Believable environments: generating interactive storytelling in vast location-based pervasive games

Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin, Marco Combetto. Believable environments: generating interactive storytelling in vast location-based pervasive games. In Hiroshi Ishii, Newton Lee, Stéphane Natkin, Katsuhide Tsushima, editors, Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006. pages 24, ACM, 2006. [doi]

Abstract

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