319 | -- | 319 | . Editorial |
320 | -- | 329 | Gaël Sannier, Selim Balcisoy, Nadia Magnenat-Thalmann, Daniel Thalmann. VHD: a system for directing real-time virtual actors |
330 | -- | 340 | Igor S. Pandzic, Jörn Ostermann, David R. Millen. User evaluation: Synthetic talking faces for interactive services |
341 | -- | 348 | Marek Czernuszenko, Daniel J. Sandin, Andrew E. Johnson, Thomas A. DeFanti. Modeling 3D scenes from video |
349 | -- | 364 | Siome Goldenstein, Edward W. Large, Dimitris N. Metaxas. Non-linear dynamical system approach to behavior modeling |
365 | -- | 376 | Georg Glaeser, Eduard Gröller. Fast generation of curved perspectives for ultra-wide-angle lenses in VR applications |
377 | -- | 394 | Qinxin Yu, Demetri Terzopoulos. Synthetic motion capture: Implementing an interactive virtual marine world |
395 | -- | 412 | Gerhard Reitmayr, Shane Carroll, Andrew Reitemeyer, Michael G. Wagner. DeepMatrix - An open technology based virtual environment system |
413 | -- | 425 | Wen Tang, Marc Cavazza, Dale Mountain, Rae A. Earnshaw. A constrained inverse kinematics technique for real-time motion capture animation |