | 0 | Camille Brunel, Pierre Bénard, Gaël Guennebaud, Pascal Barla. A Time-independent Deformer for Elastic-rigid Contacts |
0 | -- | 0 | Joohwan Kim, Pyarelal Knowles, Josef B. Spjut, Ben Boudaoud, Morgan McGuire. Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions |
0 | -- | 0 | Shinji Ogaki. Generalized Light Portals |
0 | -- | 0 | Larry Seiler, Daqi Lin, Cem Yuksel. Compacted CPU/GPU Data Compression via Modified Virtual Address Translation |
0 | -- | 0 | Pontus Andersson, Jim Nilsson, Tomas Akenine-Möller, Magnus Oskarsson, Kalle Åström, Mark D. Fairchild. FLIP: A Difference Evaluator for Alternating Images |
0 | -- | 0 | Nikolai Hofmann, Jana Martschinke, Klaus Engel, Marc Stamminger. Neural Denoising for Path Tracing of Medical Volumetric Data |
0 | -- | 0 | Jonathan Dupuy. Concurrent Binary Trees (with application to longest edge bisection) |
0 | -- | 0 | Remi van der Laan, Leonardo Scandolo, Elmar Eisemann. Lossy Geometry Compression for High Resolution Voxel Scenes |
0 | -- | 0 | Kersten Schuster, Philip Trettner, Leif Kobbelt. High-Performance Image Filters via Sparse Approximations |
0 | -- | 0 | Daqi Lin, Cem Yuksel. Real-Time Stochastic Lightcuts |
0 | -- | 0 | Gaurav Chaurasia, Arthur Nieuwoudt, Alexandru Eugen Ichim, Richard Szeliski, Alexander Sorkine-Hornung. Passthrough+: Real-time Stereoscopic View Synthesis for Mobile Mixed Reality |
0 | -- | 0 | Christian Luksch, Lukas Prost, Michael Wimmer 0001. Real-time Approximation of Photometric Polygonal Lights |
0 | -- | 0 | Nghia Truong, Cem Yuksel, Larry Seiler. Quadratic Approximation of Cubic Curves |
0 | -- | 0 | Simon Rodriguez, Siddhant Prakash, Peter Hedman, George Drettakis. Image-Based Rendering of Cars using Semantic Labels and Approximate Reflection Flow |
0 | -- | 0 | Ian Mallett, Cem Yuksel, Larry Seiler. Efficient Adaptive Deferred Shading with Hardware Scatter Tiles |
0 | -- | 0 | Miles Macklin, Kenny Erleben, Matthias Müller 0001, Nuttapong Chentanez, Stefan Jeschke, Zach Corse. Local Optimization for Robust Signed Distance Field Collision |