Game-Based Teaching of Basic Hardware Components With an Educational Virtual Reality at Different Levels of Immersion

Andreas Dengel 0002, Andrea Auer, Patrick Urlbauer, Tim Läufer. Game-Based Teaching of Basic Hardware Components With an Educational Virtual Reality at Different Levels of Immersion. In Brett A. Becker, Keith Quille, Mikko-Jussi Laakso, Erik Barendsen, Simon, editors, ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8 - 13, 2022, Volume 1. pages 138-144, ACM, 2022. [doi]

Abstract

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