Problem Based Learning in the Digital Age: A Case Study on Digital Entertainment

Janet Aisbett, Greg Gibbon. Problem Based Learning in the Digital Age: A Case Study on Digital Entertainment. In Kinshuk, Demetrios G. Sampson, Pedro T. Isaías, editors, Cognition and Exploratory Learning in Digital Age (CELDA 04), Proceedings of the IADIS International Conference, Lisbon, Portugal, 15-17 December 2004. pages 189-194, IADIS, 2004.

@inproceedings{AisbettG04,
  title = {Problem Based Learning in the Digital Age: A Case Study on Digital Entertainment},
  author = {Janet Aisbett and Greg Gibbon},
  year = {2004},
  tags = {rule-based, case study},
  researchr = {https://researchr.org/publication/AisbettG04},
  cites = {0},
  citedby = {0},
  pages = {189-194},
  booktitle = {Cognition and Exploratory Learning in Digital Age (CELDA 04), Proceedings of the IADIS International Conference, Lisbon, Portugal, 15-17 December 2004},
  editor = {Kinshuk and Demetrios G. Sampson and Pedro T. Isaías},
  publisher = {IADIS},
}