Abstract is missing.
- Keynote speaker: Getting realSteven K. Feiner. [doi]
- DesktopGlove: A multi-finger force feedback interface separating degrees of freedom between handsMerwan Achibet, Géry Casiez, Maud Marchal. 3-12 [doi]
- Indirect touch manipulation for interaction with stereoscopic displaysAdalberto Lafcadio Simeone. 13-22 [doi]
- D3PART: A new model for redistribution and plasticity of 3D user interfacesJeremy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jérôme Royan. 23-26 [doi]
- Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in VRZhixin Yan, Robert W. Lindeman, Arindam Dey. 27-30 [doi]
- The benefits of rotational head trackingSwaroop K. Pal, Marriam Khan, Ryan P. McMahan. 31-38 [doi]
- Guidance field: Potential field to guide users to target locations in virtual environmentsRyohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 39-48 [doi]
- Eye tracking for locomotion prediction in redirected walkingMarkus Zank, Andreas M. Kunz. 49-58 [doi]
- Motive compass: Navigation interface for locomotion in virtual environments constructed with spherical imagesRyohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 59-62 [doi]
- Automated path prediction for redirected walking using navigation meshesMahdi Azmandian, Timofey Grechkin, Mark T. Bolas, Evan A. Suma. 63-66 [doi]
- Automatic speed adjustment for travel through immersive virtual environments based on viewpoint qualitySebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen. 67-70 [doi]
- Full-body tracking using a sensor array system and laser-based sweepsShahidul Islam, Bogdan Ionescu, Cristian Gadea, Dan Ionescu. 71-80 [doi]
- A sliding window approach to natural hand gesture recognition using a custom data gloveGranit Luzhnica, Jörg Simon, Elisabeth Lex, Viktoria Pammer. 81-90 [doi]
- Proactive haptic articulation for intercommunication in collaborative virtual environmentsVictor Adriel de Jesus Oliveira, Luciana Porcher Nedel, Anderson Maciel. 91-94 [doi]
- An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environmentsMi Feng, Arindam Dey, Robert W. Lindeman. 95-104 [doi]
- Curvature manipulation techniques in redirection using haptic cuesKeigo Matsumoto, Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 105-108 [doi]
- SWIFTER: Design and evaluation of a speech-based text input metaphor for immersive virtual environmentsSebastian Pick, Andrew S. Puika, Torsten W. Kuhlen. 109-112 [doi]
- Evaluation of hands-free HMD-based navigation techniques for immersive data analysisDaniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen. 113-119 [doi]
- Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairmentsSharif Mohammad Shahnewaz Ferdous, Imtiaz Muhammad Arafat, John Quarles. 121-128 [doi]
- VUME: The voluntary-use methodology for evaluationsJian Ma, Prathamesh Potnis, Alec G. Moore, Ryan P. McMahan. 129-132 [doi]
- Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environmentsDavid J. Zielinski, Mark A. Sommer, Hrishikesh Rao, Lawrence G. Appelbaum, Nicholas D. Potter, Regis Kopper. 133-140 [doi]
- Effect of HMD latency on human stability during quiescent standing on one footSoma Kawamura, Ryugo Kijima. 141-144 [doi]
- Collision avoidance in the presence of a virtual agent in small-scale virtual environmentsAndrea Bönsch, Benjamin Weyers, Jonathan Wendt, Sebastian Freitag, Torsten W. Kuhlen. 145-148 [doi]
- Interpreting 2D gesture annotations in 3D augmented realityBenjamin Nuernberger, Kuo-Chin Lien, Tobias Höllerer, Matthew Turk. 149-158 [doi]
- Evaluation of user-centric optical see-through head-mounted display calibration using a leap motion controllerKenneth R. Moser, J. Edward Swan II. 159-167 [doi]
- Designing extreme 3D user interfaces for augmented live performancesKevin Ponto, Daniel Lisowski, Shuxing Fan. 169-172 [doi]
- SharpView: Improved clarity of defocused content on optical see-through head-mounted displaysKoheiushima, Kenneth R. Moser, Damien Constantine Rompapas, J. Edward Swan II, Sei Ikeda, Goshiro Yamamoto, Takafumi Taketomi, Christian Sandor, Hirokazu Kato. 173-181 [doi]
- Floating charts: Data plotting using free-floating acoustically levitated representationsThemis Omirou, Asier Marzo Pérez, Sriram Subramanian, Anne Roudaut. 187-190 [doi]
- A hybrid projection to widen the vertical field of view with large screens to improve the perception of personal space in architectural project reviewSabah Boustila, Antonio Capobianco, Dominique Bechmann, Olivier Génevaux. 191-200 [doi]
- Combating VR sickness through subtle dynamic field-of-view modificationAjoy S. Fernandes, Steven K. Feiner. 201-210 [doi]
- Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environmentsEike Langbehn, Gerd Bruder, Frank Steinicke. 211-220 [doi]
- A schematic eye for virtual environmentsJ. Adam Jones, Darlene Edewaard, Richard A. Tyrrell, Larry F. Hodges. 221-230 [doi]
- Effects of user physical fitness on performance in virtual realityAryabrata Basu, Catherine Ball, Benjamin Manning, Kyle Johnsen. 233-234 [doi]
- Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environmentsElham Ebrahimi, Sabarish V. Babu, Christopher C. Pagano, Sophie Jörg. 237-238 [doi]
- Discriminative hand localization in depth imagesMax Ehrlich, Philippos Mordohai. 239-240 [doi]
- 3D gesture mouse: Being multitask without losing the focusJuliano Franz, Aline Menin, Luciana P. Nedel. 241-242 [doi]
- In-situ flood visualisation using mobile ARPaul S. Haynes, Eckart Lange. 243-244 [doi]
- Supporting computational thinking through gamificationJoseph Isaac, Sabarish V. Babu. 245-246 [doi]
- What is wrong with your gesture? An error-based assistance for gesture training in virtual environmentsFlorian Jeanne, Yann Soullard, Indira Thouvenin. 247-248 [doi]
- Looking into HMD: A method of latency measurement for head mounted displayRyugo Kijima, Kento Miyajima. 249-250 [doi]
- Smartwatch-assisted robust 6-DOF hand tracker for object manipulation in HMD-based augmented realityHyung-il Kim, Woontack Woo. 251-252 [doi]
- Rhythmic vibrations to heels and forefeet to produce virtual walkingRyota Kondo, Keisuke Goto, Katsuya Yoshiho, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki. 253-254 [doi]
- Designing capsule, an input device to support the manipulation of biological datasetsWallace Santos Lages, Gustavo A. Arango, David H. Laidlaw, John J. Socha, Doug A. Bowman. 255-256 [doi]
- Toward vibrotactile rendering for irregular 2D tactor arraysNicholas G. Lipari, Christoph W. Borst. 257-258 [doi]
- A part-task haptic simulator for ophthalmic surgical trainingJia Luo, Patrick Kania, P. Pat Banerjee, Shammema Sikder, Cristian J. Luciano, William G. Myers. 259-260 [doi]
- Considerations on binocular mismatching in observation-based diminished realityHitomi Matsuki, Shohei Mori, Sei Ikeda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura. 261-262 [doi]
- Navigation in virtual environments: Design and comparison of two anklet vibration patterns for guidanceJeremy Plouzeau, Aida Erfanian, Cynthia Chiu, Frédéric Mérienne, Yaoping Hu. 263-264 [doi]
- Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitationSharif Shahnewaz, Imtiaz Afarat, Tanvir Irfan Gayani, Samaraweera Mikael, Dallaire-Cote, David Labbe, John Quarles. 265-266 [doi]
- 3D sketching on interactively unfolded vascular structures for treatment planningPatrick Saalfeld, Sylvia Glaßer, Oliver Beuing, Mandy Grundmann, Bernhard Preim. 267-268 [doi]
- Usability and cognitive benefits of a mobile tracked display in virtual laboratories for engineering educationElliott Tanner, Siddharth Savadatti, Benjamin Manning, Kyle Johnsen. 269-270 [doi]
- CollaborativeConstraint: UI for collaborative 3D manipulation operationsNaëm Baron. 273-274 [doi]
- Batmen - Hybrid collaborative object manipulation using mobile devicesMarcio Cabral, Gabriel Roque, Mario Nagamura, Andre Montes, Eduardo Zilles Borba, Celso Setsuo Kurashima, Marcelo Knörich Zuffo. 275-276 [doi]
- When the giant meets the ant an asymmetric approach for collaborative object manipulationMorgan Le Chénéchal, Thierry Duval, Jeremy Lacoche, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi. 277-278 [doi]
- Collaborative 3D manipulation using mobile phonesJerônimo G. Grandi, Iago U. Berndt, Henrique Galvan Debarba, Luciana P. Nedel, Anderson Maciel. 279-280 [doi]
- Ray, camera, action! A technique for collaborative 3D manipulationWallace Santos Lages. 281-282 [doi]
- Collaborative hybrid virtual environmentLeonardo Pavanatto Soares, Thomas Volpato de Oliveira, Vicenzo Abichequer Sangalli, Márcio Sarroglia Pinho, Regis Kopper. 283-284 [doi]