Journal: Personal and Ubiquitous Computing

Volume 6, Issue 5/6

311 -- 312Michael Beigl. editorial: Special Issue on Location Modeling in Ubiquitous Computing
313 -- 317Stavros Antifakos, Bernt Schiele. Beyond Position Awareness
318 -- 321Natalia Marmasse, Chris Schmandt. A User-Centered Location Model
322 -- 328Martin Bauer, Christian Becker, Kurt Rothermel. Location Models from the Perspective of Context-Aware Applications and Mobile Ad Hoc Networks
329 -- 333Mari Korkea-aho, Haitao Tang, Reijo Sulonen. Expressing Location Information for Applications in the Internet
334 -- 340Joachim Goßmann, Marcus Specht. Location Models for Augmented Environments
341 -- 357Michael Beigl, Tobias Zimmer, Christian Decker. A Location Model for Communicating and Processing of Context
358 -- 361Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan L. Mandryk. Editorial: Special Issue on Ubiquitous Games
362 -- 370Nizami Cummins. Integrating E-Commerce and Games
371 -- 377Kay Römer, Svetlana Domnitcheva. Smart Playing Cards: A Ubiquitous Computing Game
378 -- 389Ana Paiva, Gerd Andersson, Kristina Höök, Dário Mourão, Marco Costa, Carlos Martinho. SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
390 -- 406Tony Manninen. Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development
407 -- 415Robert Headon, Rupert Curwen. Movement Awareness for Ubiquitous Game Control
416 -- 429Françoise Decortis, Antonio Rizzo. New Active Tools for Supporting Narrative Structures
430 -- 442Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato. Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
443 -- 458Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Karl-Petter Åkesson. Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment