Journal: ACM Trans. Graph.

Volume 22, Issue 4

981 -- 0John C. Hart. Editorial
982 -- 996Marco Attene, Bianca Falcidieno, Michela Spagnuolo, Jarek Rossignac. SwingWrapper: Retiling triangle meshes for better edgebreaker compression
997 -- 1011Shachar Fleishman, Daniel Cohen-Or, Marc Alexa, Cláudio T. Silva. Progressive point set surfaces
1012 -- 1033Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, Stanley Osher. Geometric surface processing via normal maps
1034 -- 1054Jovan Popovic, Steven M. Seitz, Michael Erdmann. Motion sketching for control of rigid-body simulations

Volume 22, Issue 3

277 -- 286Vivek Kwatra, Arno Schödl, Irfan A. Essa, Greg Turk, Aaron F. Bobick. Graphcut textures: image and video synthesis using graph cuts
287 -- 294Michael F. Cohen, Jonathan Shade, Stefan Hiller, Oliver Deussen. Wang Tiles for image and texture generation
295 -- 302Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum. Synthesis of progressively-variant textures on arbitrary surfaces
303 -- 312Iddo Drori, Daniel Cohen-Or, Hezy Yeshurun. Fragment-based image completion
313 -- 318Patrick Pérez, Michel Gangnet, Andrew Blake. Poisson image editing
319 -- 325Sing Bing Kang, Matthew Uyttendaele, Simon A. J. Winder, Richard Szeliski. High dynamic range video
326 -- 333Vladislav Kraevoy, Alla Sheffer, Craig Gotsman. Matchmaker: constructing constrained texture maps
334 -- 339Lifeng Wang, Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Baining Guo, Heung-Yeung Shum. View-dependent displacement mapping
340 -- 349Emil Praun, Hugues Hoppe. Spherical parametrization and remeshing
350 -- 357Andrei Khodakovsky, Nathan Litke, Peter Schröder. Globally smooth parameterizations with low distortion
358 -- 363Craig Gotsman, Xianfeng Gu, Alla Sheffer. Fundamentals of spherical parameterization for 3D meshes
364 -- 369Bruno Lévy. Dual domain extrapolation
370 -- 375Peter-Pike J. Sloan, Xinguo Liu, Heung-Yeung Shum, John Snyder. Bi-scale radiance transfer
376 -- 381Ren Ng, Ravi Ramamoorthi, Pat Hanrahan. All-frequency shadows using non-linear wavelet lighting approximation
382 -- 391Peter-Pike J. Sloan, Jesse D. Hall, John C. Hart, John Snyder. Clustered principal components for precomputed radiance transfer
392 -- 401Tae Hoon Kim, Sang Il Park, Sung Yong Shin. Rhythmic-motion synthesis based on motion-beat analysis
402 -- 408Okan Arikan, David A. Forsyth, James F. O Brien. Motion synthesis from annotations
409 -- 416Mira Dontcheva, Gary D. Yngve, Zoran Popovic. Layered acting for character animation
417 -- 426Anthony C. Fang, Nancy S. Pollard. Efficient synthesis of physically valid human motion
427 -- 434Roger D. Hersch, Fabien Collaud, Patrick Emmel. Reproducing color images with embedded metallic patterns
437 -- 444Bingfeng Zhou, Xifeng Fang. Improving mid-tone quality of variable-coefficient error diffusion using threshold modulation
445 -- 452Yiying Tong, Santiago V. Lombeyda, Anil N. Hirani, Mathieu Desbrun. Discrete multiscale vector field decomposition
453 -- 462Tamara Munzner, François Guimbretière, Serdar Tasiran, Li Zhang, Yunhong Zhou. TreeJuxtaposer: scalable tree comparison using Focus+Context with guaranteed visibility
463 -- 470Yutaka Ohtake, Alexander G. Belyaev, Marc Alexa, Greg Turk, Hans-Peter Seidel. Multi-level partition of unity implicits
471 -- 476Haeyoung Lee, Mathieu Desbrun, Peter Schröder. Progressive encoding of complex isosurfaces
477 -- 484Thomas W. Sederberg, Jianmin Zheng, Almaz Bakenov, Ahmad H. Nasri. T-splines and T-NURCCs
485 -- 493Pierre Alliez, David Cohen-Steiner, Olivier Devillers, Bruno Lévy, Mathieu Desbrun. Anisotropic polygonal remeshing
494 -- 500Yung-Yu Chuang, Dan B. Goldman, Brian Curless, David Salesin, Richard Szeliski. Shadow matting and compositing
501 -- 510Naga K. Govindaraju, Brandon Lloyd, Sung-Eui Yoon, Avneesh Sud, Dinesh Manocha. Interactive shadow generation in complex environments
511 -- 520Ulf Assarsson, Tomas Akenine-Möller. A geometry-based soft shadow volume algorithm using graphics hardware
521 -- 526Pradeep Sen, Mike Cammarano, Pat Hanrahan. Shadow silhouette maps
527 -- 536Carol O Sullivan, John Dingliana, Thanh Giang, Mary K. Kaiser. Evaluating the visual fidelity of physically based animations
537 -- 542Paul S. A. Reitsma, Nancy S. Pollard. Perceptual metrics for character animation: sensitivity to errors in ballistic motion
543 -- 553Miguel A. Otaduy, Ming C. Lin. Sensation preserving simplification for haptic rendering
554 -- 561Kolja Kähler, Jörg Haber, Hans-Peter Seidel. Reanimating the dead: reconstruction of expressive faces from skull data
562 -- 568Alex Mohr, Michael Gleicher. Building efficient, accurate character skins from examples
569 -- 577Joel Carranza, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel. Free-viewpoint video of human actors
578 -- 586Peter Sand, Leonard McMillan, Jovan Popovic. Continuous capture of skin deformation
587 -- 594Brett Allen, Brian Curless, Zoran Popovic. The space of human body shapes: reconstruction and parameterization from range scans
595 -- 604Tommer Leyvand, Olga Sorkine, Daniel Cohen-Or. Ray space factorization for from-region visibility
605 -- 612Sameer Agarwal, Ravi Ramamoorthi, Serge Belongie, Henrik Wann Jensen. Structured importance sampling of environment maps
613 -- 620Vincent Masselus, Pieter Peers, Philip Dutré, Yves D. Willems. Relighting with 4D incident light fields
621 -- 630Michael Goesele, Xavier Granier, Wolfgang Heidrich, Hans-Peter Seidel. Accurate light source acquisition and rendering
631 -- 640Kavita Bala, Bruce Walter, Donald P. Greenberg. Combining edges and points for interactive high-quality rendering
641 -- 650Mark Pauly, Richard Keiser, Leif Kobbelt, Markus H. Gross. Shape modeling with point-sampled geometry
651 -- 656Bart Adams, Philip Dutré. Interactive boolean operations on surfel-bounded solids
657 -- 662Carsten Dachsbacher, Christian Vogelgsang, Marc Stamminger. Sequential point trees
663 -- 668Ignacio Llamas, ByungMoon Kim, Joshua Gargus, Jarek Rossignac, Christopher D. Shaw. Twister: a space-warp operator for the two-handed editing of 3D shapes
669 -- 677Peter Wonka, Michael Wimmer, François X. Sillion, William Ribarsky. Instant architecture
678 -- 688Andrew Wilson, Dinesh Manocha. Simplifying complex environments using incremental textured depth meshes
689 -- 696Xavier Décoret, Frédo Durand, François X. Sillion, Julie Dorsey. Billboard clouds for extreme model simplification
697 -- 0Takeo Igarashi, John F. Hughes. Clothing manipulation
698 -- 0Michael Tsang, George W. Fitzmaurice, Gordon Kurtenbach, Azam Khan, William Buxton. Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display
699 -- 0. The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
700 -- 0Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys. Non-invasive interactive visualization of dynamic architectural environments
701 -- 0Benjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.. Incorporating dynamic real objects into immersive virtual environments
702 -- 0Michael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen. Snap-together motion: assembling run-time animations
703 -- 707Nick Rasmussen, Duc Quang Nguyen, Willi Geiger, Ronald Fedkiw. Smoke simulation for large scale phenomena
708 -- 715Bryan E. Feldman, James F. O Brien, Okan Arikan. Animating suspended particle explosions
716 -- 723Adrien Treuille, Antoine McNamara, Zoran Popovic, Jos Stam. Keyframe control of smoke simulations
724 -- 731Jos Stam. Flows on surfaces of arbitrary topology
732 -- 740Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita. Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
741 -- 748Jefferson Y. Han, Ken Perlin. Measuring bidirectional texture reflectance with a kaleidoscope
749 -- 758Andrew Gardner, Chris Tchou, Tim Hawkins, Paul E. Debevec. Linear light source reflectometry
759 -- 769Wojciech Matusik, Hanspeter Pfister, Matthew Brand, Leonard McMillan. A data-driven reflectance model
770 -- 779Norimichi Tsumura, Nobutoshi Ojima, Kayoko Sato, Mitsuhiro Shiraishi, Hideto Shimizu, Hirohide Nabeshima, Syuuichi Akazaki, Kimihiko Hori, Yoichi Miyake. Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin
780 -- 791Stephen R. Marschner, Henrik Wann Jensen, Mike Cammarano, Steve Worley, Pat Hanrahan. Light scattering from human hair fibers
792 -- 800Timo Aila, Ville Miettinen, Petri Nordlund. Delay streams for graphics hardware
801 -- 808Tomas Akenine-Möller, Jacob Ström. Graphics for the masses: a hardware rasterization architecture for mobile phones
809 -- 818Ramesh Raskar, Jeroen van Baar, Paul A. Beardsley, Thomas Willwacher, Srinivas Rao, Clifton Forlines. iLamps: geometrically aware and self-configuring projectors
819 -- 827Markus H. Gross, Stephan Würmlin, Martin Näf, Edouard Lamboray, Christian P. Spagno, Andreas M. Kunz, Esther Koller-Meier, Tomás Svoboda, Luc J. Van Gool, Silke Lang, Kai Strehlke, Andrew Vande Moere, Oliver G. Staadt. blue-c: a spatially immersive display and 3D video portal for telepresence
828 -- 837Maneesh Agrawala, Doantam Phan, Julie Heiser, John Haymaker, Jeff Klingner, Pat Hanrahan, Barbara Tversky. Designing effective step-by-step assembly instructions
838 -- 847Charles E. Jacobs, Wilmot Li, Evan Schrier, David Bargeron, David Salesin. Adaptive grid-based document layout
848 -- 855Douglas DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz, Anthony Santella. Suggestive contours for conveying shape
856 -- 861Robert D. Kalnins, Phillip L. Davidson, Lee Markosian, Adam Finkelstein. Coherent stylized silhouettes
862 -- 870David Baraff, Andrew P. Witkin, Michael Kass. Untangling cloth
871 -- 878Eran Guendelman, Robert Bridson, Ronald Fedkiw. Nonconvex rigid bodies with stacking
879 -- 887Doug L. James, Kayvon Fatahalian. Precomputing interactive dynamic deformable scenes
888 -- 895Jia-chi Wu, Zoran Popovic. Realistic modeling of bird flight animations
896 -- 907William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard. Cg: a system for programming graphics hardware in a C-like language
908 -- 916Jens Krüger, Rüdiger Westermann. Linear algebra operators for GPU implementation of numerical algorithms
917 -- 924Jeffrey Bolz, Ian Farmer, Eitan Grinspun, Peter Schröder. Sparse matrix solvers on the GPU: conjugate gradients and multigrid
925 -- 934Karl E. Hillesland, Sergey Molinov, Radek Grzeszczuk. Nonlinear optimization framework for image-based modeling on programmable graphics hardware
935 -- 942Martin Isenburg, Stefan Gumhold. Out-of-core compression for gigantic polygon meshes
943 -- 949Thouis R. Jones, Frédo Durand, Mathieu Desbrun. Non-iterative, feature-preserving mesh smoothing
950 -- 953Shachar Fleishman, Iddo Drori, Daniel Cohen-Or. Bilateral mesh denoising
954 -- 961Sagi Katz, Ayellet Tal. Hierarchical mesh decomposition using fuzzy clustering and cuts

Volume 22, Issue 2

131 -- 151Ariel Shamir. Constraint-based approach for automatic hinting of digital typefaces
152 -- 181Reynald Dumont, Fabio Pellacini, James A. Ferwerda. Perceptually-driven decision theory for interactive realistic rendering
182 -- 203Min Gyu Choi, Jehee Lee, Sung Yong Shin. Planning biped locomotion using motion capture data and probabilistic roadmaps
204 -- 233Cyril Soler, François X. Sillion, Frédéric Blaise, Philippe Dereffye. An efficient instantiation algorithm for simulating radiant energy transfer in plant models
234 -- 257Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel. Image-based reconstruction of spatial appearance and geometric detail
258 -- 0Stephen N. Spencer. Errata: ACM SIGGRAPH 2002 Papers

Volume 22, Issue 1

1 -- 0Jessica K. Hodgins. Editorial
2 -- 0John C. Hart. Editorial
3 -- 0. List of reviewers
4 -- 32Chandrajit L. Bajaj, Guoliang Xu. Anisotropic diffusion of surfaces and functions on surfaces
33 -- 46William T. Freeman, Joshua B. Tenenbaum, Egon C. Pasztor. Learning style translation for the lines of a drawing
47 -- 82Doug L. James, Dinesh K. Pai. Multiresolution green s function methods for interactive simulation of large-scale elastostatic objects
83 -- 105Thomas A. Funkhouser, Patrick Min, Michael M. Kazhdan, Joyce Chen, J. Alex Halderman, David P. Dobkin, David Pokrass Jacobs. A search engine for 3D models
106 -- 129Paul G. Kry, Dinesh K. Pai. Continuous contact simulation for smooth surfaces