Journal: Virtual Reality

Volume 4, Issue 4

243 -- 249R. Rajani, M. Perry. The reality of medical work: The case for a new perspective on telemedicine
250 -- 259K. M. Baird, Woodrow Barfield. Evaluating the effectiveness of augmented reality displays for a manual assembly task
260 -- 264P. Sines, B. Das. Peltier Haptic Interface (PHI) for improved sensation of touch in virtual environments
265 -- 274Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth, Eddy Flerackers. ICOME: An Immersive Collaborative 3D Object Modelling Environment
275 -- 290Tobias Kollmann. Virtual marketplaces: Building Management Information Systems for internet brokerage

Volume 4, Issue 3

152 -- 168C. Gopalsamy, Sungmee Park, Rangaswamy Rajamanickam, Sundaresan Jayaraman. The Wearable Motherboard™: The first generation of adaptive and responsive textile structures (ARTS) for medical applications
169 -- 183S. Girolamo, W. Nardo, P. Picciotti, G. Paludetti, F. Ottaviani, O. Chiavola. Virtual reality in vestibular assessment and rehabilitation
184 -- 191D. Lee, M. Woo, D. Vredevoe, J. Kimmick, Walter J. Karplus, Daniel J. Valentino. Ophthalmoscopic examination training using virtual reality
192 -- 202John G. Arthur, Avril D. McCarthy III, C. Baber, Peter J. Harley. Virtual risks: Rich domain risk and technology transfer failure as design criteria in the Sheffield Knee Arthroscopy Trainer (SKATS)
203 -- 212Jeffrey Berkley, Suzanne Weghorst, H. Gladstone, G. Raugi, Daniel Berg, Mark A. Ganter. Banded matrix approach to Finite Element modelling for soft tissue simulation
213 -- 222Patrick Neumann, Dirk Siebert, Armin Schulz, Gabriele Faulkner, Manfred Krauss, Thomas Tolxdorff. Using virtual reality techniques in maxillofacial surgery planning
223 -- 234V. Giallorenzo, P. Banerjee, L. Conroy, J. Franke. Application of virtual reality in hospital facilities design
235 -- 240Hartwig Grabowski, Stefan Haßfeld, Robert Krempien, Jan Münchenberg, Jakob Brief, Ulrich Rembold, Heinz Wörn. Simulation of frontal orbital advancement

Volume 4, Issue 2

85 -- 102Marc Cavazza, Ian Palmer. Natural language control of interactive 3D animation and computer games
103 -- 113Stephanie Everett, Kenneth Wauchope, Manuel A. Pérez-Quiñones. Creating natural language interfaces to VR systems
114 -- 128Adam Cheyer, Luc Julia. Spoken language and multimodal applications for electronic realities
129 -- 138Chris Raymaekers, Tom De Weyer, Karin Coninx, Frank Van Reeth, Eddy Flerackers. ICOME: An Immersive Collaborative 3D Object Modelling Environment
139 -- 150Volodymyr V. Kindratenko. Calibration of electromagnetic tracking devices

Volume 4, Issue 1

1 -- 3Elizabeth F. Churchill, Dave Snowdon. Guest editorial - Collaborative virtual environments
4 -- 14Avon P. Huxor. An active worlds interface to Basic Support for Cooperative Working (BSCW) to enhance chance encounters
15 -- 25Cédric Dumas, Grégory Saugis, Samuel Degrande, Patricia Plénacoste, Christophe Chaillou, Marie-Luce Viaud. Spin: A 3D interface for cooperative work
26 -- 37Ivan Tomek, Rick Giles. Virtual environments for work, study and leisure
38 -- 48Laurie McCarthy, Randy Stiles, W. Lewis Johnson, Jeff Rickel. Human-systems interaction for virtual environment team training
49 -- 59Anthony Guye-Vuillème, Tolga K. Çapin, Igor S. Pandzic, Nadia Magnenat-Thalmann, Daniel Thalmann. Nonverbal communication interface for collaborative virtual environments
60 -- 73B. Becker, G. Mark. Constructing social systems through computer-mediated communication
74 -- 84Jennifer Preece. Empathy online