281 | -- | 307 | Hansrudi Noser, Daniel Thalmann. A Rule-Based Interactive Behavioral Animation System for Humanoids |
308 | -- | 321 | Alan P. Mangan, Ross T. Whitaker. Partitioning 3D Surface Meshes Using Watershed Segmentation |
322 | -- | 332 | Lichan Hong, Arie E. Kaufman. Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes |
333 | -- | 348 | Sarah F. Frisken Gibson. Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining |
349 | -- | 359 | Fausto Bernardini, Joshua Mittleman, Holly E. Rushmeier, Cláudio T. Silva, Gabriel Taubin. The Ball-Pivoting Algorithm for Surface Reconstruction |
360 | -- | 372 | Gregory M. Nielson, Il-Hong Jung. Tools for Computing Tangent Curves for Linearly Varying Vector Fields over Tetrahedral Domains |