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0 | -- | 0 | Thomas Y. Yeh, Glenn Reinman, Sanjay J. Patel, Petros Faloutsos. Fool me twice: Exploring and exploiting error tolerance in physics-based animation |
0 | -- | 0 | Manuel N. Gamito, Steve C. Maddock. Accurate multidimensional Poisson-disk sampling |
0 | -- | 0 | Jianyuan Min, Yen-Lin Chen, Jinxiang Chai. Interactive generation of human animation with deformable motion models |
0 | -- | 0 | Raanan Fattal, Robert Carroll, Maneesh Agrawala. Edge-based image coarsening |
0 | -- | 0 | Manfred Lau, Jinxiang Chai, Ying-Qing Xu, Heung-Yeung Shum. Face poser: Interactive modeling of 3D facial expressions using facial priors |
0 | -- | 0 | Nicolas Ray, Bruno Vallet, Laurent Alonso, Bruno Lévy. Geometry-aware direction field processing |
0 | -- | 0 | Daniel G. Aliaga, Ji Zhang, Mireille Boutin. A framework for modeling 3D scenes using pose-free equations |
0 | -- | 0 | Kun Zeng, Mingtian Zhao, Caiming Xiong, Song Chun Zhu. From image parsing to painterly rendering |