Journal: ACM SIGCSE Bulletin

Volume 29, Issue 4

4 -- 7Richard Rasala. Design issues in computer science education
8 -- 9C. Dianne Martin. What is computer ethics?
10 -- 11Don Gotterbarn. An off by one error
12 -- 13John A. N. Lee. History in the computer science curriculum
14 -- 16Tony Clear. Coupling and cohesion among disciplines: some curriculum paradigms
16 -- 17John T. Gorgone, Gordon B. Davis, J. Daniel Couger, David L. Feinstein, Herbert E. Longenecker Jr.. Model undergraduate curriculum guidelines for I.S. programs
18 -- 19Janet Hartman. Undergraduate education and the National Science Foundation
19 -- 20Renée A. McCauley. Computer science education links
20 -- 21Deborah L. Knox. Enhancing accessibility of lab materials
22 -- 23Henry MacKay Walker. A racquetball or volleyball simulation
24 -- 0Judith L. Gersting, Frank H. Young. Project - after they are finished
25 -- 29Tony Clear. The nature of cognition and action
34 -- 37Doug Baldwin. Finding a place for computer-equipped lectures in a lab-rich environment
38 -- 41David Barnes. Students asking questions: facilitating questioning aids understanding and enhances software engineering skills
42 -- 44Philip M. Dorin. Practice + paradigms: experience with a first-year programming workshop
45 -- 50José M. Pérez Villadeamigo, Santiago Rodríguez de la Fuente, Rafael Méndez Cavanillas, M. Isabel García Clemente. The em88110: emulating a superscalar processor
51 -- 53Ronald J. Leach. Some experiences using the Internet for a software development project
57 -- 0Ann Q. Gates, Vladik Kreinovich. Why is a function defined as set of ordered pairs?
58 -- 61Paloma Díaz, Ignacio Aedo. A hypermedia course in Spanish informatics engineering
62 -- 65Owen L. Astrachan, Gail Chapman, Susan H. Rodger, Mark Allen Weiss. The reasoning for the advanced placement C++ subset