Abstract is missing.
- The Placebo projectAnthony Dunne, Fiona Raby. 9-12 [doi]
- Everyday adaptive designThomas P. Moran. 13-14 [doi]
- Some recent thoughts on digital mediaJohn Maeda. 15-18 [doi]
- Neither Bauhäusler nor nerd educating the interaction designerPelle Ehn. 19-23 [doi]
- Who will design the cathedrals of information technology?Gillian Crampton Smith. 24-25 [doi]
- Investigating exhibitsBenjamin Fry. 32-36 [doi]
- ...a load of ould boxology! Kieran Ferris, Liam J. Bannon. 41-49 [doi]
- Design of an interactive system for group learning supportMasanori Sugimoto, Fusako Kusunoki, Hiromichi Hashizume. 50-55 [doi]
- A group game played in interactive virtual space: design and evaluationHanna Strömberg, Antti Väätänen, Veli-Pekka Räty. 56-63 [doi]
- Design of a 3D interactive math learning environmentJason Elliott, Amy Bruckman. 64-74 [doi]
- Community design of community simulationsMary Beth Rosson, John M. Carroll, Cheryl D. Seals, Tracy Lewis. 75-83 [doi]
- The enigmatics of affectPhoebe Sengers, Rainer Liesendahi, Werner Magar, Christoph Seibert, Boris Müller, Thorsten Joachims, Weidong Geng, Pia Mårtensson, Kristina Höök. 87-98 [doi]
- From user to character: an investigation into user-descriptions in scenariosLene Nielsen. 99-104 [doi]
- Abstract information appliances: methodological exercises in conceptual design of computational thingsLars Hallnäs, Johan Redström. 105-116 [doi]
- Form is functionBo Westerlund. 117-124 [doi]
- How does the design community think about design?Michael E. Atwood, Katherine W. McCain, Jodi C. Williams. 125-132 [doi]
- Cubby+: exploring interactionJoep W. Frens, J. P. Djajadiningrat, Kees C. J. Overbeeke. 135-140 [doi]
- Forming interactivity: a tool for rapid prototyping of physical interactive productsDaniel Avrahami, Scott E. Hudson. 141-146 [doi]
- Designing for serendipity: supporting end-user configuration of ubiquitous computing environmentsMark W. Newman, Jana Z. Sedivy, Christine Neuwirth, W. Keith Edwards, Jason I. Hong, Shahram Izadi, Karen Marcelo, Trevor F. Smith. 147-156 [doi]
- Simplifying video editng using metadataJuan P. Casares, A. Chris Long, Brad A. Myers, Rishi Bhatnagar, Scott M. Stevens, Laura Dabbish, Dan Yocum, Albert T. Corbett. 157-166 [doi]
- Virtual video prototyping of pervasive healthcare systemsJakob Bardram, Claus Bossen, Andreas Lykke-Olesen, Rune Nielsen, Kim Halskov Madsen. 167-177 [doi]
- Innovation in extremis: evolving an application for the critical work of email and information managementVictoria Bellotti, Nicolas Ducheneaut, Mark Howard, Ian Smith, Christine Neuwirth. 181-192 [doi]
- The roads not taken: detours and dead ends on the design path of speeder readerMaribeth Back, Steve R. Harrison. 193-199 [doi]
- Improving the design of business and interactive system concepts in a digital business consultancyRichard I. Anderson, Jennifer Crakow, Jay Joichi. 213-223 [doi]
- Technology choice as a first step in design: the interplay of procedural and sensemaking processesMark Bergman, Gloria Mark. 224-234 [doi]
- Pools and satellites: intimacy in the cityKatja Battarbee, Nik Baerten, Martijn Hinfelaar, Paul Irvine, Susanne Loeber, Alan Munro, Thomas Pederson. 237-245 [doi]
- Of maps and guidebooks: designing geographical technologiesBarry A. T. Brown, Mark Perry. 246-254 [doi]
- Practical strategies for integrating a conversation analyst in an iterative design processAllison Woodruff, Margaret H. Szymanski, Rebecca E. Grinter, Paul M. Aoki. 255-264 [doi]
- Pattern-based support for interactive design in domestic settingsAndy Crabtree, Terry Hemmings, Tom Rodden. 265-276 [doi]
- Notes towards an ethnography of domestic technologyMark Blythe, Andrew F. Monk. 277-281 [doi]
- But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedbackTom Djajadiningrat, Kees Overbeeke, Stephan Wensveen. 285-291 [doi]
- Wear, point, and tilt: designing support for mobile service and maintenance in industrial settingsDaniel Fallman. 293-302 [doi]
- MessyDesk and MessyBoard: two designs inspired by the goal of improving human memoryAdam M. Fass, Jodi Forlizzi, Randy Pausch. 303-311 [doi]
- ComTouch: design of a vibrotactile communication deviceAngela Chang, M. Sile O Modhrain, Robert J. K. Jacob, Eric Gunther, Hiroshi Ishii. 312-320 [doi]
- All robots are not created equal: the design and perception of humanoid robot headsCarl F. DiSalvo, Francine Gemperle, Jodi Forlizzi, Sara B. Kiesler. 321-326 [doi]
- Location-sensitive services: it s now ready for prime time on cellular phones!Didier Chincholle, Mikael Eriksson, Alex Burden. 331-334 [doi]
- Push me, shove me and I show you how you feel: recognising mood from emotionally rich interactionStephan Wensveen, Kees C. J. Overbeeke, Tom Djajadiningrat. 335-340 [doi]
- Mixers: a participatory approach to design prototypingRamia Mazé, Monica Bueno. 341-344 [doi]
- What you see is what you feel: exploiting the dominance of the visual over the haptic domain to simulate force-feedback with cursor displacementsKoert van Mensvoort. 345-348 [doi]
- Using a Wizard of Oz study to inform the design of SenToyGerd Andersson, Kristina Höök, Dário Mourão, Ana Paiva, Marco Costa. 349-355 [doi]
- The chat circles series: explorations in designing abstract graphical communication interfacesJudith S. Donath, Fernanda B. Viégas. 359-369 [doi]
- Examples and ideas in the development of sounding objectsMatthias Rath. 370-372 [doi]
- Things aren t what they seem to be: innovation through technology inspirationYvonne Rogers, Michael Scaife, Eric Harris, Ted Phelps, Sara Price, Hilary Smith, Henk L. Muller, Cliff Randell, Andrew Moss, Ian Taylor, Danae Stanton, Claire O Malley, Greta Corke, Silvia Gabrielli. 373-378 [doi]
- Mediator and medium: doors as interruption gateways and aesthetic displaysJeffrey Nichols, Jacob O. Wobbrock, Darren Gergle, Jodi Forlizzi. 379-386 [doi]
- Multilevel design and role play: experiences in assessing support for neighborhood participation in designHal Eden, Eric Scharff, Eva Hornecker. 387-392 [doi]
- Exploring exhibit space in a personal perspective: an interactive photo collage of a folk crafts museumTakashi Kiriyama, Mihoko Otake, Hiroya Tanaka, Junichi Tokuda, Haruka Tanji, Takeshi Matsushita, Masatoshi Arikawa, Ryosuke Shibasaki. 393-398 [doi]
- Origami Desk: integrating technological innovation and human-centric designWendy Ju, Leonardo Bonanni, Richard Fletcher, Rebecca Hurwitz, Tilke Judd, Rehmi Post, Matthew Reynolds, Jennifer Yoon. 399-405 [doi]
- Collecting and incorporating user requirements into design solutionsKathy Baxter, Catherine Courage. 410 [doi]
- Cross-cultural UI design: for home, work, and on the wayAaron Marcus. 411 [doi]
- Handheld usabilityScott Weiss. 412 [doi]
- Scenario-based usability engineeringMary Beth Rosson, John M. Carroll. 413 [doi]
- Co-design in practiceMark R. Hicks, Geraldine Fitzpatrick. 416 [doi]