Abstract is missing.
- The VoodooIO gaming kit: a real-time adaptable gaming controllerNicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen. 1 [doi]
- Motion-capture-based avatar control framework in third-person view virtual environmentsMasaki Oshita. 2 [doi]
- Motivated reinforcement learning for non-player characters in persistent computer game worldsKathryn Elizabeth Merrick, Mary Lou Maher. 3 [doi]
- Identifying MMORPG bots: a traffic analysis approachKuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen. 4 [doi]
- An empirical evaluation of TCP performance in online gamesKuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei. 5 [doi]
- A proactive file transfer scheme in a distributed haptic museumToshio Asano, Masahito Isamu, Yutaka Ishibashi. 6 [doi]
- Using a mobile device as an interface tool for HMD-based AR applicationsKyong Joon Lee, Sang Chul Ahn, Hyoung-Gon Kim. 7 [doi]
- Assessment of mobile experience engine, the development toolkit for context aware mobile applicationsAmitava Biswas, Tom Donaldson, Jagmit Singh, Sara Diamond, David Gauthier, Michael Longford. 8 [doi]
- InAuthoring environment: interfaces for creating spatial stories and gaming activitiesFilipe Barrenho, Teresa Romão, Tiago Martins, Nuno Correia. 9 [doi]
- User case study and network evolution in the mobile phone sector (a study on current mobile phone applications)Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller. 10 [doi]
- A massively multi-authored mobile surrealist bookWilliam Bamford, Paul Coulton, Reuben Edwards. 11 [doi]
- The mobile phone as a digital SprayCanPhilip Garner, Omer Rashid, Paul Coulton, Reuben Edwards. 12 [doi]
- Open experiments of mobile sightseeing support systems with shared virtual worldsHiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kazuya Matsubara, Yasushi Harada, Fusako Kusunoki, Sangtae Kim, Yuki Mizukubo. 13 [doi]
- Development of the tool for artistic representation of internal information of the bodyShigeru Sakurazawa, Junichi Akita, Masashi Toda. 14 [doi]
- A component based architecture for distributed, pervasive gaming applicationsCarsten Magerkurth, Timo Engelke, Daniel H. Grollman. 15 [doi]
- A method for online adaptation of computer-game AI rulebaseRuck Thawonmas, Syota Osaka. 16 [doi]
- JGOMAS: game-oriented multi-agent system based on jadeAntonio Barella, Carlos Carrascosa, Vicente J. Botti. 17 [doi]
- Wizard s apprentice gameplay-oriented design of a computer-augmented board gameJohan Peitz, Staffan Björk, Anu Jäppinen. 18 [doi]
- Game execution control by analysis of player s behaviorKarim Sehaba, Pascal Estraillier. 19 [doi]
- Use of eye movements for video game controlJ. David Smith, T. C. Nicholas Graham. 20 [doi]
- Applying recent techniques for retro games: in the case of undo functionYuu Shibata, Kei Hiraki. 21 [doi]
- Visual attention in 3D video gamesMagy Seif El-Nasr, Su Yan. 22 [doi]
- Prosopopeia: experiences from a pervasive LarpStaffan Jonsson, Markus Montola, Annika Waern, Martin Ericsson. 23 [doi]
- Believable environments: generating interactive storytelling in vast location-based pervasive gamesAnton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin, Marco Combetto. 24 [doi]
- AI-based world behaviour for emergent narrativesJean-Luc Lugrin, Marc Cavazza. 25 [doi]
- From driving to expressive music performance: ensuring tempo smoothnessJie Liu, Elaine Chew, Alexandre R. J. François. 26 [doi]
- Interaction techniques for musical performance with tabletop tangible interfacesJames Patten, Ben Recht, Hiroshi Ishii. 27 [doi]
- Initial lessons from AR Façade, an interactive augmented reality dramaSteven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas. 28 [doi]
- Death matters: understanding gameworld experiencesLisbeth Klastrup. 29 [doi]
- Paravie: dance entertainment system for everyone to express oneself with movementJun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka, Naohito Okude. 30 [doi]
- Shootball: the tangible ball sport in ubiquitous computingYoshiro Sugano, Jumpei Ohtsuji, Toshiya Usui, Yuya Mochizuki, Naohito Okude. 31 [doi]
- In game advertising: touching the elusive consumerMarc Duke. 32 [doi]
- PAC-LAN: the human arcadeOmer Rashid, William Bamford, Paul Coulton, Reuben Edwards. 33 [doi]
- InScene: a communication device which uses incensesYuichiro Katsumoto, Erika Kanai, Nadya Kirillova, Kaori Higashi, Hokuto Miura, Takashi Matsumoto, Reiko Sasaki, Masa Inakage. 34 [doi]
- Morel: remotely launchable outdoor playthingsKenji Iguchi, Masa Inakage. 35 [doi]
- Controllable water particle displayShin ichiro Eitoku, Kotaro Hashimoto, Tomohiro Tanikawa. 36 [doi]
- Visual resonator: sight-based auditory experienceJunji Watanabe, Yuki Hashimoto, Hideaki Nii, Masahiko Inami. 37 [doi]
- Computer aided drawing system based on prediction of drawing actionHirokatsu Sou, Ichiroh Kanaya, Kosuke Sato. 38 [doi]
- POCOMZ: the ambient media device with IM wija Kyoichi Sakamoto, Kenji Saito, Masa Inakage, Aya Shigefuji, Anna Takahashi. 39 [doi]
- PlantDisplay: turning houseplants into ambient displaySatoshi Kuribayashi, Akira Wakita. 40 [doi]
- Gravity jockey: a novel music experience with galvanic vestibular stimulationNaohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami. 41 [doi]
- Straw-like user interface: virtual experience of the sensation of drinking using a strawYuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami. 42 [doi]
- Believable performance agents for interactive conversationsNathan D. Nichols, Kristian J. Hammond, David A. Shamma, Sara Owsley. 43 [doi]
- Mobile TVTanja K. Gompf. 44 [doi]
- Ambient videoJim Bizzocchi. 45 [doi]
- Andrew Rivolski: multi-display cooperation gameAndy Yamada, Tomoyuki Nezu, Masa Inakage. 46 [doi]
- Mounting and application of bubble display system: bubble cosmosMasahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori, Junichi Hoshino. 47 [doi]
- Mosaic textile: wearable ambient display with non-emissive color-changing modulesAkira Wakita, Midori Shibutani. 48 [doi]
- Gravity Jockey: a novel music experience with galvanic vestibular stimulationNaohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami. 49 [doi]
- Straw-like user interface: virtual experience of the sensation of drinking using a strawYuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami. 50 [doi]
- To use PYA tool or not for learning Japanese hand alphabetsMiki Namatame, Yasushi Harada, Fusako Kusunoki, Shigenori Inagaki, Takao Terano. 51 [doi]
- Reflex flower: ambient work rhythm visualization system in computer-aided work environmentsItaru Kuramoto, Buntaro Kaji, Yu Shibuya, Yoshihiro Tsujino. 52 [doi]
- A fitness game reflecting heart rateSoh Masuko, Junichi Hoshino. 53 [doi]
- The soundtrack of your mind: mind music - adaptive audio for game charactersMirjam Eladhari, Rik Nieuwdorp, Mikael Fridenfalk. 54 [doi]
- Animated storytelling system via textKaoru Sumi, Mizue Nagata. 55 [doi]
- Fuzzy cognitive goal net for interactive storytelling plot designYundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen. 56 [doi]
- How real should virtual characters be?Daniel Wagner, Mark Billinghurst, Dieter Schmalstieg. 57 [doi]
- Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive charactersAtsushi Nakano, Kenta Shioiri, Junichi Hoshino. 58 [doi]
- 3DCG authoring system using turtle metaphorKatsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki, Noboru Ashida, Kazuma Tanida. 59 [doi]
- NeGAS: logo based authoring environment for 3D computer animationUeno Masayuki, Nishiki Takeshi, Tsushima Katsuhide. 60 [doi]
- Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animationChen Mao, Sheng Feng Qin, David K. Wright. 61 [doi]
- 3D object modelling for entertainment applicationsYi Song, Li Bai, Yangsheng Wang. 62 [doi]
- Projecting tension in virtual environments through lightingMagy Seif El-Nasr. 63 [doi]
- A stylized cartoon hair rendererJung Shin, Michael Haller, R. Mukundan. 64 [doi]
- Face decorating system based on improved active shape modelsShuchang Wang, Yangsheng Wang, Li Bai. 65 [doi]
- Interpolation techniques for the artificial construction of video slow motion in the postproduction processDavid Steffen Bergman, Belgacem Ben Youssef, Jim Bizzocchi, John Bowes. 66 [doi]
- Wireless home entertainment center: reducing last hop delays for real-time applicationsClaudio E. Palazzi, Giovanni Pau, Marco Roccetti, Stefano Ferretti, Mario Gerla. 67 [doi]
- Low cost solution for location determination of mobile nodes in a wireless local area networkAnsar-Ul-Haque Yasar, M. A. Ansari, Sherjeel Farooqui. 68 [doi]
- Subjective assessment of fairness among users in multipoint communicationsYutaka Ishibashi, Manabu Nagasaka, Noriyuki Fujiyoshi. 69 [doi]
- Airhockey over a distance: a networked physical game to support social interactionsFlorian Mueller, Luke Cole, Shannon O Brien, Wouter Walmink. 70 [doi]
- AoIM in peer-to-peer multiplayer online gamesAbdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen. 71 [doi]
- A proposal of encoded computations for distributed massively multiplayer online servicesKeiichi Endo, Minoru Kawahara, Yutaka Takahashi. 72 [doi]
- Some positive effects of online gamingIan Frank, Nobuhisa Sanbou, Katsuaki Terashima. 73 [doi]
- User model in multiplayer mixed reality entertainment applicationsStéphane Natkin, Chen Yan. 74 [doi]
- Low cost solution for location determination of mobile nodes in a wireless local area networkAnsar-Ul-Haque Yasar, M. A. Ansari, Sherjeel Farooqui. 75 [doi]
- Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animationChen Mao, Sheng Feng Qin, David K. Wright. 76 [doi]
- Sharelog: digital public art interaction by using Suica Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose. 77 [doi]
- From driving to expressive music performance: ensuring tempo smoothnessJie Liu, Elaine Chew, Alexandre R. J. François. 78 [doi]
- Wizard s apprentice gameplay-oriented design of a computer-augmented board gameJohan Peitz, Staffan Björk, Anu Jäppinen. 79 [doi]
- The scenario and design process of childcare robot, PaPeRoJunichi Osada, Shinichi Ohnaka, Miki Sato. 80 [doi]
- Early narrative experience: positive segue to narrative gameplayKrystina S. Madej. 81 [doi]
- The VoodooIO gaming kit: a real-time adaptable gaming controllerNicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen. 82 [doi]
- Computational support for compelling story tellingSara Owsley, Kristian J. Hammond, David A. Shamma. 83 [doi]
- Development of the tool for artistic representation of internal information of the bodyShigeru Sakurazawa, Junichi Akita, Masashi Toda. 84 [doi]
- User model in multiplayer mixed reality entertainment applicationsStéphane Natkin, Chen Yan. 85 [doi]
- Modifying game content with personal mediaJukka Holm, Juha Arrasvuori, Kai Havukainen. 86 [doi]
- The four impression factors of music videosMaiko Kamata, Makoto Arisawa. 87 [doi]
- Accuracy of musician s response time for an electronic music score system with a moving markerTatsuo Kamitani, Manabu Yano, Minoru Matsuda. 88 [doi]
- Metazoa LudensRoger Thomas Kok Chuen Tan, V. Todorovic, G. Andrejin, James Keng Soon Teh, Adrian David Cheok. 89 [doi]
- Paravision: the entertaining visualizer in public spaceTakafumi Iwai, Sohei Kitada, Mariko Higaki, Mizuki Deguchi, Kazuya Kaijima, Akira Wakita. 90 [doi]
- A method of virtual walkthrough image space construction using plural omnidirectional imagesYuji Hoshi, Shinya Nakayama, Masami Kato. 91 [doi]
- Scenario and design process of childcare robot PaPeRoJunichi Osada, Shinichi Ohnaka, Miki Sato. 92 [doi]
- Sharelog: digital public art interaction by using Suica Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose. 93 [doi]
- Age invadersKhoo Eng Tat, Shang Ping Lee, Adrian David Cheok. 94 [doi]
- A fast eye location method using ordinal featuresXuetao Feng, Yangsheng Wang, Li Bai. 95 [doi]
- Dynamic evaluation of distribution of visual attention during playing video gameKenji Yokoi, Katsumi Watanabe, Takashi Kawai. 96 [doi]
- Paper prototyping a pervasive gameElina M. I. Koivisto, Mirjam Eladhari. 97 [doi]
- Motion creation for online game charactersAtsushi Nakano, Junichi Hoshino. 98 [doi]
- Gaze computer interaction on stereo displayYong-Moo Kwon, Kyeong-Won Jeon. 99 [doi]
- Virtual experience: interactive domino simulationQonita M. Shahab, Yong-Moo Kwon, Heedong Ko. 100 [doi]
- AR baseball presentation system based on registration with multiple markersYuko Uematsu, Hideo Saito. 101 [doi]
- Internet pajamaJames Keng Soon Teh, Shang Ping Lee, Adrian David Cheok. 102 [doi]
- Adaptative execution of game: unfolding a correct storyRonan Champagnat, Pascal Estraillier, Armelle Prigent. 103 [doi]
- Computational support for compelling story tellingSara Owsley, Kristian J. Hammond, David A. Shamma. 104 [doi]
- Drop*STAR: support system of musical arrangement and performance for small groupsSeiko Myojin, Mie Nakatani, Hirokazu Kato. 105 [doi]
- A model for mobile entertainment content consumptionS. R. Subramanya, Byung K. Yi. 106 [doi]
- Mixed reality for fun learning in primary schoolWei Liu, Adrian David Cheok, Sim Hwee, Ang Ivene. 107 [doi]
- Architecture of an authoring system to support the creation of interactive contentsKoji Miyazaki, Yurika Nagai, Ryohei Nakatsu. 108 [doi]
- Early narrative experience: positive segue to narrative gameplayKrystina S. Madej. 109 [doi]