Journal: IEEE Trans. Vis. Comput. Graph.

Volume 5, Issue 4

281 -- 307Hansrudi Noser, Daniel Thalmann. A Rule-Based Interactive Behavioral Animation System for Humanoids
308 -- 321Alan P. Mangan, Ross T. Whitaker. Partitioning 3D Surface Meshes Using Watershed Segmentation
322 -- 332Lichan Hong, Arie E. Kaufman. Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes
333 -- 348Sarah F. Frisken Gibson. Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
349 -- 359Fausto Bernardini, Joshua Mittleman, Holly E. Rushmeier, Cláudio T. Silva, Gabriel Taubin. The Ball-Pivoting Algorithm for Surface Reconstruction
360 -- 372Gregory M. Nielson, Il-Hong Jung. Tools for Computing Tangent Curves for Linearly Varying Vector Fields over Tetrahedral Domains

Volume 5, Issue 3

193 -- 195Hans Hagen. Editor s Note
196 -- 209Yong Zhou, Arthur W. Toga. Efficient Skeletonization of Volumetric Objects
210 -- 223Harvey Ray, Hanspeter Pfister, Deborah Silver, Todd A. Cook. Ray Casting Architectures for Volume Visualization
224 -- 237Issac J. Trotts, Bernd Hamann, Kenneth I. Joy. Simplification of Tetrahedral Meshes with Error Bounds
238 -- 250Steven G. Parker, Michael Parker, Yarden Livnat, Peter-Pike J. Sloan, Charles D. Hansen, Peter Shirley. Interactive Ray Tracing for Volume Visualization
251 -- 267Milos Srámek, Arie E. Kaufman. Alias-Free Voxelization of Geometric Objects
268 -- 276François Faure. Fast Iterative Refinement of Articulated Solid Dynamics

Volume 5, Issue 2

97 -- 0Holly E. Rushmeier. Guest Editor s Introduction: Special Section on Visualization
98 -- 115Peter Lindstrom, Greg Turk. Evaluation of Memoryless Simplification
116 -- 134Klaus Mueller, Naeem Shareef, Jian Huang, Roger Crawfis. High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels
135 -- 144David N. Kenwright, Chris Henze, Creon Levit. Feature Extraction of Separation and Attachment Lines
145 -- 167Christopher G. Healey, James T. Enns. Large Datasets at a Glance: Combining Textures and Colors in Scientific Visualization
168 -- 189André Guéziec. Locally Toleranced Surface Simplification
190 -- 0Bernd Hamann, Benjamin W. Jordan, David F. Wiley. Errata: Corrections to On a Construction of a Hierarchy of Best Linear Spline Approximations Using Repeated Bisection

Volume 5, Issue 1

1 -- 12Imari Sato, Yoichi Sato, Katsushi Ikeuchi. Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
13 -- 29Oded Sudarsky, Craig Gotsman. Dynamic Scene Occlusion Culling
30 -- 46Bernd Hamann, Benjamin W. Jordan, David F. Wiley. On a Construction of a Hierarchy of Best Linear Spline Approximations Using Repeated Bisection
47 -- 61Jarek Rossignac. Edgebreaker: Connectivity Compression for Triangle Meshes
62 -- 73Stephane Cotin, Hervé Delingette, Nicholas Ayache. Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation
74 -- 94Mario Ohlberger, Martin Rumpf. Adaptive Projection Operators in Multiresolution Scientific Visualization