Journal: PsychNology Journal

Volume 7, Issue 3

243 -- 264Matthieu Perreira Da Silva, Vincent Courboulay, Armelle Prigent, Pascal Estraillier. Fast, low resource, head detection and tracking for interactive applications
265 -- 289Giulio Jacucci, Anna Spagnolli, Luciano Gamberini, Alessandro Chalambalakis, Christoffer Björkskog, Massimo Bertoncini, Carin Torstensson, Pasquale Monti. Designing Effective Feedback of Electricity Consumption for Mobile User Interfaces
291 -- 302José Carlos Ribeiro. The increase of the experiences of the self through the practice of multiple virtual identities
303 -- 324Olga V. Smyslova, Alexander E. Voiskounsky. Usability studies: to meet or not to meet intrinsic motivation

Volume 7, Issue 2

139 -- 140Martin Boehme, John Paulin Hansen, Fiona Mulvey. Preface - Special Issue: Gaze Control for Work and Play
141 -- 158Mackenzie G. Glaholt, Mei-Chun Wu, Eyal M. Reingold. Predicting preference from fixations
159 -- 173Oleg Spakov, Päivi Majaranta. Scrollable Keyboards for Casual Eye Typing
175 -- 196Susanna Nilsson, Torbjorn Gustafsson, Per Carleberg. Hands Free Interaction with Virtual Information in a Real Environment: Eye Gaze as an Interaction Tool in an Augmented Reality System
197 -- 211Michael Dorr, Laura Pomarjanschi, Erhardt Barth. Gaze beats mouse: A case study on a gaze-controlled breakout
213 -- 236Javier San Agustin, Julio C. Mateo, John Paulin Hansen, Arantxa Villanueva. Evaluation of the Potential of Gaze Input for Game Interaction

Volume 7, Issue 1

5 -- 7Richard Walker, Luciano Gamberini, Anna Spagnolli. Preface
9 -- 47Sheryl Brahnam. Building Character for Artificial Conversational Agents: Ethos, Ethics, Believability, and Credibility
49 -- 57Antonella De Angeli. Ethical implications of verbal disinhibition with conversational agents
59 -- 76Caroline Nevejan. Witnessed Presence and the YUTPA Framework
77 -- 100Cristina Botella, Azucena Garcia-Palacios, Rosa María Baños, Soledad Quero. Cybertherapy: Advantages, Limitations, and Ethical Issues
101 -- 112Cheryl Campanella Bracken, Paul Skalski. Telepresence and Video Games: The Impact of Image Quality
113 -- 121Erkki Patokorpi. What could abductive reasoning contribute to human computer interaction? A technology domestication view