289 | -- | 305 | Céline Loscos, George Drettakis, Luc Robert. Interactive Virtual Relighting of Real Scenes |
306 | -- | 318 | Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour. A BRDF Postprocess to Integrate Porosity on Rendered Surfaces |
319 | -- | 334 | William A. Hoff, Tyrone Vincent. Analysis of Head Pose Accuracy in Augmented Reality |
335 | -- | 345 | George J. Grevera, Jayaram K. Udupa, Dewey Odhner. An Order of Magnitude Faster Isosurface Rendering in Software on a PC than Using Dedicated, General Purpose Rendering Hardware |
346 | -- | 359 | Yongduek Seo, Ki-Sang Hong. Calibration-Free Augmented Reality in Perspective |
360 | -- | 379 | Karol Myszkowski, Przemyslaw Rokita, Takehiro Tawara. Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences |
380 | -- | 0 | James T. Klosowski, Cláudio T. Silva. Corrections to The Prioritized-Layered Projection Algorithm for Visible Set Estimation |