Representing and Manipulating Mesh-Based Character Animations

Edilson de Aguiar, Norimichi Ukita. Representing and Manipulating Mesh-Based Character Animations. In 25th SIBGRAPI Conference on Graphics, Patterns and Images, SIBGRAPI 2012, Ouro Preto, Brazil, August 22-25, 2012. pages 198-204, IEEE Computer Society, 2012. [doi]

@inproceedings{AguiarU12,
  title = {Representing and Manipulating Mesh-Based Character Animations},
  author = {Edilson de Aguiar and Norimichi Ukita},
  year = {2012},
  doi = {10.1109/SIBGRAPI.2012.35},
  url = {http://doi.ieeecomputersociety.org/10.1109/SIBGRAPI.2012.35},
  researchr = {https://researchr.org/publication/AguiarU12},
  cites = {0},
  citedby = {0},
  pages = {198-204},
  booktitle = {25th SIBGRAPI Conference on Graphics, Patterns and Images, SIBGRAPI 2012, Ouro Preto, Brazil, August 22-25, 2012},
  publisher = {IEEE Computer Society},
  isbn = {978-1-4673-2802-9},
}