277 | -- | 286 | Vivek Kwatra, Arno Schödl, Irfan A. Essa, Greg Turk, Aaron F. Bobick. Graphcut textures: image and video synthesis using graph cuts |
287 | -- | 294 | Michael F. Cohen, Jonathan Shade, Stefan Hiller, Oliver Deussen. Wang Tiles for image and texture generation |
295 | -- | 302 | Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum. Synthesis of progressively-variant textures on arbitrary surfaces |
303 | -- | 312 | Iddo Drori, Daniel Cohen-Or, Hezy Yeshurun. Fragment-based image completion |
313 | -- | 318 | Patrick Pérez, Michel Gangnet, Andrew Blake. Poisson image editing |
319 | -- | 325 | Sing Bing Kang, Matthew Uyttendaele, Simon A. J. Winder, Richard Szeliski. High dynamic range video |
326 | -- | 333 | Vladislav Kraevoy, Alla Sheffer, Craig Gotsman. Matchmaker: constructing constrained texture maps |
334 | -- | 339 | Lifeng Wang, Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Baining Guo, Heung-Yeung Shum. View-dependent displacement mapping |
340 | -- | 349 | Emil Praun, Hugues Hoppe. Spherical parametrization and remeshing |
350 | -- | 357 | Andrei Khodakovsky, Nathan Litke, Peter Schröder. Globally smooth parameterizations with low distortion |
358 | -- | 363 | Craig Gotsman, Xianfeng Gu, Alla Sheffer. Fundamentals of spherical parameterization for 3D meshes |
364 | -- | 369 | Bruno Lévy. Dual domain extrapolation |
370 | -- | 375 | Peter-Pike J. Sloan, Xinguo Liu, Heung-Yeung Shum, John Snyder. Bi-scale radiance transfer |
376 | -- | 381 | Ren Ng, Ravi Ramamoorthi, Pat Hanrahan. All-frequency shadows using non-linear wavelet lighting approximation |
382 | -- | 391 | Peter-Pike J. Sloan, Jesse D. Hall, John C. Hart, John Snyder. Clustered principal components for precomputed radiance transfer |
392 | -- | 401 | Tae Hoon Kim, Sang Il Park, Sung Yong Shin. Rhythmic-motion synthesis based on motion-beat analysis |
402 | -- | 408 | Okan Arikan, David A. Forsyth, James F. O Brien. Motion synthesis from annotations |
409 | -- | 416 | Mira Dontcheva, Gary D. Yngve, Zoran Popovic. Layered acting for character animation |
417 | -- | 426 | Anthony C. Fang, Nancy S. Pollard. Efficient synthesis of physically valid human motion |
427 | -- | 434 | Roger D. Hersch, Fabien Collaud, Patrick Emmel. Reproducing color images with embedded metallic patterns |
437 | -- | 444 | Bingfeng Zhou, Xifeng Fang. Improving mid-tone quality of variable-coefficient error diffusion using threshold modulation |
445 | -- | 452 | Yiying Tong, Santiago V. Lombeyda, Anil N. Hirani, Mathieu Desbrun. Discrete multiscale vector field decomposition |
453 | -- | 462 | Tamara Munzner, François Guimbretière, Serdar Tasiran, Li Zhang, Yunhong Zhou. TreeJuxtaposer: scalable tree comparison using Focus+Context with guaranteed visibility |
463 | -- | 470 | Yutaka Ohtake, Alexander G. Belyaev, Marc Alexa, Greg Turk, Hans-Peter Seidel. Multi-level partition of unity implicits |
471 | -- | 476 | Haeyoung Lee, Mathieu Desbrun, Peter Schröder. Progressive encoding of complex isosurfaces |
477 | -- | 484 | Thomas W. Sederberg, Jianmin Zheng, Almaz Bakenov, Ahmad H. Nasri. T-splines and T-NURCCs |
485 | -- | 493 | Pierre Alliez, David Cohen-Steiner, Olivier Devillers, Bruno Lévy, Mathieu Desbrun. Anisotropic polygonal remeshing |
494 | -- | 500 | Yung-Yu Chuang, Dan B. Goldman, Brian Curless, David Salesin, Richard Szeliski. Shadow matting and compositing |
501 | -- | 510 | Naga K. Govindaraju, Brandon Lloyd, Sung-Eui Yoon, Avneesh Sud, Dinesh Manocha. Interactive shadow generation in complex environments |
511 | -- | 520 | Ulf Assarsson, Tomas Akenine-Möller. A geometry-based soft shadow volume algorithm using graphics hardware |
521 | -- | 526 | Pradeep Sen, Mike Cammarano, Pat Hanrahan. Shadow silhouette maps |
527 | -- | 536 | Carol O Sullivan, John Dingliana, Thanh Giang, Mary K. Kaiser. Evaluating the visual fidelity of physically based animations |
537 | -- | 542 | Paul S. A. Reitsma, Nancy S. Pollard. Perceptual metrics for character animation: sensitivity to errors in ballistic motion |
543 | -- | 553 | Miguel A. Otaduy, Ming C. Lin. Sensation preserving simplification for haptic rendering |
554 | -- | 561 | Kolja Kähler, Jörg Haber, Hans-Peter Seidel. Reanimating the dead: reconstruction of expressive faces from skull data |
562 | -- | 568 | Alex Mohr, Michael Gleicher. Building efficient, accurate character skins from examples |
569 | -- | 577 | Joel Carranza, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel. Free-viewpoint video of human actors |
578 | -- | 586 | Peter Sand, Leonard McMillan, Jovan Popovic. Continuous capture of skin deformation |
587 | -- | 594 | Brett Allen, Brian Curless, Zoran Popovic. The space of human body shapes: reconstruction and parameterization from range scans |
595 | -- | 604 | Tommer Leyvand, Olga Sorkine, Daniel Cohen-Or. Ray space factorization for from-region visibility |
605 | -- | 612 | Sameer Agarwal, Ravi Ramamoorthi, Serge Belongie, Henrik Wann Jensen. Structured importance sampling of environment maps |
613 | -- | 620 | Vincent Masselus, Pieter Peers, Philip Dutré, Yves D. Willems. Relighting with 4D incident light fields |
621 | -- | 630 | Michael Goesele, Xavier Granier, Wolfgang Heidrich, Hans-Peter Seidel. Accurate light source acquisition and rendering |
631 | -- | 640 | Kavita Bala, Bruce Walter, Donald P. Greenberg. Combining edges and points for interactive high-quality rendering |
641 | -- | 650 | Mark Pauly, Richard Keiser, Leif Kobbelt, Markus H. Gross. Shape modeling with point-sampled geometry |
651 | -- | 656 | Bart Adams, Philip Dutré. Interactive boolean operations on surfel-bounded solids |
657 | -- | 662 | Carsten Dachsbacher, Christian Vogelgsang, Marc Stamminger. Sequential point trees |
663 | -- | 668 | Ignacio Llamas, ByungMoon Kim, Joshua Gargus, Jarek Rossignac, Christopher D. Shaw. Twister: a space-warp operator for the two-handed editing of 3D shapes |
669 | -- | 677 | Peter Wonka, Michael Wimmer, François X. Sillion, William Ribarsky. Instant architecture |
678 | -- | 688 | Andrew Wilson, Dinesh Manocha. Simplifying complex environments using incremental textured depth meshes |
689 | -- | 696 | Xavier Décoret, Frédo Durand, François X. Sillion, Julie Dorsey. Billboard clouds for extreme model simplification |
697 | -- | 0 | Takeo Igarashi, John F. Hughes. Clothing manipulation |
698 | -- | 0 | Michael Tsang, George W. Fitzmaurice, Gordon Kurtenbach, Azam Khan, William Buxton. Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display |
699 | -- | 0 | . The actuated workbench: computer-controlled actuation in tabletop tangible interfaces |
700 | -- | 0 | Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys. Non-invasive interactive visualization of dynamic architectural environments |
701 | -- | 0 | Benjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.. Incorporating dynamic real objects into immersive virtual environments |
702 | -- | 0 | Michael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen. Snap-together motion: assembling run-time animations |
703 | -- | 707 | Nick Rasmussen, Duc Quang Nguyen, Willi Geiger, Ronald Fedkiw. Smoke simulation for large scale phenomena |
708 | -- | 715 | Bryan E. Feldman, James F. O Brien, Okan Arikan. Animating suspended particle explosions |
716 | -- | 723 | Adrien Treuille, Antoine McNamara, Zoran Popovic, Jos Stam. Keyframe control of smoke simulations |
724 | -- | 731 | Jos Stam. Flows on surfaces of arbitrary topology |
732 | -- | 740 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita. Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics |
741 | -- | 748 | Jefferson Y. Han, Ken Perlin. Measuring bidirectional texture reflectance with a kaleidoscope |
749 | -- | 758 | Andrew Gardner, Chris Tchou, Tim Hawkins, Paul E. Debevec. Linear light source reflectometry |
759 | -- | 769 | Wojciech Matusik, Hanspeter Pfister, Matthew Brand, Leonard McMillan. A data-driven reflectance model |
770 | -- | 779 | Norimichi Tsumura, Nobutoshi Ojima, Kayoko Sato, Mitsuhiro Shiraishi, Hideto Shimizu, Hirohide Nabeshima, Syuuichi Akazaki, Kimihiko Hori, Yoichi Miyake. Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin |
780 | -- | 791 | Stephen R. Marschner, Henrik Wann Jensen, Mike Cammarano, Steve Worley, Pat Hanrahan. Light scattering from human hair fibers |
792 | -- | 800 | Timo Aila, Ville Miettinen, Petri Nordlund. Delay streams for graphics hardware |
801 | -- | 808 | Tomas Akenine-Möller, Jacob Ström. Graphics for the masses: a hardware rasterization architecture for mobile phones |
809 | -- | 818 | Ramesh Raskar, Jeroen van Baar, Paul A. Beardsley, Thomas Willwacher, Srinivas Rao, Clifton Forlines. iLamps: geometrically aware and self-configuring projectors |
819 | -- | 827 | Markus H. Gross, Stephan Würmlin, Martin Näf, Edouard Lamboray, Christian P. Spagno, Andreas M. Kunz, Esther Koller-Meier, Tomás Svoboda, Luc J. Van Gool, Silke Lang, Kai Strehlke, Andrew Vande Moere, Oliver G. Staadt. blue-c: a spatially immersive display and 3D video portal for telepresence |
828 | -- | 837 | Maneesh Agrawala, Doantam Phan, Julie Heiser, John Haymaker, Jeff Klingner, Pat Hanrahan, Barbara Tversky. Designing effective step-by-step assembly instructions |
838 | -- | 847 | Charles E. Jacobs, Wilmot Li, Evan Schrier, David Bargeron, David Salesin. Adaptive grid-based document layout |
848 | -- | 855 | Douglas DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz, Anthony Santella. Suggestive contours for conveying shape |
856 | -- | 861 | Robert D. Kalnins, Phillip L. Davidson, Lee Markosian, Adam Finkelstein. Coherent stylized silhouettes |
862 | -- | 870 | David Baraff, Andrew P. Witkin, Michael Kass. Untangling cloth |
871 | -- | 878 | Eran Guendelman, Robert Bridson, Ronald Fedkiw. Nonconvex rigid bodies with stacking |
879 | -- | 887 | Doug L. James, Kayvon Fatahalian. Precomputing interactive dynamic deformable scenes |
888 | -- | 895 | Jia-chi Wu, Zoran Popovic. Realistic modeling of bird flight animations |
896 | -- | 907 | William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard. Cg: a system for programming graphics hardware in a C-like language |
908 | -- | 916 | Jens Krüger, Rüdiger Westermann. Linear algebra operators for GPU implementation of numerical algorithms |
917 | -- | 924 | Jeffrey Bolz, Ian Farmer, Eitan Grinspun, Peter Schröder. Sparse matrix solvers on the GPU: conjugate gradients and multigrid |
925 | -- | 934 | Karl E. Hillesland, Sergey Molinov, Radek Grzeszczuk. Nonlinear optimization framework for image-based modeling on programmable graphics hardware |
935 | -- | 942 | Martin Isenburg, Stefan Gumhold. Out-of-core compression for gigantic polygon meshes |
943 | -- | 949 | Thouis R. Jones, Frédo Durand, Mathieu Desbrun. Non-iterative, feature-preserving mesh smoothing |
950 | -- | 953 | Shachar Fleishman, Iddo Drori, Daniel Cohen-Or. Bilateral mesh denoising |
954 | -- | 961 | Sagi Katz, Ayellet Tal. Hierarchical mesh decomposition using fuzzy clustering and cuts |