Abstract is missing.
- To Study Interaction and Interfaces: An Approach and Some FindingsErik Stolterman. 1 [doi]
- Data and Design for ActionJodi Forlizzi. 3 [doi]
- Design Research, for What?: Different Perspectives on Design ResearchKun Pyo Lee. 5 [doi]
- Diversifying Design ImaginationsPhoebe Sengers. 7 [doi]
- Exploring Trust in Digital CivicsEric Corbett, Christopher A. Le Dantec. 9-20 [doi]
- Beyond the Prototype: Maintenance, Collective Responsibility, and Public IoTSarah E. Fox, Rafael M. L. Silva, Daniela K. Rosner. 21-32 [doi]
- Designing Future Employment Applications for Underserved Job Seekers: A Speed Dating StudyTawanna R. Dillahunt, Jason Lam, Alex Lu, Earnest Wheeler. 33-44 [doi]
- Designing for IntersectionsMarisol Wong-Villacres, Arkadeep Kumar, Aditya Vishwanath, Naveena Karusala, Betsy DiSalvo, Neha Kumar. 45-58 [doi]
- VMotion: Designing a Seamless Walking Experience in VRMisha Sra, Xuhai Xu, Aske Mottelson, Pattie Maes. 59-70 [doi]
- Attending to Breath: Exploring How the Cues in a Virtual Environment Guide the Attention to Breath and Shape the Quality of Experience to Support MindfulnessMirjana Prpa, Kivanç Tatar, Jules Françoise, Bernhard E. Riecke, Thecla Schiphorst, Philippe Pasquier. 71-84 [doi]
- Your Place and Mine: Designing a Shared VR Experience for Remotely Located UsersMisha Sra, Aske Mottelson, Pattie Maes. 85-97 [doi]
- VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VRMichael Rietzler, Teresa Hirzle, Jan Gugenheimer, Julian Frommel, Thomas Dreja, Enrico Rukzio. 99-108 [doi]
- A Situated Exploration of Designing for Personal Health Ecosystems through Data-enabled DesignSander Bogers, Janne van Kollenburg, Eva Deckers, Joep W. Frens, Caroline Hummels. 109-120 [doi]
- Social Support Mosaic: Understanding Mental Health Management Practice on College CampusSun Young Park. 121-133 [doi]
- Examining Self-Tracking by People with Migraine: Goals, Needs, and Opportunities in a Chronic Health ConditionJessica Schroeder, Chia-Fang Chung, Daniel A. Epstein, Ravi Karkar, Adele Parsons, Natalia Murinova, James Fogarty, Sean A. Munson. 135-148 [doi]
- Exploring Self-Defining Memories in Old Age and their Digital CuesCorina Sas. 149-161 [doi]
- Making Grooves with Needles: Using e-textiles to Encourage Gender Diversity in Embedded Audio Systems DesignRebecca Stewart, Sophie Skach, Astrid Bin. 163-172 [doi]
- Open Design, Inclusivity and the Intersections of MakingDavid Green, David Kirk. 173-186 [doi]
- Statement Making: A Maker Fashion Show Foregrounding Feminism, Gender, and TransdisciplinarityJohanna Okerlund, Madison Dunaway, Celine Latulipe, David C. Wilson, Eric Paulos. 187-199 [doi]
- Exploring Aesthetic Enhancement of Wearable Technologies for Deaf WomenDanielle Wilde, Patrizia Marti. 201-213 [doi]
- Interweaving Visual and Audio-Haptic Augmented Reality for Urban ExplorationYi-Ta Hsieh, Valeria Orso, Salvatore Andolina, Manuela Canaveras, Diogo Cabral, Anna Spagnolli, Luciano Gamberini, Giulio Jacucci. 215-226 [doi]
- Scale Impacts Elicited Gestures for Manipulating Holograms: Implications for AR Gesture DesignTran Pham, Jo Vermeulen, Anthony Tang, Lindsay MacDonald Vermeulen. 227-240 [doi]
- Bare-Handed 3D Drawing in Augmented RealityJohn J. Dudley, Hendrik Schuff, Per Ola Kristensson. 241-252 [doi]
- Body as a Canvas: An Exploration on the Role of the Body as Display of Digital InformationThuong N. Hoang, Hasan Shahid Ferdous, Frank Vetere, Martin Reinoso. 253-263 [doi]
- Designing Interactive Visual Supports for Children with Special Needs in a School SettingIssey Takahashi, Mika Oki, Baptiste Bourreau, Kenji Suzuki. 265-275 [doi]
- Design Artefacts to Support People with a Disability to Build Personal InfrastructuresRavihansa Rajapakse, Margot Brereton, Laurianne Sitbon. 277-288 [doi]
- The Use(fulness) of Therapeutic Toys: Practice-derived Design Lenses for Toy DesignPeter Fikar, Florian Güldenpfennig, Roman Ganhör. 289-300 [doi]
- Identifying Children's Fidget Object Preferences: Toward Exploring the Impacts of Fidgeting and Fidget-Friendly TangiblesSuzanne B. da Câmara, Rakshit Agrawal, Katherine Isbister. 301-311 [doi]
- Designing for an other Home: Expanding and Speculating on Different Forms of Domestic LifeDoenja Oogjes, William Odom, Pete Fung. 313-326 [doi]
- ActuEating: Designing, Studying and Exploring Actuating Decorative ArtefactsSara Nabil, Aluna Everitt, Miriam Sturdee, Jason Alexander, Simon J. Bowen, Peter C. Wright, David S. Kirk. 327-339 [doi]
- Designing the IoT SandboxJoep W. Frens, Mathias Funk, Bastiaan van Hout, Joep Le Blanc. 341-354 [doi]
- Hygge as a Desirable Design Vision for the Sustainable Smart HomeRikke Hagensby Jensen, Yolande A. A. Strengers, Dimitrios Raptis, Larissa Nicholls, Jesper Kjeldskov, Mikael B. Skov. 355-360 [doi]
- Generating Mobile Application Onboarding Insights Through Minimalist InstructionBrendan Strahm, Colin M. Gray, Mihaela Vorvoreanu. 361-372 [doi]
- How Do Sketching and Non-Sketching Actions Convey Design Intent?Senthil K. Chandrasegaran, Devarajan Ramanujan, Niklas Elmqvist. 373-385 [doi]
- Designing for Situational Visual Impairments: Supporting Early-Career Designers of Mobile ContentGarreth W. Tigwell, Rachel Menzies, David R. Flatla. 387-399 [doi]
- From Hyperlinks to Hypercues: Entity-Based Affordances for Fluid Information ExplorationKhalil Klouche, Tuukka Ruotsalo, Giulio Jacucci. 401-411 [doi]
- Designing Connected Resources for Older PeopleIohanna Nicenboim, Elisa Giaccardi, Lenneke Kuijer. 413-425 [doi]
- Conducting Qualitative Fieldwork with Ageing Saudis: A Visual DiarySoud Nassir, Tuck Wah Leong. 427-439 [doi]
- Designing the Lost Self: Older Adults' Self-representations in Online GamesRomina Carrasco, Jenny Waycott, Steven Baker, Frank Vetere. 441-452 [doi]
- Investigating Gamification for Seniors Aged 75+Maximilian Altmeyer, Pascal Lessel, Antonio Krüger. 453-458 [doi]
- An Annotated Portfolio on Doing Postphenomenology Through Research ProductsSabrina Hauser, Doenja Oogjes, Ron Wakkary, Peter-Paul Verbeek. 459-471 [doi]
- Understanding Craft-Based Inquiry in HCIRaune Frankjær, Peter Dalsgaard. 473-484 [doi]
- Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive DevicesKevin Lefeuvre, Sören Totzauer, Michael Storz, Albrecht Kurze, Andreas Bischof, Arne Berger. 485-496 [doi]
- Making Things Apart: Gaining Material UnderstandingMartin Murer. 497-509 [doi]
- Words Become Worlds: The LIT ROOM, a Literacy Support Tool at Room-ScaleGeorge J. Schafer, Susan King Fullerton, Ian D. Walker, Amith Vijaykumar, Keith Evan Green. 511-522 [doi]
- Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual MarkersSusan Ali, Boriana Koleva, Ben Bedwell, Steve Benford. 523-534 [doi]
- TouchBranch: Understanding Interpersonal Touches in Interactive InstallationSeungki Kim, Jiwoo Hong, Jaeyeon Lee, Hyun-Sook Choi, Geehyuk Lee, Woohun Lee. 535-546 [doi]
- Unlocking the Interactive Office: Concurrent Prototyping ApproachTomasz Jaskiewicz, Aadjan van der Helm. 547-558 [doi]
- "It's hard to argue with a computer": Investigating Psychotherapists' Attitudes towards Automated EvaluationTad Hirsch, Christina S. Soma, Kritzia Merced, Patty Kuo, Aaron Dembe, Derek D. Caperton, David C. Atkins, Zac E. Imel. 559-571 [doi]
- Grounding Interactive Machine Learning Tool Design in How Non-Experts Actually Build ModelsQian Yang, Jina Suh, Nan-Chen Chen, Gonzalo Ramos. 573-584 [doi]
- Investigating How Experienced UX Designers Effectively Work with Machine LearningQian Yang, Alex Sciuto, John Zimmerman, Jodi Forlizzi, Aaron Steinfeld. 585-596 [doi]
- Interaction Challenges in AI Equipped Environments Built to Teach Foreign Languages Through Dialogue and Task-CompletionRahul R. Divekar, Jaimie Drozdal, Yalun Zhou, Ziyi Song, David Allen, Robert Rouhani, Rui Zhao, Shuyue Zheng, Lilit Balagyozyan, Hui Su. 597-609 [doi]
- Designing for Multiple Hand Grips and Body Postures within the UX of a moving SmartphoneRachel Eardley, Anne Roudaut, Steve Gill, Stephen J. Thompson. 611-621 [doi]
- Gestures for Smart Rings: Empirical Results, Insights, and Design ImplicationsBogdan-Florin Gheran, Jean Vanderdonckt, Radu-Daniel Vatavu. 623-635 [doi]
- Interactive and Situated Guidelines to Help Users Design a Personal Desk that Fits Their BodiesBokyung Lee, Joon Gi Shin, Hyoshin Bae, Daniel Saakes. 637-650 [doi]
- EMGuitar: Assisting Guitar Playing with ElectromyographyJakob Karolus, Hendrik Schuff, Thomas Kosch, Pawel W. Wozniak, Albrecht Schmidt 0001. 651-655 [doi]
- Improvising with an Audience-Controlled Robot PerformerClaire Mikalauskas, Tiffany Wun, Kevin Ta, Joshua Horacsek, Lora Oehlberg. 657-666 [doi]
- Reconfiguring the Appearance and Expression of Social Robots by Acknowledging their OthernessLaurens Boer, Harvey Bewley. 667-677 [doi]
- Designing Expressions of Movement QualitiesJeroen Peeters, Ambra Trotto. 679-690 [doi]
- Aeroquake: Drone Augmented DanceHeesoon Kim, James A. Landay. 691-701 [doi]
- Towards Materials for Computational Heirlooms: Blockchains and WristwatchesMehmet Aydin Baytas, Aykut Coskun, Asim Evren Yantaç, Morten Fjeld. 703-717 [doi]
- Design Inspirations from the Wisdom of YearsEli Blevis, Shunying An Blevis. 719-732 [doi]
- Respectful Disconnection: Understanding Long Distance Family Relationships in a South Korean ContextEuijin Hwang, Reuben Kirkham, Andrew Monk, Patrick Olivier. 733-745 [doi]
- Understanding Automatic Conveyor-belt Columbaria: Emerging Sites of Interactive Memorialization in JapanDaisuke Uriu, William Odom, Hannah Gould. 747-752 [doi]
- Revealing Tensions in Autobiographical Design in HCIAudrey Desjardins, Aubree Ball. 753-764 [doi]
- Living Without a Mobile Phone: An AutoethnographyAndrés Lucero. 765-776 [doi]
- Photography as a Design Research Tool into NaturecultureSzu-Yu (Cyn) Liu, Jeffrey Bardzell, Shaowen Bardzell. 777-789 [doi]
- Behavior Change Design SprintsLucas Colusso, Tien Do, Gary Hsieh. 791-803 [doi]
- Viking VR: Designing a Virtual Reality Experience for a MuseumGuy Schofield, Gareth Beale, Nicole Beale, Martin Fell, Dawn Hadley, Jonathan Hook, Damian Murphy, Julian Richards, Lewis Thresh. 805-815 [doi]
- Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual StoryworldJoshua McVeigh-Schultz, Max Kreminski, Keshav Prasad, Perry Hoberman, Scott S. Fisher. 817-829 [doi]
- SketchStudio: Experience Prototyping with 2.5-Dimensional Animated Design ScenariosHan-Jong Kim, Chang-Min Kim, Tek-Jin Nam. 831-843 [doi]
- How Display Shapes Affect 360-Degree Panoramic Video CommunicationZhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike, Naomi Yamashita, Hideaki Kuzuoka. 845-856 [doi]
- "Hey Alexa, What's Up?": A Mixed-Methods Studies of In-Home Conversational Agent UsageAlex Sciuto, Arnita Saini, Jodi Forlizzi, Jason I. Hong. 857-868 [doi]
- Intimate Futures: Staying with the Trouble of Digital Personal Assistants through Design FictionMarie Louise Juul Søndergaard, Lone Koefoed Hansen. 869-880 [doi]
- Designing for Workplace Reflection: A Chat and Voice-Based Conversational AgentRafal Kocielnik, Daniel Avrahami, Jennifer Marlow, Di Lu, Gary Hsieh. 881-894 [doi]
- Evaluating and Informing the Design of ChatbotsMohit Jain, Pratyush Kumar, Ramachandra Kota, Shwetak N. Patel. 895-906 [doi]
- The Emerging Nature of Participation in Multispecies Interaction DesignClara Mancini, Jussi Lehtonen. 907-918 [doi]
- BubbleTalk: Enriching Experience with Fish by Supporting Human BehaviorDonghyeon Ko, Daye Kwon, Eunjin Kim, Woohun Lee. 919-930 [doi]
- Confronting People's Fears about Bats: Combining Multi-modal and Environmentally Sensed Data to Promote Curiosity and DiscoveryMatej Kaninsky, Sarah Gallacher, Yvonne Rogers. 931-943 [doi]
- Hiking Hacks: Workshop Model for Exploring Wilderness Interaction DesignAndrew Quitmeyer. 945-956 [doi]
- Social Media Is Polarized, Social Media Is Polarized: Towards a New Design Agenda for Mitigating PolarizationMatti Nelimarkka, Salla-Maaria Laaksonen, Bryan Semaan. 957-970 [doi]
- Grumble to Policy Need: Deriving Public Policy Needs from Daily Life on Social Media PlatformChorong Kim, Haesung Yang, Sukwoo Jang, Ki Young Nam. 971-983 [doi]
- Caller Needs and Reactions to 9-1-1 Video Calling for EmergenciesSamarth Singhal, Carman Neustaedter. 985-997 [doi]
- POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activitiesMarko Radeta, Nuno Jardim Nunes, Dinarte Vasconcelos, Valentina Nisi. 999-1011 [doi]
- Assessment of Perceptual-Cognitive Abilities among Athletes in Virtual Environments: Exploring Interaction Concepts for Soccer PlayersMarkus Wirth, Stefan Gradl, Dino Poimann, Hannes Schaefke, Julia Matlok, Harald Koerger, Björn M. Eskofier. 1013-1023 [doi]
- Flow State Feedback Through Sports Wearables: A Case Study on TennisHayati Havlucu, Terry Eskenazi, Baris Akgün, Mehmet Cengiz Onbasli, Aykut Coskun, Oguzhan Özcan. 1025-1039 [doi]
- Movement Correction in Instructed Fitness Training: Design Recommendations and OpportunitiesLaia Turmo Vidal, Elena Márquez Segura, Annika Waern. 1041-1054 [doi]
- Botanical Printer: An Exploration on Interaction Design with PlantnessYuan-Yao Hsu, Wenn-Chieh Tsai, Wan-Chen Lee, Rung-Huei Liang. 1055-1068 [doi]
- Designing Blo-nut: Design Principles, Choreography and Otherness in an Expressive Social RobotHarvey Bewley, Laurens Boer. 1069-1080 [doi]
- Multiscale Design Strategies in a Landscape Architecture ClassroomNic Lupfer, Hannah Fowler, Alyssa Valdez, Andrew M. Webb, Jeremy Merrill, Galen Newman, Andruid Kerne. 1081-1093 [doi]
- Plain2Fun: Augmenting Ordinary Objects with Interactive Functions by Auto-Fabricating Surface Painted CircuitsTianyi Wang, Ke Huo, Pratik Chawla, Guiming Chen, Siddharth Banerjee, Karthik Ramani. 1095-1106 [doi]
- Design with Minimal Intervention: Drawing with Light and CracksNir Dick, Naama Glauber, Adi Yehezkeli, Moran Mizrahi, Shani Reches, Maiayn Ben-Yona, Anna Carmi, Amit Zoran. 1107-1120 [doi]
- PARAMETRIC HABITAT: Virtual Catalog of Design PrototypesRony Ginosar, Hila Kloper, Amit Zoran. 1121-1133 [doi]
- CutCAD - An Open-source Tool to Design 3D Objects in 2DFlorian Heller, Jan Thar, Dennis Lewandowski, Mirko Hartmann, Pierre Schoonbrood, Sophy Stönner, Simon Voelker, Jan O. Borchers. 1135-1139 [doi]
- Roaming Objects: Encoding Digital Histories of Use into Shared Objects and ToolsAnton Fedosov, William Odom, Marc Langheinrich, Ron Wakkary. 1141-1153 [doi]
- ShareBox: Designing A Physical System to Support Resource Exchange in Local CommunitiesMatthew V. Law, Mor Naaman, Nicola Dell. 1155-1167 [doi]
- Pinsight: A Novel Way of Creating and Sharing Digital Content through 'Things' in the WildCan Liu, Ben Bengler, Danilo Di Cuia, Katie Seaborn, Giovanna Nunes Vilaza, Sarah Gallacher, Licia Capra, Yvonne Rogers. 1169-1181 [doi]
- Stop the Noise! Enhancing Meaningfulness in Participatory Sensing with Community Level IndicatorsSaskia Coulson, Mel Woods, Michelle Scott, Drew Hemment, Mara Balestrini. 1183-1192 [doi]
- GazeForm: Dynamic Gaze-adaptive Touch Surface for Eyes-free Interaction in Airliner CockpitsSylvain Pauchet, Catherine Letondal, Jean-Luc Vinot, Mickaël Causse, Mathieu Cousy, Valentin Becquet, Guillaume Crouzet. 1193-1205 [doi]
- WristOrigami: Exploring Foldable Design for Multi-Display SmartwatchKening Zhu, Morten Fjeld, Ayça Ünlüer. 1207-1218 [doi]
- Pressure or Movement?Taeyong Kim, Hao Ju, Jeremy R. Cooperstock. 1219-1227 [doi]
- Traffico: A Tangible Timetable Delivering Transportation Information between SchedulesJuntae Kim, James A. Self, Young-Woo Park. 1229-1234 [doi]
- Twenty Years of Creativity Research in Human-Computer Interaction: Current State and Future DirectionsJonas Frich, Michael Mose Biskjaer, Peter Dalsgaard. 1235-1257 [doi]
- Guardians of Practice: A Contextual Inquiry of Failure-Mitigation Strategies within Creative PracticesCésar Torres, Sarah Sterman, Molly Nicholas, Richard Lin, Eric Pai, Eric Paulos. 1259-1267 [doi]
- "More than just Space": Designing to Support Assemblage in Virtual Creative HubsJandy Luik, Jenna Ng, Jonathan Hook. 1269-1281 [doi]
- Prism: Enhancing Graphic Designers' Visual Research with Interactive Search TrailsVolodymyr Dziubak, Andrea Bunt. 1283-1294 [doi]
- Investigating Proactive Search Support in ConversationsSalvatore Andolina, Valeria Orso, Hendrik Schneider, Khalil Klouche, Tuukka Ruotsalo, Luciano Gamberini, Giulio Jacucci. 1295-1307 [doi]
- Measuring the Learnability of Interactive Systems Using a Petri Net Based ApproachAndrea Marrella, Tiziana Catarci. 1309-1319 [doi]
- A Multi-Phased Co-design of an Interactive Analytics System for MOBA Game OccurrencesQuan Li, Ziming Wu, Peng Xu, Huamin Qu, Xiaojuan Ma. 1321-1332 [doi]
- Design Guidelines for Assistance Systems Supporting Sustainable Purchase DecisionsNico Herbig, Gerrit Kahl, Antonio Krüger. 1333-1344 [doi]
- An Interface without A User: An Exploratory Design Study of Online Privacy Policies and Digital LegaleseJames Pierce, Sarah Fox, Nick Merrill, Richmond Wong, Carl DiSalvo. 1345-1358 [doi]
- When BCIs have APIs: Design Fictions of Everyday Brain-Computer Interface AdoptionRichmond Y. Wong, Nick Merrill, John Chuang. 1359-1371 [doi]
- Metaphor Cards: A How-to-Guide for Making and Using a Generative Metaphorical Design ToolkitNick Logler, Daisy Yoo, Batya Friedman. 1373-1386 [doi]
- Washing with the Wind: A Study of Scripting towards SustainabilityRikke Hagensby Jensen, Dimitrios Raptis, Jesper Kjeldskov, Mikael B. Skov. 1387-1400 [doi]