183 | -- | 223 | Dylan G. M. Schouten, Pim Massink, Stella F. Donker, Mark A. Neerincx, Anita H. M. Cremers. Using scaffolding to formalize digital coach support for low-literate learners |
225 | -- | 259 | Fakhroddin Noorbehbahani, Fereshteh Salehi. A serious game to extract Hofstede's cultural dimensions at the individual level |
261 | -- | 286 | Joanna Misztal-Radecka, Bipin Indurkhya, Aleksander Smywinski-Pohl. Meta-User2Vec model for addressing the user and item cold-start problem in recommender systems |
287 | -- | 321 | Mohamed S. Benlamine, Aude Dufresne, Miriam H. Beauchamp, Claude Frasson. BARGAIN: behavioral affective rule-based games adaptation interface-towards emotionally intelligent games: application on a virtual reality environment for socio-moral development |
323 | -- | 369 | Yuichi Ishikawa, Akihiro Kobayashi, Daisuke Kamisaka. Modelling and predicting an individual's perception of advertising appeal |