665 | -- | 666 | Andreas Kolb. SIMPRA special issue on programmable graphics hardware |
667 | -- | 680 | Robert Strzodka, Michael C. Doggett, Andreas Kolb. Scientific computation for simulations on programmable graphics hardware |
681 | -- | 692 | Hsien-Hsi Hsieh, Wen-Kai Tai. A simple GPU-based approach for 3D Voronoi diagram construction and visualization |
693 | -- | 702 | Joachim Georgii, Rüdiger Westermann. Mass-spring systems on the GPU |
703 | -- | 715 | Eduardo Tejada, Thomas Ertl. Large steps in GPU-based deformable bodies simulation |
716 | -- | 726 | Trond Runar Hagen, J. M. Hjelmervik, Knut-Andreas Lie, Jostein R. Natvig, M. Ofstad Henriksen. Visual simulation of shallow-water waves |
727 | -- | 740 | Gabriel Fournier, Bernard Peroche. Speeding up global illumination computations using programmable GPUs |
741 | -- | 751 | Isaac Rudomín, Erik Millán, Benjamín Hernández. Fragment shaders for agent animation using finite state machines |