359 | -- | 368 | Cagatay Catal, Akhan Akbulut, Berkay Tunali, Erol Ulug, Eren Ozturk. Evaluation of augmented reality technology for the design of an evacuation training game |
369 | -- | 383 | Armin Becher, Jens Angerer, Thomas Grauschopf. Negative effects of network latencies in immersive collaborative virtual environments |
385 | -- | 397 | Stefan Weber, Fred W. Mast, David Weibel. Body size illusions influence perceived size of objects: a validation of previous research in virtual reality |
399 | -- | 409 | Scott M. Sakowitz, Marita R. Inglehart, Vidya Ramaswamy, Sean Edwards, Brandon Shoukri, Stephen Sachs, Hera Kim-Berman. A comparison of two-dimensional prediction tracing and a virtual reality patient methods for diagnosis and treatment planning of orthognathic cases in dental students: a randomized preliminary study |
411 | -- | 422 | Paul Winkler, Philipp Stiens, Nadine Rauh, Thomas Franke, Josef Krems. How latency, action modality and display modality influence the sense of agency: a virtual reality study |
423 | -- | 438 | Bruno Fanini, Luigi Cinque. Encoding immersive sessions for online, interactive VR analytics |
439 | -- | 451 | Francisco Felip, Julia Galán Serrano, Carlos García-García, Elena Mulet. Influence of presentation means on industrial product evaluations with potential users: a first study by comparing tangible virtual reality and presenting a product in a real setting |
453 | -- | 468 | Jeremy Clifton, Stephen A. Palmisano. Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality |
469 | -- | 481 | Shiguang Liu, Si Gao. Automatic synthesis of explosion sound synchronized with animation |
483 | -- | 502 | Lucio Tommaso De Paolis, Valerio De Luca. The impact of the input interface in a virtual environment: the Vive controller and the Myo armband |
503 | -- | 513 | Shi Cao, Krithika Nandakumar, Raiju Babu, Benjamin Thompson. Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display |
515 | -- | 524 | Jingbo Zhao, Robert S. Allison. Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments |
525 | -- | 0 | Jingbo Zhao, Robert S. Allison. Correction to: Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments |
527 | -- | 539 | Chih-Kai Yang, Yu-Hsi Chen, Tung-Jui Chuang, Kalpana Shankhwar, Shana Smith. An augmented reality-based training system with a natural user interface for manual milling operations |
541 | -- | 555 | Andrés Martín-Barrio, Juan Jesús Roldán, Silvia Terrile, Jaime del Cerro, Antonio Barrientos. Application of immersive technologies and natural language to hyper-redundant robot teleoperation |