Abstract is missing.
- ErratumMagy Seif El-Nasr, Anders Drachen, Alessandro Canossa. [doi]
- IntroductionMagy Seif El-Nasr, Anders Drachen, Alessandro Canossa. 3-12 [doi]
- Game Analytics - The BasicsAnders Drachen, Magy Seif El-Nasr, Alessandro Canossa. 13-40 [doi]
- Benefits of Game Analytics: Stakeholders, Contexts and DomainsAlessandro Canossa, Magy Seif El-Nasr, Anders Drachen. 41-52 [doi]
- Game Industry Metrics Terminology and Analytics Case StudyTimothy Victor Fields. 53-71 [doi]
- Interview with Jim Baer and Daniel McCaffrey from ZyngaMagy Seif El-Nasr, Alessandro Canossa. 73-82 [doi]
- Telemetry and Analytics Best Practices and Lessons LearnedSreelata Santhosh, Mark Vaden. 85-109 [doi]
- Game Development Telemetry in ProductionGeorg Zoeller. 111-135 [doi]
- Interview with Nicholas Francis and Thomas Hagen from Unity TechnologiesAlessandro Canossa. 137-142 [doi]
- Sampling for Game User ResearchAnders Drachen, André Gagné, Magy Seif El-Nasr. 143-167 [doi]
- WebTics: A Web Based Telemetry and Metrics System for Small and Medium GamesSimon McCallum, Jayson Mackie. 169-193 [doi]
- Interview with Darius KazemiMagy Seif El-Nasr. 195-201 [doi]
- Game Data MiningAnders Drachen, Christian Thurau, Julian Togelius, Georgios N. Yannakakis, Christian Bauckhage. 205-253 [doi]
- Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay AnalysisAlessandro Canossa. 255-283 [doi]
- Gameplay Metrics in Game User Research: Examples from the TrenchesAnders Drachen, Alessandro Canossa, Janus Rau Møller Sørensen. 285-319 [doi]
- Interview with Aki Järvinen from Digital ChocolateAlessandro Canossa. 321-323 [doi]
- Better Game Experience Through Game Metrics: A Rally Videogame Case StudyPietro Guardini, Paolo Maninetti. 325-361 [doi]
- Spatial Game AnalyticsAnders Drachen, Matthias Schubert. 365-402 [doi]
- Visual Game AnalyticsBen Medler. 403-433 [doi]
- Visual Analytics Tools - A Lens into Player's Temporal Progression and BehaviorMagy Seif El-Nasr, André Gagné, Dinara Moura, Bardia Aghabeigi. 435-470 [doi]
- Interview with Nicklas "Nifflas" NygrenAlessandro Canossa. 471-473 [doi]
- Contextualizing DataEric Hazan. 477-496 [doi]
- Combining Back-End Telemetry Data with Established User Testing Protocols: A Love StoryJordan Lynn. 497-514 [doi]
- Game Metrics Through QuestionnairesBen Weedon. 515-537 [doi]
- Interview with Simon Møller from KilooAlessandro Canossa. 539-541 [doi]
- Visual Attention and Gaze Behavior in Games: An Object-Based ApproachVeronica Sundstedt, Matthias Bernhard, Efstathios Stavrakis, Erik Reinhard, Michael Wimmer. 543-583 [doi]
- An Introduction to Physiological Player Metrics for Evaluating GamesLennart E. Nacke. 585-619 [doi]
- Improving Gameplay with Game Metrics and Player MetricsGraham McAllister, Pejman Mirza-Babaei, Jason Avent. 621-638 [doi]
- Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case StudiesNicolas Ducheneaut, Nick Yee. 641-664 [doi]
- Designer, Analyst, Tinker: How Game Analytics Will Contribute to ScienceEdward Castronova, Travis L. Ross, Isaac Knowles. 665-687 [doi]
- Interview with Ola Holmdahl and Ivan Garde from JunebudAlessandro Canossa. 689-693 [doi]
- Metrics in Simulations and Games for LearningJan L. Plass, Bruce D. Homer, Charles K. Kinzer, Yoo Kyung Chang, Jonathan Frye, Walter Kaczetow, Katherine Isbister, Ken Perlin. 697-729 [doi]
- Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from GameplayCarrie Heeter, Yu-Hao Lee, Ben Medler, Brian Magerko. 731-762 [doi]
- Interview with Simon Egenfeldt Nielsen from Serious Games InteractiveAlessandro Canossa. 763-766 [doi]
- Metrics for Better PuzzlesCameron Browne. 769-800 [doi]