Abstract is missing.
- In search of lasting principles for designing interactive systemsSol J. Greenspan. 1 [doi]
- Inspiration card workshopsKim Halskov, Peter Dalsgård. 2-11 [doi]
- Storyboarding: an empirical determination of best practices and effective guidelinesKhai N. Truong, Gillian R. Hayes, Gregory D. Abowd. 12-21 [doi]
- Child-personas: fact or fiction?Alissa Nicole Antle. 22-30 [doi]
- The spatial character of sensor technologyStuart Reeves, Tony P. Pridmore, Andy Crabtree, Jonathan Green, Steve Benford, Claire O Malley. 31-40 [doi]
- Using kinetic typography to convey emotion in text-based interpersonal communicationJoonhwan Lee, SooJin Jun, Jodi Forlizzi, Scott E. Hudson. 41-49 [doi]
- Sensorial interfacesAngela Chang, Hiroshi Ishii. 50-59 [doi]
- Supporting ethnographic studies of ubiquitous computing in the wildAndy Crabtree, Steve Benford, Chris Greenhalgh, Paul Tennent, Matthew Chalmers, Barry Brown. 60-69 [doi]
- DJs perspectives on interaction and awareness in nightclubsCarrie Gates, Sriram Subramanian, Carl Gutwin. 70-79 [doi]
- SESAME: towards better 3D conceptual design systemsJi-Young Oh, Wolfgang Stürzlinger, John Danahy. 80-89 [doi]
- How do design and evaluation interrelate in HCI research?Christine E. Wania, Michael E. Atwood, Katherine W. McCain. 90-98 [doi]
- Staying open to interpretation: engaging multiple meanings in design and evaluationPhoebe Sengers, Bill Gaver. 99-108 [doi]
- Unfolding understandings: co-designing UbiComp ::::In Situ::::, over timeJohn Halloran, Eva Hornecker, Geraldine Fitzpatrick, Mark J. Weal, David E. Millard, Danius T. Michaelides, Don Cruickshank, David De Roure. 109-118 [doi]
- Can we measure quality in design and do we need to?Alistair G. Sutcliffe, John Karat, Susanne Bødker, Bill Gaver. 119-121 [doi]
- The effect of group composition on divergent thinking in an interaction design activityAndrew Warr, Eamonn O Neill. 122-131 [doi]
- Randomness as a resource for designTuck Wah Leong, Frank Vetere, Steve Howard. 132-139 [doi]
- How bodies matter: five themes for interaction designScott R. Klemmer, Björn Hartmann, Leila Takayama. 140-149 [doi]
- Popcorn: the personal knowledge baseStephen Davies, Scotty Allen, Jon Raphaelson, Emil Meng, Jake Engleman, Roger King, Clayton Lewis. 150-159 [doi]
- iTell: supporting retrospective storytelling with digital photosBrian M. Landry, Mark Guzdial. 160-168 [doi]
- Mock games: a new genre of pervasive playMartin Brynskov, Martin Ludvigsen. 169-178 [doi]
- Morphome: a constructive field study of proactive information technology in the homeIlpo Koskinen, Kristo Kuusela, Katja Battarbee, Anne Soronen, Frans Mäyrä, Jussi Mikkonen, Mari Zakrzewski. 179-188 [doi]
- The impact of pre-patterns on the design of digital home applicationsT. Scott Saponas, Madhu K. Prabaker, Gregory D. Abowd, James A. Landay. 189-198 [doi]
- The history tablecloth: illuminating domestic activityWilliam W. Gaver, John Bowers, Andy Boucher, Andy Law, Sarah Pennington, Nicolas Villar. 199-208 [doi]
- What do usability evaluators do in practice?: an explorative study of think-aloud testingMie Nørgaard, Kasper Hornbæk. 209-218 [doi]
- Collaborative architecture design and evaluationSteven R. Haynes, Amie L. Skattebo, Jonathan A. Singel, Mark A. Cohen, Jodi L. Himelright. 219-228 [doi]
- Design documentaries: inspiring design research through documentary filmBas Raijmakers, William W. Gaver, Jon Bishay. 229-238 [doi]
- The origin and design of intentional affordancesAntonio Rizzo. 239-240 [doi]
- External representations in ubiquitous computing design and the implications for design toolsSteven Dow, T. Scott Saponas, Yang Li, James A. Landay. 241-250 [doi]
- The use of abstraction and motion in the design of social interfacesBilge Mutlu, Jodi Forlizzi, Illah R. Nourbakhsh, Jessica K. Hodgins. 251-260 [doi]
- It s Just a Method! : a pedagogical experiment in interdisciplinary designSteve R. Harrison, Maribeth Back, Deborah G. Tatar. 261-270 [doi]
- Interaction, usability and aesthetics: what influences users preferences?Antonella De Angeli, Alistair G. Sutcliffe, Jan Hartmann. 271-280 [doi]
- ec(h)o: situated play in a tangible and audio museum guideRon Wakkary, Marek Hatala. 281-290 [doi]
- Experiencing BLISS when becoming a bus passengerDarren J. Reed, Peter C. Wright. 291-300 [doi]
- Challenges in designing interactive systems for emergency responseMorten Kyng, Esben Toftdahl Nielsen, Margit Kristensen. 301-310 [doi]
- Back to school: design principles for improving webcast interactivity from face-to-face classroom observationJeremy P. Birnholtz. 311-320 [doi]
- Wikifying your interface: facilitating community-based interface translationM. Cameron Jones, Dinesh Rathi, Michael B. Twidale. 321-330 [doi]
- A persistent chat space for work groups: the design, evaluation and deployment of loopsThomas Erickson, Wendy A. Kellogg, Mark Laff, Jeremy B. Sussman, Tracee Vetting Wolf, Christine A. Halverson, Denise Edwards. 331-340 [doi]
- An empirical framework for designing social productsBilge Mutlu. 341-342 [doi]
- Designing and evaluating glanceable peripheral displaysTara Matthews. 343-345 [doi]
- Designing for experiences: randomness as a resourceTuck Wah Leong. 346-347 [doi]
- Designing for social interaction: an experimental design research projectMartin Ludvigsen. 348-349 [doi]
- Designing interfaces to enrich personalizationJames R. Eagan. 350-351 [doi]
- Design research for a context-aware capture system to support biology educationAbe Crystal. 352-353 [doi]
- Investigating design knowledge reuse for interface developmentShahtab Wahid. 354-356 [doi]
- Just the facts ma am? : a contextual approach to the legal information use environmentYolanda P. Jones. 357-359 [doi]
- Trees of life: models of children s creative processesMaria C. R. Harrington. 360-362 [doi]
- Visualizing network traffic for intrusion detectionJohn R. Goodall. 363-364 [doi]
- Exploring design as a research activityBlaine Hoffman, Helena M. Mentis, Matthew R. Peters, David J. Saab, Steve Schweitzer, James Spielvogel. 365-366 [doi]
- Exploring the interrelationships between the design and evaluation of interactive systemsMichael E. Atwood, Christine E. Wania. 367-368 [doi]
- Fun & games: on the process of game designMagy Seif El-Nasr, Joshua B. Gross. 369-370 [doi]