231 | -- | 238 | Stephane Guy, Cyril Soler. Graphics gems revisited: fast and physically-based rendering of gemstones |
239 | -- | 247 | Roger D. Hersch, Sylvain Chosson. Band moiré images |
249 | -- | 258 | Nicolas Tsingos, Emmanuel Gallo, George Drettakis. Perceptual audio rendering of complex virtual environments |
259 | -- | 263 | Jun Mitani, Hiromasa Suzuki. Making papercraft toys from meshes using strip-based approximate unfolding |
264 | -- | 270 | Nina Amenta, Yong Joo Kil. Defining point-set surfaces |
271 | -- | 275 | Lexing Ying, Denis Zorin. A simple manifold-based construction of surfaces of arbitrary smoothness |
276 | -- | 283 | Thomas W. Sederberg, David L. Cardon, G. Thomas Finnigan, Nicholas S. North, Jianmin Zheng, Tom Lyche. T-spline simplification and local refinement |
284 | -- | 293 | Michael Hofer, Helmut Pottmann. Energy-minimizing splines in manifolds |
294 | -- | 302 | Aseem Agarwala, Mira Dontcheva, Maneesh Agrawala, Steven M. Drucker, Alex Colburn, Brian Curless, David Salesin, Michael F. Cohen. Interactive digital photomontage |
303 | -- | 308 | Yin Li, Jian Sun, Chi-Keung Tang, Heung-Yeung Shum. Lazy snapping |
309 | -- | 314 | Carsten Rother, Vladimir Kolmogorov, Andrew Blake. GrabCut : interactive foreground extraction using iterated graph cuts |
315 | -- | 321 | Jian Sun, Jiaya Jia, Chi-Keung Tang, Heung-Yeung Shum. Poisson matting |
322 | -- | 328 | Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi. Volumetric illustration: designing 3D models with internal textures |
329 | -- | 335 | Robert Jagnow, Julie Dorsey, Holly E. Rushmeier. Stereological techniques for solid textures |
336 | -- | 342 | M. Alex O. Vasilescu, Demetri Terzopoulos. TensorTextures: multilinear image-based rendering |
343 | -- | 353 | Yanyun Chen, Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo, Heung-Yeung Shum. Shell texture functions |
354 | -- | 359 | Hui Fang, John C. Hart. Textureshop: texture synthesis as a photograph editing tool |
360 | -- | 363 | Kiran S. Bhat, Steven M. Seitz, Jessica K. Hodgins, Pradeep K. Khosla. Flow-based video synthesis and editing |
364 | -- | 367 | Qing Wu, Yizhou Yu. Feature matching and deformation for texture synthesis |
368 | -- | 376 | Yanxi Liu, Wen-Chieh Lin, James Hays. Near-regular texture analysis and manipulation |
377 | -- | 384 | Mark Carlson, Peter J. Mucha, Greg Turk. Rigid fluid: animating the interplay between rigid bodies and fluid |
385 | -- | 392 | Neil Molino, Zhaosheng Bao, Ronald Fedkiw. A virtual node algorithm for changing mesh topology during simulation |
393 | -- | 398 | Doug L. James, Dinesh K. Pai. BD-tree: output-sensitive collision detection for reduced deformable models |
399 | -- | 405 | Robert W. Sumner, Jovan Popovic. Deformation transfer for triangle meshes |
406 | -- | 415 | Ramesh Raskar, Paul A. Beardsley, Jeroen van Baar, Yao Wang, Paul H. Dietz, Johnny C. Lee, Darren Leigh, Thomas Willwacher. RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors |
416 | -- | 423 | John P. Lewis, Ruth Rosenholtz, Nickson Fong, Ulrich Neumann. VisualIDs: automatic distinctive icons for desktop interfaces |
424 | -- | 431 | Matthew Thorne, David Burke, Michiel van de Panne. Motion doodles: an interface for sketching character motion |
432 | -- | 440 | Joseph J. LaViola Jr., Robert C. Zeleznik. MathPad:::2:::: a system for the creation and exploration of mathematical sketches |
441 | -- | 448 | Raanan Fattal, Dani Lischinski. Target-driven smoke animation |
449 | -- | 456 | Antoine McNamara, Adrien Treuille, Zoran Popovic, Jos Stam. Fluid control using the adjoint method |
457 | -- | 462 | Frank Losasso, Frédéric Gibou, Ronald Fedkiw. Simulating water and smoke with an octree data structure |
463 | -- | 468 | Tolga Goktekin, Adam W. Bargteil, James F. O Brien. A method for animating viscoelastic fluids |
469 | -- | 476 | Eric Tabellion, Arnauld Lamorlette. An approximate global illumination system for computer generated films |
477 | -- | 487 | Ren Ng, Ravi Ramamoorthi, Pat Hanrahan. Triple product wavelet integrals for all-frequency relighting |
488 | -- | 495 | Victor Ostromoukhov, Charles Donohue, Pierre-Marc Jodoin. Fast hierarchical importance sampling with blue noise properties |
496 | -- | 505 | Jason Lawrence, Szymon Rusinkiewicz, Ravi Ramamoorthi. Efficient BRDF importance sampling using a factored representation |
506 | -- | 513 | Matthew Stone, Douglas DeCarlo, Insuk Oh, Christian Rodriguez, Adrian Stere, Alyssa Lees, Christoph Bregler. Speaking with hands: creating animated conversational characters from recordings of human performance |
514 | -- | 521 | Alla Safonova, Jessica K. Hodgins, Nancy S. Pollard. Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces |
522 | -- | 531 | Keith Grochow, Steven L. Martin, Aaron Hertzmann, Zoran Popovic. Style-based inverse kinematics |
532 | -- | 539 | Katsu Yamane, James J. Kuffner, Jessica K. Hodgins. Synthesizing animations of human manipulation tasks |
540 | -- | 547 | Christian Theobalt, Irene Albrecht, Jörg Haber, Marcus A. Magnor, Hans-Peter Seidel. Pitching a baseball: tracking high-speed motion with multi-exposure images |
548 | -- | 558 | Li Zhang, Noah Snavely, Brian Curless, Steven M. Seitz. Spacetime faces: high resolution capture for modeling and animation |
559 | -- | 568 | Lucas Kovar, Michael Gleicher. Automated extraction and parameterization of motions in large data sets |
569 | -- | 573 | Jason Harrison, Ronald A. Rensink, Michiel van de Panne. Obscuring length changes during animated motion |
574 | -- | 583 | Jue Wang, Yingqing Xu, Heung-Yeung Shum, Michael F. Cohen. Video tooning |
584 | -- | 591 | Aseem Agarwala, Aaron Hertzmann, David Salesin, Steven M. Seitz. Keyframe-based tracking for rotoscoping and animation |
592 | -- | 599 | Peter Sand, Seth J. Teller. Video matching |
600 | -- | 608 | C. Lawrence Zitnick, Sing Bing Kang, Matthew Uyttendaele, Simon A. J. Winder, Richard Szeliski. High-quality video view interpolation using a layered representation |
609 | -- | 612 | Yutaka Ohtake, Alexander G. Belyaev, Hans-Peter Seidel. Ridge-valley lines on meshes via implicit surface fitting |
613 | -- | 622 | Xinlai Ni, Michael Garland, John C. Hart. Fair morse functions for extracting the topological structure of a surface mesh |
623 | -- | 629 | Michael M. Kazhdan, Thomas A. Funkhouser, Szymon Rusinkiewicz. Shape matching and anisotropy |
630 | -- | 634 | Mario Botsch, Leif Kobbelt. An intuitive framework for real-time freeform modeling |
635 | -- | 643 | Jianbo Peng, Daniel Kristjansson, Denis Zorin. Interactive modeling of topologically complex geometric detail |
644 | -- | 651 | Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum. Mesh editing with poisson-based gradient field manipulation |
652 | -- | 663 | Thomas A. Funkhouser, Michael M. Kazhdan, Philip Shilane, Patrick Min, William Kiefer, Ayellet Tal, Szymon Rusinkiewicz, David P. Dobkin. Modeling by example |
664 | -- | 672 | Georg Petschnigg, Richard Szeliski, Maneesh Agrawala, Michael F. Cohen, Hugues Hoppe, Kentaro Toyama. Digital photography with flash and no-flash image pairs |
673 | -- | 678 | Elmar Eisemann, Frédo Durand. Flash photography enhancement via intrinsic relighting |
679 | -- | 688 | Ramesh Raskar, Kar-Han Tan, Rogerio Feris, Jingyi Yu, Matthew Turk. Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging |
689 | -- | 694 | Anat Levin, Dani Lischinski, Yair Weiss. Colorization using optimization |
695 | -- | 703 | David Koller, Michael Turitzin, Marc Levoy, Marco Tarini, Giuseppe Croccia, Paolo Cignoni, Roberto Scopigno. Protected interactive 3D graphics via remote rendering |
704 | -- | 711 | Ko Nishino, Shree K. Nayar. Eyes for relighting |
712 | -- | 719 | Sylvain Paris, Héctor M. Briceño, François X. Sillion. Capture of hair geometry from multiple images |
720 | -- | 727 | Alex Reche Martinez, Ignacio Martín, George Drettakis. Volumetric reconstruction and interactive rendering of trees from photographs |
728 | -- | 0 | Eric Saund, David J. Fleet, Daniel Larner, James Mahoney. Perceptually-supported image editing of text and graphics |
729 | -- | 0 | Xiang Cao, Ravin Balakrishnan. VisionWand: interaction techniques for large displays using a passive wand tracked in 3D |
730 | -- | 0 | James Fogarty, Scott E. Hudson. GADGET: a toolkit for optimization-based approaches to interface and display generation |
731 | -- | 0 | Martin Hachet, Pascal Guitton, Patrick Reuter, Florence Tyndiuk. The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations |
732 | -- | 0 | Hajime Nagahara, Yasushi Yagi, Masahiko Yachida. Super wide viewer using catadioptrical optics |
733 | -- | 741 | Rafal Mantiuk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel. Perception-motivated high dynamic range video encoding |
742 | -- | 749 | William A. Stokes, James A. Ferwerda, Bruce Walter, Donald P. Greenberg. Perceptual illumination components: a new approach to efficient, high quality global illumination rendering |
750 | -- | 759 | Benjamin Watson, Neff Walker, Larry F. Hodges. Supra-threshold control of peripheral LOD |
760 | -- | 768 | Helge Seetzen, Wolfgang Heidrich, Wolfgang Stürzlinger, Greg Ward, Lorne Whitehead, Matthew Trentacoste, Abhijeet Ghosh, Andrejs Vorozcovs. High dynamic range display systems |
769 | -- | 776 | Frank Losasso, Hugues Hoppe. Geometry clipmaps: terrain rendering using nested regular grids |
777 | -- | 786 | Ian Buck, Tim Foley, Daniel Reiter Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, Pat Hanrahan. Brook for GPUs: stream computing on graphics hardware |
787 | -- | 795 | Michael D. McCool, Stefanus Du Toit, Tiberiu Popa, Bryan Chan, Kevin Moule. Shader algebra |
796 | -- | 803 | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno. Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models |
804 | -- | 813 | Kurt Akeley, Simon J. Watt, Ahna Reza Girshick, Martin S. Banks. A stereo display prototype with multiple focal distances |
814 | -- | 824 | Wojciech Matusik, Hanspeter Pfister. 3D TV: a scalable system for real-time acquisition, transmission, and autostereoscopic display of dynamic scenes |
825 | -- | 834 | Marc Levoy, Billy Chen, Vaibhav Vaish, Mark Horowitz, Ian McDowall, Mark T. Bolas. Synthetic aperture confocal imaging |
835 | -- | 844 | Michael Goesele, Hendrik P. A. Lensch, Jochen Lang, Christian Fuchs, Hans-Peter Seidel. DISCO: acquisition of translucent objects |
845 | -- | 852 | Nathan A. Carr, John C. Hart. Painting detail |
853 | -- | 860 | Marco Tarini, Kai Hormann, Paolo Cignoni, Claudio Montani. PolyCube-Maps |
861 | -- | 869 | Vladislav Kraevoy, Alla Sheffer. Cross-parameterization and compatible remeshing of 3D models |
870 | -- | 877 | John Schreiner, Arul Asirvatham, Emil Praun, Hugues Hoppe. Inter-surface mapping |
878 | -- | 887 | Andrei Sharf, Marc Alexa, Daniel Cohen-Or. Context-based surface completion |
888 | -- | 895 | Tao Ju. Robust repair of polygonal models |
896 | -- | 904 | Chen Shen, James F. O Brien, Jonathan Richard Shewchuk. Interpolating and approximating implicit surfaces from polygon soup |
905 | -- | 914 | David Cohen-Steiner, Pierre Alliez, Mathieu Desbrun. Variational shape approximation |