Journal: Technology, Knowledge and Learning

Volume 14, Issue 3

203 -- 215Rosa Maria Bottino, Chronis Kynigos. Mathematics Education & Digital Technologies: Facing the Challenge of Networking European Research Teams
217 -- 240Michèle Artigue, Michele Cerulli, Mariam Haspekian, Mirko Maracci. Connecting and Integrating Theoretical Frames: The TELMA Contribution
241 -- 263Candia Morgan, Maria Alessandra Mariotti, Laura Maffei. Representation in Computational Environments: Epistemological and Social Distance
265 -- 298Chronis Kynigos, Giorgos Psycharis. Investigating the Role of Context in Experimental Research Involving the Use of Digital Media for the Learning of Mathematics: Boundary Objects as Vehicles for Integration
299 -- 331Jana Trgalova, Denis Bouhineau, Jean-François Nicaud. An Analysis of Interactive Learning Environments for Arithmetic and Algebra Through an Integrative Perspective

Volume 14, Issue 2

67 -- 0Uri Wilensky. Announcement: Educational Interfaces Between Mathematics and Industry Study
81 -- 119Paulo Blikstein, Uri Wilensky. An Atom is Known by the Company it Keeps: A Constructionist Learning Environment for Materials Science Using Agent-Based Modeling
121 -- 152Fernando Hitt, Carolyn Kieran. Constructing Knowledge Via a Peer Interaction in a CAS Environment with Tasks Designed from a Task-Technique-Theory Perspective
153 -- 182Gloriana González, Patricio G. Herbst. Students' Conceptions of Congruency Through the Use of Dynamic Geometry Software
183 -- 0Scott Fallstrom, Marion I. Walter. Using Geometer's Sketchpad to Explore, Conjecture, and Enjoy
195 -- 0Michael Eisenberg. Computational Diversions: There Goes the Neighborhood

Volume 14, Issue 1

1 -- 20Laetitia Bueno-Ravel, Ghislaine Gueudet. Online Resources in Mathematics, Teachers' Geneses and Didactical Techniques
21 -- 50Pratim Sengupta, Uri Wilensky. Learning Electricity with NIELS: Thinking with Electrons and Thinking in Levels
51 -- 60Michelle Hoda Wilkerson. Agents with Attitude: Exploring Coombs Unfolding Technique with Agent-Based Models
61 -- 65Michael Eisenberg. Computational Diversions: Web Fame, Web Games