| 1885 | -- | 1887 | Jiangchuan Liu, Wenwu Zhu 0001, Touradj Ebrahimi, John G. Apostolopoulos, Xian-Sheng Hua, Chuan Wu. Introduction to the Special Section on Visual Computing in the Cloud: Fundamentals and Applications |
| 1888 | -- | 1899 | Liang Zhou. Specific Versus Diverse Computing in Media Cloud |
| 1900 | -- | 1913 | Hanli Wang, Bo Xiao, Lei Wang, Fengkuangtian Zhu, Yu-Gang Jiang, Jun Wu. CHCF: A Cloud-Based Heterogeneous Computing Framework for Large-Scale Image Retrieval |
| 1914 | -- | 1925 | Yichao Jin, Yonggang Wen, Cédric Westphal. Optimal Transcoding and Caching for Adaptive Streaming in Media Cloud: an Analytical Approach |
| 1926 | -- | 1940 | Xiaodan Song, Xiulian Peng, Jizheng Xu, Guangming Shi, Feng Wu. Cloud-Based Distributed Image Coding |
| 1941 | -- | 1954 | Yue Wu, Tao Mei, Ying-Qing Xu, Nenghai Yu, Shipeng Li. MoVieUp: Automatic Mobile Video Mashup |
| 1955 | -- | 1959 | Shervin Shirmohammadi, Maha Abdallah, Dewan Tanvir Ahmed, Kuan-Ta Chen, Yan Lu, Alex Snyatkov. Introduction to the Special Section on Visual Computing in the Cloud: Cloud Gaming and Virtualization |
| 1960 | -- | 1974 | Yao Liu, Sujit Dey, Yao Lu. Enhancing Video Encoding for Cloud Gaming Using Rendering Information |
| 1975 | -- | 1987 | Mehdi Semsarzadeh, Abdulsalam Yassine, Shervin Shirmohammadi. Video Encoding Acceleration in Cloud Gaming |
| 1988 | -- | 2001 | Jiyan Wu, Chau Yuen, Ngai-Man Cheung, Junliang Chen, Chang Wen Chen. Enabling Adaptive High-Frame-Rate Video Streaming in Mobile Cloud Gaming Applications |
| 2002 | -- | 2012 | Armir Bujari, Michele Massaro, Claudio Enrico Palazzi. Vegas Over Access Point: Making Room for Thin Client Game Systems in a Wireless Home |
| 2013 | -- | 2025 | Zheng Xue, Di Wu, Jian He, Xiaojun Hei, Yong Liu. Playing High-End Video Games in the Cloud: A Measurement Study |
| 2026 | -- | 2037 | Ryan Shea, Di Fu, Jiangchuan Liu. Cloud Gaming: Understanding the Support From Advanced Virtualization and Hardware |
| 2038 | -- | 2051 | Wei Cai, Henry C. B. Chan, Xiaofei Wang, Victor C. M. Leung. Cognitive Resource Optimization for the Decomposed Cloud Gaming Platform |
| 2052 | -- | 2063 | Yusen Li, Xueyan Tang, Wentong Cai. Play Request Dispatching for Efficient Virtual Machine Usage in Cloud Gaming |
| 2064 | -- | 2077 | Hao Tian, Di Wu, Jian He, Yuedong Xu, Min Chen. On Achieving Cost-Effective Adaptive Cloud Gaming in Geo-Distributed Data Centers |
| 2078 | -- | 2091 | Hua-Jun Hong, Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu. Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform |
| 2092 | -- | 2104 | Wei Cai, Zhen Hong, Xiaofei Wang, Henry C. B. Chan, Victor C. M. Leung. Quality-of-Experience Optimization for a Cloud Gaming System With Ad Hoc Cloudlet Assistance |
| 2105 | -- | 2118 | M. Shamim Hossain, Ghulam Muhammad, Biao Song, Mohammad Mehedi Hassan, Abdulhameed Alelaiwi, Atif Alamri. Audio-Visual Emotion-Aware Cloud Gaming Framework |