Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model

Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs, Muhammad Shahzeb Fayyaz. Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model. In Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman, editors, Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Volume 11243 of Lecture Notes in Computer Science, pages 159-168, Springer, 2018. [doi]

@inproceedings{AbbasiTHF18,
  title = {Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model},
  author = {Amir Zaib Abbasi and Ding Hooi Ting and Helmut Hlavacs and Muhammad Shahzeb Fayyaz},
  year = {2018},
  doi = {10.1007/978-3-030-02762-9_16},
  url = {https://doi.org/10.1007/978-3-030-02762-9_16},
  researchr = {https://researchr.org/publication/AbbasiTHF18},
  cites = {0},
  citedby = {0},
  pages = {159-168},
  booktitle = {Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings},
  editor = {Stefan Göbel and Augusto Garcia-Agundez and Thomas Tregel and Minhua Ma and Jannicke Baalsrud Hauge and Manuel Oliveira and Tim Marsh and Polona Caserman},
  volume = {11243},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-02762-9},
}