Journal: Virtual Reality

Volume 24, Issue 3

359 -- 368Cagatay Catal, Akhan Akbulut, Berkay Tunali, Erol Ulug, Eren Ozturk. Evaluation of augmented reality technology for the design of an evacuation training game
369 -- 383Armin Becher, Jens Angerer, Thomas Grauschopf. Negative effects of network latencies in immersive collaborative virtual environments
385 -- 397Stefan Weber, Fred W. Mast, David Weibel. Body size illusions influence perceived size of objects: a validation of previous research in virtual reality
399 -- 409Scott M. Sakowitz, Marita R. Inglehart, Vidya Ramaswamy, Sean Edwards, Brandon Shoukri, Stephen Sachs, Hera Kim-Berman. A comparison of two-dimensional prediction tracing and a virtual reality patient methods for diagnosis and treatment planning of orthognathic cases in dental students: a randomized preliminary study
411 -- 422Paul Winkler, Philipp Stiens, Nadine Rauh, Thomas Franke, Josef Krems. How latency, action modality and display modality influence the sense of agency: a virtual reality study
423 -- 438Bruno Fanini, Luigi Cinque. Encoding immersive sessions for online, interactive VR analytics
439 -- 451Francisco Felip, Julia Galán Serrano, Carlos García-García, Elena Mulet. Influence of presentation means on industrial product evaluations with potential users: a first study by comparing tangible virtual reality and presenting a product in a real setting
453 -- 468Jeremy Clifton, Stephen A. Palmisano. Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality
469 -- 481Shiguang Liu, Si Gao. Automatic synthesis of explosion sound synchronized with animation
483 -- 502Lucio Tommaso De Paolis, Valerio De Luca. The impact of the input interface in a virtual environment: the Vive controller and the Myo armband
503 -- 513Shi Cao, Krithika Nandakumar, Raiju Babu, Benjamin Thompson. Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display
515 -- 524Jingbo Zhao, Robert S. Allison. Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments
525 -- 0Jingbo Zhao, Robert S. Allison. Correction to: Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments
527 -- 539Chih-Kai Yang, Yu-Hsi Chen, Tung-Jui Chuang, Kalpana Shankhwar, Shana Smith. An augmented reality-based training system with a natural user interface for manual milling operations
541 -- 555Andrés Martín-Barrio, Juan Jesús Roldán, Silvia Terrile, Jaime del Cerro, Antonio Barrientos. Application of immersive technologies and natural language to hyper-redundant robot teleoperation