311 | -- | 312 | Michael Beigl. editorial: Special Issue on Location Modeling in Ubiquitous Computing |
313 | -- | 317 | Stavros Antifakos, Bernt Schiele. Beyond Position Awareness |
318 | -- | 321 | Natalia Marmasse, Chris Schmandt. A User-Centered Location Model |
322 | -- | 328 | Martin Bauer, Christian Becker, Kurt Rothermel. Location Models from the Perspective of Context-Aware Applications and Mobile Ad Hoc Networks |
329 | -- | 333 | Mari Korkea-aho, Haitao Tang, Reijo Sulonen. Expressing Location Information for Applications in the Internet |
334 | -- | 340 | Joachim Goßmann, Marcus Specht. Location Models for Augmented Environments |
341 | -- | 357 | Michael Beigl, Tobias Zimmer, Christian Decker. A Location Model for Communicating and Processing of Context |
358 | -- | 361 | Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan L. Mandryk. Editorial: Special Issue on Ubiquitous Games |
362 | -- | 370 | Nizami Cummins. Integrating E-Commerce and Games |
371 | -- | 377 | Kay Römer, Svetlana Domnitcheva. Smart Playing Cards: A Ubiquitous Computing Game |
378 | -- | 389 | Ana Paiva, Gerd Andersson, Kristina Höök, Dário Mourão, Marco Costa, Carlos Martinho. SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game |
390 | -- | 406 | Tony Manninen. Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development |
407 | -- | 415 | Robert Headon, Rupert Curwen. Movement Awareness for Ubiquitous Game Control |
416 | -- | 429 | Françoise Decortis, Antonio Rizzo. New Active Tools for Supporting Narrative Structures |
430 | -- | 442 | Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato. Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing |
443 | -- | 458 | Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Karl-Petter Åkesson. Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment |