95 | -- | 110 | Shinichi Yamaguchi, Kotaro Iyanaga, Hirohide Sakaguchi, Tatsuo Tanaka. The Substitution Effect of Mobile Games on Console Games: An Empirical Analysis of the Japanese Video Game Industry |
111 | -- | 128 | Yi Zuo, Yuya Kajikawa. An Exploratory Look at Supply Chains in Japan from Multiscale Network Perspectives |
129 | -- | 142 | Sotaro Katsumata, Eiji Motohashi, Akihiro Nishimoto, Eiji Toyosawa. The Contents-Based Website Classification for the Internet Advertising Planning: An Empirical Application of the Natural Language Analysis |
143 | -- | 157 | Takashi Okamoto, Nobuyuki Soga, Taro Kumagai, Hideo Arai. The Perceptual Gaps Between Companies' and University Students' Views on Fundamental Competencies |
159 | -- | 171 | Masanari Oishi, Norihito Seki, Hiroki Kondo. Facebook e-Portfolios for Career Education Focused on Japanese Employment Practice: A Case Study |
173 | -- | 183 | Natsuki Sano, Yuki Mori, Tomomichi Suzuki. Defect Detection Using Unanimous Vote Among Mahalanobis Classifiers for Each Color Component |
185 | -- | 200 | Yota Ueda, Hiroyuki Ebara, Koki Nakayama, Syuhei Iida. Parallel Consultant-Guided Search with Crossover |
201 | -- | 215 | Xuanang Feng, Yi Zuo, Eisuke Kita, Fumiya Saito. Personal Authentication Using a Kinect Sensor |
217 | -- | 222 | Yasuharu Ukai. Editorial Note: Outlook of the Review of Socionetwork Strategies: 2017 |
223 | -- | 224 | . Newsletter |