Edilson de Aguiar, Norimichi Ukita. Representing and Manipulating Mesh-Based Character Animations. In 25th SIBGRAPI Conference on Graphics, Patterns and Images, SIBGRAPI 2012, Ouro Preto, Brazil, August 22-25, 2012. pages 198-204, IEEE Computer Society, 2012. [doi]
@inproceedings{AguiarU12, title = {Representing and Manipulating Mesh-Based Character Animations}, author = {Edilson de Aguiar and Norimichi Ukita}, year = {2012}, doi = {10.1109/SIBGRAPI.2012.35}, url = {http://doi.ieeecomputersociety.org/10.1109/SIBGRAPI.2012.35}, researchr = {https://researchr.org/publication/AguiarU12}, cites = {0}, citedby = {0}, pages = {198-204}, booktitle = {25th SIBGRAPI Conference on Graphics, Patterns and Images, SIBGRAPI 2012, Ouro Preto, Brazil, August 22-25, 2012}, publisher = {IEEE Computer Society}, isbn = {978-1-4673-2802-9}, }